- uses sensors and the cloud to monitor people's lifestyles
- device can be placed next to bed to monitor sleeping habits
- may have a subsciprtion
- comes from Nintendo's new health care division
- due out by the end of March 2016
- "five 'non' sensing" features: non-wearable, non-contact, non-operating, non-waiting and non-installation.
- uses radio waves
- reads a user's movement, heart rate, respiration and fatigue
- sends that data to servers to be analyzed
- aims to improve health and quality of life through diet and exercise
"Defining a new entertainment business that seeks to improve (quality of life) creates various possibilities for the future such as 'learning' and 'lifestyle,' but it is our intention to take 'health' as our first step," Iwata said at the time. "We wish to achieve an integrated hardware-software platform business that, instead of providing mobile or wearable features, will be characterized by a new area of what we like to call 'non-wearable' technology.
We will be considering themes that we have not incorporated to games for our existing platforms" with the aim to create a new market.
What is generally good for health requires some kind of effort to be made by the individual. This is where our strength as an entertainment company to keep our consumers engaged and entertained comes into play, assisted by the non-wearable feature, which is the biggest differentiator of this new business field, as well as user experiences that integrate into people's daily lives, all of which help us overcome this difficulty. If we do indeed succeed in doing so, we will be able to provide feedback to our consumers on a continual basis, and our approach will be to redefine the notion of health-consciousness, and eventually increase the fit population.
While we feel that this is going to take two to three years after its launch, we expect the QOL-improving platform to provide us with new themes which we can then turn into games that operate on our future video game platforms. Once we have established such a cycle, we will see continuous positive interactions between the two platforms that enable us to make unique propositions.
We only start something new if we think we will be able to create a big market, but as I'm not able to discuss pricing plans and other details today I don't think there's much point in giving a figure for our projected scale. By using our know-how in gaming... to analyze sleep and fatigue, we can create something fun." - Satoru Iwata