IGN - The ins and outs of using amiibo in Smash Bros. Wii U

- amiibo learn how to fight based on your behaviors
- if you play matches without items, your amiibo won’t know what to do with them
- amiibo level faster when fighting other amiibo
- Link's amiibo is held firmly in place by a stiff yellow piece of plastic
- the Wii Fit trainer amiibo has a clear plastic cast surrounding her right foot
- when first used, amiibo have to be registered with your console
- this is done with the Games & More section, where you scan the figures in
- you can also set a specific profile on the system as the owner
- you have the option to give an amiibo a unique name.
- a quick video will play as your newly registered amiibo comes to life
- from here, you can adjust their equipment and custom moves
- you can also feed them leftover equipment to increase their stats and levels
- new data needs to be written to the figure before you can start using it in Smash
- amiibo can be used in 8-player Smash, Team Smash and more
- stats and rewards earned are written to each figure whenever you quit out of a mode
- if a figure loses contact with the touch sensor while saving amiibo data, the system will ask to recover the data and re-write it
- after you exit each mode, data (including rewards from the fight) must be written to the figure
- the system will realize if you accidentally tried to scan the wrong figure
- also an option to reset the amiibo and start the whole process over


Smash Bros. Wii U - intro revealed

Nintendo on not requiring game exclusivity, sales/promotions, approval of ideas, office space, patching and certification

Coming from Nintendo's Ed Valiente...

On exclusivity

“There is no exclusivity or parity clause. We understand that small teams can’t work on multiple platforms at once. If you want to release on other platforms first, we’re happy for you to bring it to the platform when you’re ready. Of course, we’d like it on ours at the same time but it’s not a dealbreaker.”

On devs/pubs running sales and promotions on their titles whenever they want...

“That’s different from some other platforms in the past, where you had to wait for a slot and you’re told when it’s coming out. We leave that up to you."

On Nintendo approval of concepts...

"There’s no concept approval, either. People often think ‘Nintendo’s not going to like this so they won’t let us release it’. But if you want to release your game on our platform and it gets a rating by PEGI or USK, you can do that.”

On not requiring devs to have a physical office...

“If you have a lockable space where you can keep your dev kit locked, you can actually work from home. That also means you can work remotely, so if you’ve got a coder in one city, an artist in another city, a sound designer in another country, you can get approved as a team. By signing up with us you can release in Europe and America. If you want to release in Japan, you have to have an office in Japan, because you have to provide customer service in Japanese. Or you can go through local publishers there – there are three or four that will take Western games over to the Japanese eShop.”

Mr. Valiente also stated that Nintendo doesn't require a fee for patching or certification.


Nintendo - No minimum sales requirement for devs/pubs to make money on eShop

Coming from Nintendo's Ed Valiente...

“That used to be the case with WiiWare and we did that with noble reasons in the beginning – that if you really thought your game was worth it, it would sell but that’s not always true. So we have no minimum threshold. You earn from the first sale you make. We let developers set the price and release date. So no, there are no thresholds, no limited price – although people still ask us what we think they should sell their game for.

My answer is: go on to the eShop, see what other games are selling for, see where your game fits in and set your price accordingly. My one advice would be don’t go too low at the beginning. Because if you go too low at the beginning, you don’t have any room to manoeuvre. Games should be worth something. Out of all the games I play on smart devices, I prefer ones I can pay for – and sometimes I wish I could pay more than 99 cents.”


Super Smash Bros. for Wii U: 50-Fact Extravaganza live-stream/blog

- starting roster has more characters unlocked than the 3DS version
- there will still be characters to be unlocked, but they aren't new
- 8-player battles
- 8-player battles take place on special stages, some of which being huge - this includes Big Battlefield
- The Great Cave Offensive is another giant stage based on the Kirby level
- this stage has special danger zones that can kill you instantly, as well as treasure chests and hidden goodies
- stage based on Donkey Kong Country Returns, Jungle Hijinx. Battles can take place on two different planes.
- more stages in Wii U version of the game

- Miiverse stage as well that shows Miiverse posts based on each fighter playing
- Pitt and Palutena will discuss other fighters when you go to do a taunt
- Gaur Plain is included, with an appearance by Metal Face
- Ridley isn't playable, but can join a character's side when you attack him on a specific stage
- he can transform into Meta-Ridley as well. KO him to get a point.
- coin and stamina battles return
- special smash lets you change the rules to your liking, including item drop rate
- My Music section included as well
- use and change the basic menu music
- Wii U version has a lot more music

- collect in-game CDs to unlock new tunes
- you can also get songs for completing challenges
- Classic Mode progresses you based on skill, instead of having multiple paths. There are also random events. This mode is 2-player. Rewarded with a short player movie when you complete this mode.
- All-Star mode starts with newest characters and goes to old. This is two-player as well.
- Event mode has set themed battles with various paths. There are also two-player event battles.
- Smash Tour plays as a board game where you spin a wheel to move around a map. 4-player. Move around Miis and collect items. Collect fighters to use in battle as well. If you land on the same spot as another Mii, all players have to face off. Defeat someone to steal a fighter from their lineup. Power-up your fighters with items. Items are important on the game map and battles. Fighters in the last battle are enhanced with the power-ups you collected. Stock battle ends the game, but the stock is made with the fighters you collected.
- Target Blast has a bigger, more powerful second bomb. It's also heavier. There are 3 types of stages. This effects your global smash power.
- 4-player target blast where each player takes turns, multi-man is 4-player and home run contest is 2 or 4 player as well
- Special Order has master and crazy hand giving you special challenges. Master orders gives rewards based on the difficulty level. Tickets are used separately and can only be used once. Crazy orders costs gold or a ticket to enter. You get a set time limit to choose battles. Battles get harder as you go on. Finally face off against crazy hand. If you win, you keep all your rewards.
- Master Core can take a new form called Master Fortress, which only appears on higher difficulty levels
- Wiimote plus, nunchuk, gamepad, classic controller, classic controller pro, wii u pro controller, GameCUbe and 3DS are all control options. Customize buttons for all.
- bring your custom 3DS fighter over to the Wii U version
- more trophies than in the 3DS version, lots from console games. Final Smash trophies as well. Complete all-star mode to get a Final Smash trophy. New trophy boxes as well.
- photo studio lets you set up shots of your trophies and display them as you want.
- Trophy Rush is 2 player. There are 2,600 combinations.
- Masterpieces mode lets you play snippets from various characters on the roster, some with pre-installed save data. Buy the full games in the eShop
- amiibo figure players can level-up. Feed them extra equipment to help them level up. Fight against them or team up. Have amiibo fight each other as well. Amiibo fight tougher when visiting other players. They also bring presents from their battles.
- Team Smash lets you do two-player online
- allows you to host your own online tourneys
- up to 64 players can fight in a tournament. Watch replays of each battle.
- GamePad screen shows what's on TV, but also shows damage information.
- Compose screenshots on the GamePad and then 'paint' it with various options
- send photos online with a future update
- allows for online voice chat with friends. This is on menus, not battles.
- design stages with the GamePad. Share stages you've created online.
- includes all the 'join the battles' movies
- buy both versions of the game, register with club Nintendo and get special soundtrack CDs. 2-disc set.
- MewTwo is being included as a bonus fighter for those that purchase both versions of the game as a free download, Due out Spring 2015.

This week's North American downloads - October 23 (Bayonetta 2, Shantae, Castlevania and more)

REDMOND, Wash.--(BUSINESS WIRE)--This week's Nintendo Download includes the following featured content:

Nintendo eShop on Wii U
A bewitching Bayonetta deal! - Anyone who purchases the digital version of Bayonetta or Bayonetta 2 in the Nintendo eShop on Wii U will receive an automatic discount that will be applied to the purchase of the other game, making the total for both games just $59.98.

Bayonetta 2 - Bayonetta's back and more powerful than ever. Wield wild new weapons and execute deadly new moves - like the powerful Umbran Climax - to take out angels and demons in this breathtaking action game. You can even team up with friends in two-player online co-op fights. Bayonetta 2 will be available on Oct. 24. A free demo for Bayonetta 2 is now available in the Nintendo eShop.

Bayonetta - Bayonetta is a butt-kicking, havoc-wreaking witch, and she'll shoot, whip and slice as she uncovers the truth about her own past. Her weapons and moves are all stylishly over the top, but she can also dodge attacks to slow down time and inflict Torture Attacks on her enemies. Bayonetta will be available on Oct. 24.

Just Dance 2015 - The world's No. 1 dance game is back with new moves, game modes and more than 40 top tracks, featuring hit songs by Maroon 5, Pharrell Williams and Rihanna. In the new Community Remix, players become a Just Dance coach, while in the new Dance Challenger Mode, everyone can dance along or compete against players around the world.

Nintendo eShop on Nintendo 3DS

Fantasy Life - It's time to get a Life! Embark on the adventure of your dream life as you craft, cast, battle and role-play like never before. With the innovative Life system, your choices don't just upgrade characters - they help shape your journey! Fantasy Life will be available on Oct. 24.

Pokémon Art Academy - Players take on the role of a young aspiring artist who enrolls in the prestigious (and colorful!) Pokémon Art Academy to learn how to draw Pokémon under the tutelage of Professor Andy. Through novice lessons they are taught the basics of art and introduced to various tools and techniques they will use to create a variety of different Pokémon from every known region. Pokémon Art Academy will be available on Oct. 24. Get a download code for the Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version when purchasing the Pokémon Art Academy game exclusively in the Nintendo eShop on Nintendo 3DS or Nintendo 2DS (download codes are available while supplies last). Pokémon Omega Ruby and Pokémon Alpha Sapphire, the next games in the beloved Pokémon series, both launch on Nov. 21.

Shantae and the Pirate's Curse - Set sail for adventure with Shantae, the belly-dancing, hair-whipping half-genie. When Shantae loses her genie magic, she must team up with her arch nemesis Risky Boots and become a pirate in order to save Sequin Land from an evil curse. In this new adventure, Shantae travels to mysterious islands, explores daunting labyrinths, masters pirate weapons and slays huge boss monsters with her signature hair-whip attack. Shantae and The Pirate's Curse is now available exclusively on Nintendo 3DS.

Nintendo eShop Sales

Nintendo eShop on Nintendo 3DS
Sweet Memories: Black Jack is 30 percent off (reduced from $3.99 to $2.79) until 8:59 a.m. PT on Nov. 6.
Wakedas is more than 30 percent off (reduced from $2.99 to $1.99) until 8:59 a.m. PT on Nov. 6.

Also new this week:
Castlevania: Aria of Sorrow (Virtual Console on Wii U)
The Voice (Nintendo eShop on Wii U)
Big Hero 6 Battle in the Bay (Nintendo eShop on Nintendo 3DS) - Available Oct. 28
Castle Conqueror EX (Nintendo eShop on Nintendo 3DS)
KORG DSN-12 (Nintendo eShop on Nintendo 3DS)
Saban's Power Rangers Super Megaforce (Nintendo eShop on Nintendo 3DS) - Available Oct. 28
Secret Journeys: Cities of the World (Nintendo eShop on Nintendo 3DS)
The Legend of Korra: A New Era Begins (Nintendo eShop on Nintendo 3DS) - Available Oct. 28
Magical Diary: Secrets Sharing (DSiWare on Nintendo DSi / Nintendo eShop on Nintendo 3DS)

Coming soon:
Kirby: Nightmare in Dream Land - Oct. 30 (Virtual Console on Wii U)
Demon's Crest - Oct. 30 (Virtual Console on Wii U)
Gargoyle's Quest II: The Demon Darkness - Oct. 30 (Virtual Console on Wii U and Nintendo 3DS)

GoNintendo 'End of Day' thought - Shantae and the Pirate's Curse review

Told you guys I'd have another review this week! Man, I apologize for the length of this one. I just couldn't stop gushing about the game! I hope you enjoy the review, as well as the game itself! See you in a few, short hours.

Next to Nintendo, my favorite game developer could very well be WayForward. I truly admire the work they put into their games. I think it speaks a lot to the value of a company when they pour their heart and soul into every project, even licensed games. As WayForward has stated, it's those licensed projects that pave the way for their original content. In other words, games like Shantae and the Pirate's Curse wouldn't be possible without those other licensed projects. I'm glad passion projects like this ARE possible, though. Shantae and the Pirate's Curse isn't just one of the best games on the eShop, it's also Shantae's finest adventure by a country mile.

Read the rest of the story...

GoNintendo 'End of Day' thought - Fantasy Life review

Got a review for you guys and gals this morning. I'll have another review later this week, but let's take things one step at a time! You have a look at this and I'll focus on getting some rest! See you in a few, short hours.

At first, it seemed like Fantasy Life was never going to get a stateside release. Things looked even worse when Japan got an updated version of Fantasy Life, and still there was no mention of localization. Thankfully Level-5 and Nintendo were just taking their sweet time with the game. Fantasy Life has now arrived on American shores and it's jam-packed with content for you to enjoy. