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Posted: 03/02/2015 by RawmeatCowboyAnnouncements

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RUMOR - South America retailer points to more Pokemon amiibo, Splatoon amiibo as well

Coming from the South Africa retailer 'Raru'...

Due out on May 29th

- Greninja
- Jigglypuff
- "Splatoon Boy"
- "Splatoon Girl"
- Splatoon plus amiibo Squid

I'm sure the Pokemon amiibo are a lock, so not much to discuss there. The Splatoon amiibo, if true, is great to see. I'd love to see a new IP getting amiibo support right off the bat. I'd actually like to pick those up!

Link

Nintendo is headed to PAX East with New 3DS XL and Splatoon

REDMOND, Wash., Feb. 26, 2015 – Nintendo will be in Boston, Massachusetts, for the upcoming PAX East event to give attendees hands-on time with the New Nintendo 3DS XL system and a variety of great games. The Nintendo booth (#4072) will also feature Splatoon, Nintendo’s upcoming colorful twist on the shooter genre, at the show. The E3 2014 build of the game lets eight players transform into squids and mark their territory in teams in a race for splattered-paint dominance. Code Name: S.T.E.A.M., which launches for Nintendo 3DS on March 13, will also be playable and featured in stage presentations at the Nintendo booth. PAX East, which runs March 6-8, takes place at the Boston Convention and Exhibition Center at 415 Summer St.

“We love giving our fans an opportunity to check out our latest products at PAX events,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “The newly released New Nintendo 3DS XL is sure to be popular with the many show-goers looking for StreetPass tags, and Splatoon will let attendees get their first hands-on experience with one of the year’s most creative games.”

Upcoming or newly released Nintendo 3DS games scheduled to be playable on New Nintendo 3DS XL hardware at the Nintendo booth include Code Name: S.T.E.A.M., Monster Hunter 4 Ultimate, The Legend of Zelda: Majora’s Mask 3D and the New Nintendo 3DS XL exclusive, Xenoblade Chronicles 3D. Nintendo also invites attendees to bring their trained-up amiibo figures to the show to take on other players’ amiibo in the Super Smash Bros. for Nintendo 3DS game. Puzzle & Dragons: Super Mario Bros. Edition for Nintendo 3DS is scheduled to make an appearance at the Nintendo booth as well. The developer, GungHo Online Entertainment, will also have its own booth at PAX (#8092), where attendees can try Puzzle & Dragons Z and Puzzle & Dragons: Super Mario Bros. Edition for Nintendo 3DS.

Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu or http://www.nintendo.com/3ds.

For more information about Nintendo, visit http://www.nintendo.com.

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Xenoblade Chronicles X Direct- livestream and blog


Read the rest of the story...


Harmonix explains lack of Wii U version of Rock Band 4

From a HardcoreGamer interview with Harmonix Project Manager Daniel Sussman and Nick Chester...

Wii U?
Daniel: The Wii U is a really hard call for us, but from our initial research the audience is not there yet, and I would be really psyched for there to be this public outcry of “Where is the Wii U? I will absolutely throw money at you and I wanna buy it and preorder it!” and all that. And then we start working on it.

Nick Chester: We’re seeing all these people flock, especially towards PS4, and people are abandoning their Wiis, and using their Xbox 360s as… We don’t have a version of it because neither of the consoles are backwards compatible.


This week's North American downloads - March 5 (OlliOlli, Mario vs. Donkey Kong and more)

REDMOND, Wash.--(BUSINESS WIRE)--This week's Nintendo Download includes the following featured content:

Nintendo eShop on Wii U on Nintendo 3DS
Mario vs. Donkey Kong: Tipping Stars - Get that "aha!" feeling over and over as you guide Minis - toy versions of Nintendo characters - to the exit in each puzzling stage. Tap objects like bridges and springs with the stylus to perfect your strategy. You can even create stages and share them online, and use the new tipping system to reward your favorite creators and unlock more content. Additionally, those who purchase the Wii U version of the game will receive a download code for the Nintendo 3DS version of the game at no additional cost, and vice versa. More information on this special offer can be found at http://mariovsdk.nintendo.com/buy.

OlliOlli - The fun game play of OlliOlli hits the Wii U and Nintendo 3DS systems, bringing more than 120 tricks and grinds across 50 deviously crafted levels and 250 challenges. Complete all challenges to unlock the super skillful RAD Mode and rack up the biggest combos along the way to rule the leaderboards. If you purchase either the Wii U or Nintendo 3DS version of the game, you get the other version for free!

Nintendo eShop on Nintendo 3DS
Proun+ - Proun+ is a journey through modern art. Guide a ball racing along a pipe while dodging obstacles. Five different speeds from Relaxed to Speed of Light mean this game is suitable for both casual and hard-core gamers. The jazz-rock music will push you to the limits. Download Proun+ in the Nintendo eShop on Nintendo 3DS at the introductory price of $5.99.

Azure Striker GUNVOLT - Update - Play the demo or an updated full-game version of this 2D side-scrolling action game on Nintendo 3DS. The hero's agility and control over lightning creates a fresh approach to the genre that gives the player a unique feeling of speed and power.

Virtual Console on Wii U
SkyKid - Guide friends and rivals to a battle in the skies in one- or two-player mode. Pilot planes up and down against an arsenal of ground and air forces. Keep a steady hand and your eye on the target!

Nintendo eShop Sales:

Nintendo eShop on Wii U
Tengami is 50 percent off (reduced from $9.99 to $4.99) until 8:59 a.m. PT on March 12.
Master Reboot is 50 percent off (reduced from $14.99 to $7.49) until 8:59 a.m. PT on April 1.
Darts Up, Rock Zombie and Spy Chameleon from EnjoyUp are on sale until 8:59 a.m. PT on April 2.
PING 1.5+ is 40 percent off (reduced from $4.99 to $2.99) until 8:59 a.m. PT on April 2.
The Letter and Maze from Treefall Studios are on sale until 8:59 a.m. PT on March 13.

Nintendo eShop on Nintendo 3DS
Space Lift Danger Panic! is 33 percent off (reduced from $2.99 to $1.99) until 8:59 a.m. PT on March 20.
Wakedas, Witch & Hero and World Conqueror 3D from Circle Entertainment are on sale until 8:59 a.m. PT on March 26.
Darts Up 3D is 50 percent off (reduced from $2.99 to $1.49) until 8:59 a.m. PT on April 2.
AeternoBlade is 66 percent off (reduced from $14.99 to $4.99) from March 6 until 8:59 a.m. PT on March 27.

Special Mii Distribution:

Stop by select Best Buy stores from 1 to 4 p.m. (local time) on March 7 to try out the New Nintendo 3DS XL system with amiibo figures in Super Smash Bros. for Nintendo 3DS. You can also play the Nintendo 3DS games everyone is talking about: The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate. Bring your Nintendo 3DS system with you for the chance to get a special Mii character of The Legend of Zelda: Majora's Mask 3D producer, Eiji Aonuma, and collect Mii characters to fill puzzle panels in Puzzle Swap and help out in StreetPass Mii Plaza games. Click here to learn more and find the location nearest you.

Theme Shop on Nintendo 3DS:

New themes this week include:
Kirby: Craft-Paper Party
Kirby: Sweet Gourmet Race
Kirby: Stripes and a Smile
Azure Stiker Gunvolt: Sumeragi 7

Also new this week:

Best of Casual Games (Nintendo eShop on Nintendo 3DS)
Hollywood Fame: Hidden Object Adventure (Nintendo eShop on Nintendo 3DS)
Zombie Incident (Nintendo eShop on Nintendo 3DS)

Shovel Knight - Exclusive content for Nintendo systems a possibility


Nintendo on working with indies, dev/pub relationships, exclusive features, low-quality eShop games and more

Coming from an Engadget interview with Damon Baker, senior manager of licensing at Nintendo...

"We've been supporting Indie content and self-publishing for a really long time. I mean, [going] back to the WiiWare, DSiWare days. But I think that it's just a more visible community because there's so much talent that's coming out of it; there's so much coverage for it that it just makes it naturally higher profile. I think what has changed is the learning process over time on what features and functionality that consumers gravitate towards; what are the things that the developers need to be successful on Nintendo platforms? And I think that's been a learning process because we certainly didn't have all the answers from the very beginning.

One thing we do is we hold hands with the developers and a lot of this key content that is coming out to give them examples of best practices and simple things: how to create a fact sheet; how to create a trailer; how to create an optimum demo experience; how to write a press release.

We actually have better relationships with our publishers and developers than we've ever had before. I mean, the people that work with us love working with us. ... I think it's more of an assumption that we don't have the strongest relationships with our third-party partners.

