Miyamoto on amiibo in card form, Zelda U's open world, StarFox, Mario movie rumor, next-gen Mario & Wii U successor

A portion of an Associated Press interview with Shigeru Miyamoto...

AP: It sounds like "amiibo" has been a success since it launched with "Smash Bros." You've announced that "amiibo" will be compatible with upcoming games like "Mario Party 10" and "Yoshi's Woolly World," but how else do you see the figures being utilized in the future?

Miyamoto: We'll continue to make future games that will have functionality with the "amiibo" characters as an additional present for people who bought them. Beyond that, we're looking at how we can use the "amiibo" functionality in the future, including cards and whatnot.

AP: If you discontinue certain "amiibo" figures, will you continue to include them digitally in future games?

Miyamoto: We're not making promises for certain figures, but the way "amiibo" is designed is that certain games can have "amiibo" specifically for that game. Other games can take advantage of past "amiibo" that developers want to make their game compatible with. In the future, we have the option, if certain "amiibo" figures are no longer available in stores, to release an "amiibo" in card form with the same functionality.

AP: You recently previewed gameplay footage from next year's "Zelda" installment. What's your strategy for "Zelda" on the Wii U?

Miyamoto: One of the main things we wanted to do was go back to the open-world concept of the original "Zelda" games and design with that in mind. That's really the direction the team is going in. This time, we've brought back Link's horse, Epona, and his bow and arrow, but what we've decided is really fun is being able to freely walk around in this world and choose what you want to do and how you want to explore. I can't talk much about it, but one of the things we're working on right now is that, as you play, the world will change and be affected by what you choose to do.

AP: You're personally working on a new "Star Fox" game now. It feels like a long time since we've seen Fox piloting his Arwing. What's he up to now?

Miyamoto: I like to create gameplay mechanics more than I do stories. The story might not be too different from past "Star Fox" games, but the gameplay mechanics are going to feel very different because of the two-screen system of the Wii U with the GamePad and TV screen. It'll make for a very fun and unique way to play.

AP: There was correspondence that came out of the Sony leak that mentioned "Spider-Man" producer Avi Arad was working on a "Mario Bros." animated film. Is that true? If so, what would your role be in the film, and what do you envision a modern "Mario" film would look?

Miyamoto: I heard something about that this morning. What's interesting is that over the past 20 years, people come to us on a fairly regular basis about creating "Mario" movies. There are times that those ideas end right when they bring them to us, and other times we'll listen to presentations. It's not very unusual, and it's something we've been doing for a very long time. I don't particularly have a vision that the next iteration of "Mario" is going to be in film.

AP: Mario has been busy on the Wii U with "Super Mario 3D World" last year and now "Mario Kart 8." Is he taking the next year off? What can we expect from that franchise in the future?

Miyamoto: Since we first created Mario, people have compared him to Mickey Mouse. I've always said Mickey Mouse evolved with each evolution in animation. You saw Mickey Mouse each step of the way. From early on, I wanted Mario to be that character in the digital world, so that with each digital evolution, he was there to usher in the next era. I think that maybe when we release the next hardware system, you can look forward to seeing Mario take on a new role or in a new game.

AP: I know you're working on "Star Fox," but beyond that, will you continue to design games for the Wii U, or are you already thinking about new hardware?

Miyamoto: We're focused on providing a robust line-up of Wii U software for next year. It seems like we've managed to do that this year and people are very happy with what we've done on Wii U. For the time being, our focus is on the Wii U hardware, but Nintendo as a whole has groups working on ideas for new hardware systems. While we're busy working on software for the Wii U, we have production lines that are working on ideas for what the next system might be.


Toys R' Us cancelling multiple amiibo preorders (UPDATE)

UPDATE - Seems that Toys R' Us is cancelling multiple amiibo preorders, due to a shortage.

Keep an eye on your email and cross your fingers. Let's hope we don't see a lot of people meeting the same fate. Thanks to Clint for the heads up!

Nintendo France - another round of game sales data, bundle info

- amiibo have been successful, with a 200k target for this year
- Kirby and Wii Fit Trainer are hard to find
- Smash Bros. for 3DS sold 220k since launch
- Smash Bros. 3DS special bundle with 3DS XL + game back in stores this week
- Smash Bros. Wii U has a 200k target, though could get higher with Christmas
- Smash Bros + Basic Wii U bundle on the way
- Wii U sold 490k in the year thus far
- expecting 550k by the end of the year
- Tomodachi Life sold over 400k units in France
- altogether, the title has sold over 1m in Europe
- only 10k of the 2DS + TL bundle left in France
- Pokémon OR/AS sold over 400k units sold in 3 weeks
- expecting 500/540k by the end of the year.
- all Disney Magical World units for launch have been sold (50k)
- new stock has been sent to retailers
- NSMB2 becoming hard to find
- this title is selling roughly 14K/week in the past few weeks
- Animal Crossing: New Leaf selling roughly 15k/week at the moment


Best Buy Canada rep says more retailer-exclusive amiibo are on the way

Thanks to Microtic for the heads up!


This week's North American downloads - December 18 (Mega Man Zero and more)

REDMOND, Wash.--(BUSINESS WIRE)--This week's Nintendo Download includes the following featured content:

Virtual Console on Wii U
Natsume Championship Wrestling - Choose between 12 wrestlers, each equipped with dynamic moves, and jump into the ring for some fierce competition. Play solo, or compete with up to four players in exhibition, tag-team or round-robin matches.

Mega Man Zero - In this Game Boy Advance classic, after waking from a deep slumber, play as Zero in a fight for survival. Jump, climb and dash through an unstable world that struggles to keep peace between humans and Reploids. Upgrade weapons and collect helpful Cyber-Elves to conquer the destructive forces headed your way.

Nintendo eShop Sales:

Nintendo eShop on Wii U and Nintendo 3DS
Celebrate a Mega Anniversary with a Big Sale! - The Nintendo eShop is celebrating Mega Man's anniversary by offering up to 50 percent off select Mega Man games until 8:59 a.m. PT on Dec. 22. Let the Mega Manniversary Sale begin!

Art of Balance, Nano Assault Neo and many more games from Shin'en on Wii U and Nintendo 3DS are on sale until 8:59 a.m. PT on Jan. 14.

SteamWorld Dig is 50 percent off on Wii U and Nintendo 3DS until 8:59 a.m. PT on Jan. 1.

Nintendo eShop on Wii U
Little Inferno is more than 50 percent off (reduced from $9.99 to $4.99) until 8:59 a.m. PT on Jan. 1 in the Nintendo eShop on Wii U.

Nintendo eShop on Nintendo 3DS
1001 Spikes, VVVVVV and other fun games from Nicalis are on sale starting at 9 a.m. PT on Dec. 19 until 8:59 a.m. PT on Jan. 5 in the Nintendo eShop on Nintendo 3DS.

More Nintendo eShop Discounts
Check Out Deals on Other Great Games! - Head to the Nintendo eShop on Wii U and Nintendo 3DS and look under "Price Drops" to find out more about these great deals. Visit www.nintendo.com/eshop/offers for more information.

Coming soon:
Duck Hunt (Virtual Console on Wii U) - Grab your Wii Remote controller! It's duck season and your trusty hunting dog is ready to scour the open fields. Test your sharp-shooting skills as your targets take flight in this legendary NES classic. Be quick to knock them out of the skies, or your canine companion won't hesitate to make you the laughing stock of hunters. Need a change in scenery? Best your score against clay pigeon targets instead. Duck Hunt will be available on Dec. 25.

Also new this week:
99Moves (Nintendo eShop on Wii U)
Art of Balance - Demo Version (Nintendo eShop on Wii U)
BLOK DROP X TWISTED FUSION (Nintendo eShop on Wii U)
Cake Ninja 3: The Legend Continues (Nintendo eShop on Wii U)
Meme Run (Nintendo eShop on Wii U)
Plenty of Fishies (Nintendo eShop on Wii U)
TOSS N GO (Nintendo eShop on Wii U)
Asterix The Mansions of the Gods (Nintendo eShop on Nintendo 3DS)
Cube Creator 3D - Demo Version (Nintendo eShop on Nintendo 3DS)
Fairune (Nintendo eShop on Nintendo 3DS)
I Love My Horse (Nintendo eShop on Nintendo 3DS)
League of Heroes (Nintendo eShop on Nintendo 3DS)
Mes Comptines (Nintendo eShop on Nintendo 3DS)
METAL GEAR SOLID SNAKE EATER 3D (Nintendo eShop on Nintendo 3DS)
TOYS VS MONSTERS (Nintendo eShop on Nintendo 3DS)
URBAN TRIAL FREESTYLE - Demo Version (Nintendo eShop on Nintendo 3DS)

Miyamoto discusses online sharing of Mario Maker creations

Coming from the iJustine video...

Shigeru Miyamoto: You'll be able to see what happens when other people play your course, or when you play other peoples courses... there'll be popularity rankings for the most popular courses and things like that... so there's a lot on the community side.


Miyamoto on Zelda Wii U - Massive game world scope, but also good for pick-up-and-play

A portion of an iJustine interview with Shigeru Miaymoto...

iJ: You showed the Zelda trailer and that's such a huge world. How is that going to be for you guys to approach as far as gameplay and story, because it's such a huge world.

SM: With Zelda games, what we've always done is try to make them where you enter this big world of Hyrule and there's a lot to explore and discover, but because of the hardware limitations, what we've had to do is segment off each area and piece those segments together in a way that make them feel like a big world. Now, with the hardware capabilities of Wii U, we first started by saying if we can take an entire world the size of the world from Twilight Princess, and make that the size of one of the areas in the game.

iJ: Do you see that as a game where people will go to complete a certain mission and they end up doing fifty things along the way?

SM: Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you're headed for a dungeon and doing other things on the side. What we're trying to do is design it in a way where you don't have to play it for a super long time, but more matched to today's lifestyle where you can think for a little bit, and say "maybe I just want to play for a little bit today and do this one thing." and get that thing done, then take a break.


Australia - Pokemon Omega Ruby/Alpha Sapphire biggest ever first week Nintendo release

17th December 2014 – With Christmas just weeks away, Nintendo Australia announces two new records set through sales of Pokémon titles for the Nintendo 3DS family of consoles in Australia and New Zealand. Firstly, the record for biggest ever first week release for a Nintendo title – over 100,000* units previously set by Pokémon X and Pokémon Y just last year – has been surpassed by the latest core Pokémon titles. With combined sales exceeding 120,000* units in the first week, Pokémon Omega Ruby and Pokémon Alpha Sapphire has been taking players on a new adventure exploring the origins of Mega Evolution. With new Mega Evolutions of favourite Pokémon characters, new areas to explore and new ways to travel, fans who fell in love with the original Pokémon Ruby and Pokémon Sapphire games will feel like they are embarking on their adventure through the Hoenn region for the first time in these record-breaking titles.

In the same week, Pokémon X and Pokémon Y became the highest selling Pokémon games in Australia and New Zealand, taking the record from Pokémon Diamond and Pokémon Pearl, which released for Nintendo DS in 2007 – selling over 330,000* units life-to-date. Launched on 12th October 2013, Pokémon X and Pokémon Y were the first core Pokémon titles to feature gameplay in 3D, and introduced players to Mega Evolved Pokémon in an exciting adventure through the Kalos region for the very first time.

“We’re thrilled to see players in Australia and New Zealand embracing the latest Pokémon titles on Nintendo 3DS” said Darryl Mohr, Nintendo Australia’s Director of Sales and Marketing. “Considering the install base of Nintendo DS at the time of Pokémon Diamond and Pokémon Pearl, these two new records are a testament to the quality of Pokémon titles available for the Nintendo 3DS family of consoles heading into the holiday season.”

The local announcement follows the recent news that as of 21 November, over 7.7 million units of Pokémon Omega Ruby and Pokémon Alpha Sapphire had been shipped worldwide, and together with the recent release of two new bundles - Nintendo 2DS Transparent Red + Pokémon Omega Ruby and Nintendo 2DS Transparent Blue + Pokémon Alpha Sapphire – there will be plenty of options for fun with the latest Pokémon titles this Christmas.

* Sales data provided by NPD Group and Nintendo Australia.


Rumor: Sharp Supplying Nintendo Free-Form LCD Display for Future Hardware

Sankei are reporting that Nintendo and Sharp have struck a deal for Sharp to supply Nintendo with a new "free-form" LCD display that is to be part of one of Nintendo's future pieces of hardware, with the website speculating it either be for the upcoming QOL system or the successor to the 3DS.

Sankei also report that their source claims Nintendo are experimenting with a design where there is a hole in the middle of the display.

Check out the full article here!

Nintendo promises extra stock of GameCube controller adapter, Smash Wii U GameCube controller

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