Super Smash Bros for Wii U now launching in Europe on November 28

Sakurai says working on Smash Bros. is 'beyond hard', changes your outlook on life, steals your social life

Coming from Masahiro Sakurai...

"Making things like this takes its toll.. Developing Smash Bros. destroys a lot of one's private life. I constantly consider leaving part of the work to someone else, but there's just too much to see and handle. As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.

Towards the end (of Melee(, there were instances where I would work for 40 hours straight and then take 4 hours off to go home and sleep. I'm not young anymore so I can't push myself like I did then, but I feel that the busyness due to the sheer amount of features [in the games] was much greater this time around. My routine was trying to complete my daily work every day while doing my best to maintain my health day after day. Sometimes I wind up thinking about life itself. Things like 'why is it again that people are born?' The work is large enough and difficult enough that it can affect how you look at life.

I've passed my limit long ago. I wish I had time to think about what I want to do from here, but that doesn't look like it's going to be the case. I believe I should be thankful that I am given such funds to be able to use such iconic characters and content that represent Japanese games with such freedom, and have multitudes of people across the world play with them. I'm not depressed and I continue to remain healthy and positive, but developing Smash Bros. is beyond hard."


Are Pikmin, Bowser and Tom Nook amiibo on the way?

Coming from a retail amiibo kiosk...

This is an official Nintendo kiosk, so the info certainly can be trusted. While it isn't explicitly stated, you can certainly see Pikmin, Bowser and Tom Nook amiibo silhouettes above.

amiibo compatibility list revealed - Who works with Mario Kart 8?

North America - This week's digital downloads (Oct. 30th, 2014)

Nintendo eShop on Wii U

Stealth Inc 2: A Game of Clones – Stealth Inc 2: A Game of Clones is a puzzle platformer that puts you in the role of a clone escaping a sinister and high-tech testing facility. The game includes more than 60 challenging levels connected by a detailed and sprawling overworld. The game even features a full level editor, downloadable community levels and two-player co-op with the Wii U GamePad controller. Stealth Inc 2: A Game of Clones is now available exclusively for Wii U. Click here to watch the launch trailer for the game.

Costume Quest 2 – Trick, treat and pick a fight with demented dental soldiers in Costume Quest 2, the sequel to the hit Halloween-themed RPG, Costume Quest. This inspired adventure includes a range of new features and game-play improvements, including new costumes with special abilities and a revamped battle system. Explore spooky time-traversing landscapes, don adorable new costumes that transform into powerful Hallo-warriors and collect Creepier Treat Cards to wield in combat against a legion of hygiene-obsessed baddies. Click here to watch a trailer for the game.

Virtual Console on Wii U

DEMON’S CREST – Firebrand the Gargoyle must set off to recover the six magical stones of the Demon Crest before the realms of humans and demons fall into the hands of his evil nemesis, Phalanx. Breathe fire, claw walls and hover across seven intense levels as you fight to save the realms from eternal unrest. Click here to watch a trailer for the game.

Kirby: Nightmare in Dream Land – King Dedede has stolen and broken the source of dreams from Dream Land. As Kirby, inhale enemies and copy their abilities to transform into a number of powerful and hilarious shapes as you track down the Star Rod fragments. Click here to watch a trailer for the game.

Virtual Console on Wii U and Nintendo 3DS

Gargoyle’s Quest II: The Demon Darkness – Available on both Wii U and Nintendo 3DS, join Firebrand on his perilous journey to search for the origin of the mysterious dark beam of light that has destroyed his home in Gargoyle’s Quest II: The Demon Darkness. Explore a magical world, fighting monstrous opponents and acquiring items to increase your magical powers. Click here to watch a trailer for the game.

Nintendo eShop on Nintendo 3DS

Woah Dave! – In Woah Dave!, players gun for digital glory by slaughtering aliens, stealing their loose change and racking up the highest score possible. Easier said than done, however, as everything on the map – including your own ammo – is trying to kill you. No one ever said being a Dave was easy. Good luck, and may the best Dave win. Click here to watch a trailer for the game.