Honestly, we don't hand out money. It's very rare that anything like that happens. I think the angle that we take is, if we're not able to get a game for an exclusive window, than at least we would love to see exclusive features and functionality that you can only see on Wii U or Nintendo 3DS.

It is critical for Nintendo business to make sure that we are maintaining momentum in between all of those AAA releases and the indie developers have found ways of leveraging that either through people coming in, in anticipation of a huge AAA release or coming in afterwards, after they've purchased it and they're seeing all of the other great content that's available.

Honestly, we have an open-door policy in terms of content, bt if it's a lower-quality title, people are going to have to search for that. It's not something we are going to promote front and center in our eShop or through our channels."

Link

Multiple indie devs praise Wii U, explain why it's a viable, safe platform for their content

Coming from GamesIndustry...

"It was really fast, everything happened in like two weeks. We didn't have the build and now we already have the build running, and that's not something we would be able to do without the support of Nintendo. I think it's really good that they have opened up to independent developers. To be honest, that's the future. We really want to see the smaller groups [succeed] and the way Nintendo has supported us is tremendous." - Dima Veryovka, art director on Never Alone
"Nintendo's been really great. If you look around this room, seeing all these indies, that's a good indicator of how dedicated they are to improving the indie scene on the Wii U. And we're really excited to bring Don't Starve to it, especially with the GamePad features." - Klei's Seth Rosen
"We grew up with Nintendo, so did a lot of people and the people who went on to make Sony games. So that's a big honor, and Nintendo has a real commitment to quality, so when a game is fun they will support it whether it's their own game or an independent game. We've been noticing that trait as we get closer and closer with them. Just playing a build of Runbow, Nintendo saw what it could be and that was just the shot in the arm that we needed.

I wave the banner. I can't not support them (Nintendo) after what they've done for us, which is amazing for a team and a game that didn't exist two years ago. If you put time and effort into making your game fun Nintendo will recognize that across the board. With other indies we're watching them put stuff out on Nintendo faster than they ever would otherwise, and I feel like the tide is kind of turning. Everyone gets a little scared when they look at Wii U sales numbers from two years ago but when you look at them today, I'm ok with 10 million units. That's an ok platform to be on. That's punching weight with the other two. What they've done is they've made people remember that Nintendo cares about fun. They made consumers remember that and they've made the industry remember that." - Dave Proctor, producer at 13AM Games
"eShop is actually pretty good to indies right now. For the type of traditional, say $10-$15 fairly polished indie game it's a really nice safe haven from places like iOS and Android, which are crazy crowded, and even on Steam it's hard to stand out

It's a well known fact that the Wii U is not the most successful platform out there but at the same time I feel that in our space, or for the kind of numbers that we generally do, we don't need a platform with a billion users. Even though this game is a lot bigger than the original and took us a lot more time it's still not like a AAA title where we need to make millions back. I think we're in a good place.

We actually decided to start building this game for Wii U even before the Wii U was out, so back then no one had any idea and then when the Wii U came out and it didn't do the crazy numbers the original Wii did, we were kind of scratching our heads and wondering if everything was going to be alright. We talked to a lot of indies who had already gotten games out and they told us 'yeah it's perfectly viable to stick with Wii U.' So we're happy." - Romino's Jasper Koning
Link

Aonuma discusses the 5 stages of grief in relation to The Legend of Zelda: Majora's Mask

A portion of a Game Informer interview with Eiji Aonuma...

Game Informer: Some fans speculate that Majora's Mask is a metaphor for the stages of grief. The towns-folk are in denial of the moon falling; the Deku King is punishing the monkey out of anger; the ghost in the snow temple is bargaining for a return to the world of the living; Lulu in the Zora Temple is battling with depression; and the final temple could be considered acceptance as it wraps up Link's journey. Was this considered during development, or is this just a fan interpretation?

Eiji Aonuma: It's certainly true that each one of these different episodes you talked about has a different emotional cast to it. One feels like it's tinged with sadness, and another with anger - that certainly was intentional. But, I also want to point out that it's not that each one of these episodes only has the one emotion that they are conveying. There are certainly other notes that we're trying to hit as well, and the reason we did this is always to allow the player to experience that emotion - to give them a chance to hook into the emotional tone of this scene and react to it and feel like they want to accomplish something in the game as a result.

Link

Wii U/3DS eShop games - GDC 2015 indie trailer round-up


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