Nintendo eShop Sales

Nintendo eShop on Wii U and Nintendo 3DS

Resident Evil Revelations is more than 50 percent off in the Nintendo eShop on Wii U and Nintendo 3DS until 8:59 a.m. PT on Nov. 4.

Nintendo eShop on Wii U

Blok Drop U is 50 percent off (reduced from $1.99 to $0.99) until 8:59 a.m. PT on Nov. 27.

Nintendo eShop on Nintendo 3DS

Resident Evil: The Mercenaries 3D is more than 50 percent off until 8:59 a.m. PT on Nov. 4.
Disney Frozen Olaf’s Quest is more than 30 percent off (reduced from $29.99 to $19.99) from 9 a.m. PT on Oct. 31 until 9:59 a.m. PT on Nov. 17.

Quell Reflect is 25 percent off (reduced from $3.99 to $2.79) until 8:59 a.m. PT on Nov. 6.
Price reduction:

Cloudy with a Chance of Meatballs 2 for Nintendo 3DS is being reduced to $4.99 (from $9.99) starting on Oct. 31.

Hotel Transylvania for Nintendo 3DS is being reduced to $4.99 (from $9.99) starting on Oct. 31.
Legends of OZ: Dorothy’s Return for Nintendo 3DS is being reduced to $4.99 (from $14.99) starting on Oct. 31.

Also new this week:

Color Zen – Demo Version (Nintendo eShop on Wii U)
Cosmophony (Nintendo eShop on Wii U)
Falling Skies: The Game (Nintendo eShop on Wii U)
Pixel Paint (Nintendo eShop on Wii U)
Rock Zombie (Nintendo eShop on Wii U)
Tetrobot & Co. (Nintendo eShop on Wii U)
Duck Dynasty (Nintendo eShop on Nintendo 3DS)
Harvest Moon: The Lost Valley (Nintendo eShop on Nintendo 3DS) – Available Nov. 4
Zombie Panic in Wonderland DX (Nintendo eShop on Nintendo 3DS)
SpongeBob SquarePants: Plankton’s Robotic Revenge (Nintendo eShop on Wii U and Nintendo 3DS)
TRANSFORMERS: Rise of the Dark Spark (Nintendo eShop on Wii U and Nintendo 3DS)
Wipeout Create & Crash (Nintendo eShop on Wii U and Nintendo 3DS)

PR email

Nintendo's pre-download system kicking off with Smash Bros. Wii U

Coming from Satoru Iwata...

Also, we will be implementing what we call a “pre-download” system with “Super Smash Bros. for Wii U” that will be released at the end of this year.

The “pre-download” system is a system in which consumers who have purchased the game before its release can download most of the game content in advance. Using this system, consumers will not have to wait for a long time to download the game after its release. They will then be able to start playing the game by only downloading a requisite minimum amount of update data.

In addition to the automatic distribution system at the time of purchase, which I have just explained, the “pre-download” system will be available with download cards sold at stores as well, by entering the download code at Nintendo e-Shop in advance. Consumers will not be required to save the download card until the release of the game if they enter the download code on the day of purchase.

This system will be implemented on Wii U first, and is planned for Nintendo 3DS next year.
As I have mentioned today, we are working on various approaches to make the digital business more user-friendly by providing a variety of payment methods, expanding distribution channels and enhancing consumer convenience.


New 3DS/XL set record for Nintendo in terms of hardware refresh sales

Coming from Satoru Iwata...

Here I would like to tell you about the current situation of New Nintendo 3DS and New Nintendo 3DS XL (known as New Nintendo 3DS LL in Japan), launched on October 11 in Japan in advance of markets overseas.

The sell-through results of the two models combined was 234 thousand units, which is the largest first-week sales of remodeled devices we have ever released. New Nintendo 3DS XL has been more popular and was out of stock at many stores. We are sorry about the shortage of supply.


3DS sets million-selling software record in Japan, consumer reaction/3rd party sales prove platform viability

Coming from Satoru Iwata...

Tracing the history of software for dedicated video game platforms since 2000, when we started to receive precise video game sell-through data in the Japanese market from independent research companies, the number of titles that sold more than two million units amount to seven for Nintendo 3DS, 15 for Nintendo DS, eight for Wii, two for GameBoy Advance, and regarding other companies’ platforms, two for PSP and three for PS2.

Four double-million-selling titles in five months is a first in the history of the Japanese video game market. It is almost certain that the three titles I introduced before will become double-million sellers in four months, which is also a first.

Furthermore, having three “million” sellers in four months is so rare, even though it happened three times for Nintendo DS (in 2005, 2008 and 2009) and Nintendo 3DS (in 2011, 2013 and 2014), that the other platforms have never experienced it.

It seems that the market status of video games for dedicated platforms is increasingly being reported as pessimistic in contrast with the popularity of smartphones. The facts I have showed here proves that dedicated video game platforms still have ample business opportunities. I might add that third-party titles developed by software publishers as well as Nintendo titles have produced significant results. It is true that the sales of video games have been globally polarized between huge hits and ones that do not sell well, but I would like you to know that some blockbusters have consecutively emerged in the field of dedicated video game platforms.


Nintendo's Quality of Life platform - more details, support for Nintendo's future game platforms

- uses sensors and the cloud to monitor people's lifestyles
- device can be placed next to bed to monitor sleeping habits
- may have a subsciprtion
- comes from Nintendo's new health care division
- due out by the end of March 2016
- "five 'non' sensing" features: non-wearable, non-contact, non-operating, non-waiting and non-installation.
- uses radio waves
- reads a user's movement, heart rate, respiration and fatigue
- sends that data to servers to be analyzed
- aims to improve health and quality of life through diet and exercise
"Defining a new entertainment business that seeks to improve (quality of life) creates various possibilities for the future such as 'learning' and 'lifestyle,' but it is our intention to take 'health' as our first step," Iwata said at the time. "We wish to achieve an integrated hardware-software platform business that, instead of providing mobile or wearable features, will be characterized by a new area of what we like to call 'non-wearable' technology.

We will be considering themes that we have not incorporated to games for our existing platforms" with the aim to create a new market.

What is generally good for health requires some kind of effort to be made by the individual. This is where our strength as an entertainment company to keep our consumers engaged and entertained comes into play, assisted by the non-wearable feature, which is the biggest differentiator of this new business field, as well as user experiences that integrate into people's daily lives, all of which help us overcome this difficulty. If we do indeed succeed in doing so, we will be able to provide feedback to our consumers on a continual basis, and our approach will be to redefine the notion of health-consciousness, and eventually increase the fit population.

While we feel that this is going to take two to three years after its launch, we expect the QOL-improving platform to provide us with new themes which we can then turn into games that operate on our future video game platforms. Once we have established such a cycle, we will see continuous positive interactions between the two platforms that enable us to make unique propositions.

We only start something new if we think we will be able to create a big market, but as I'm not able to discuss pricing plans and other details today I don't think there's much point in giving a figure for our projected scale. By using our know-how in gaming... to analyze sleep and fatigue, we can create something fun." - Satoru Iwata
link, link

Pokemon Co. president discusses using new tech, more online aspects to further the game experience

Coming from a Famitsu interview with Pokemon president Tsunekazu Ishihara...

On using new tech to enhance the Pokemon experience:

Let me see… I wonder which topics I can discuss, but there is something I can tell you. I’d want to enhance the fun of Game Freak’s Pokemon series by using the latest possible technology and doing more advanced things. If players used the link cable to trade Pokemon in Red and Blue, Pokemon could level up faster or evolve. No game had offered this kind of experience before. Communicating like that has progressed and now features such as playing via the Internet and StreetPass are used. What will it look like if communication keeps progressing more and more? Although I can’t say anything concrete yet, I’d like to see that kind of thing implemented. It would be great if the newest technology made possible Pokemon gameplay which would surprise players as much as Pokemon Red and Blue.

For example, in Pokemon Bank, Pokemon can be stored in the cloud. You can take them out when you want and then again return them back when you’re finished. I think that play using the Internet will keep steadily evolving in the future, too. In an environment like that, what kind of Pokemon gameplay should be offered to make it the most fun? This is always discussed within the company and extremely varied ideas come out.


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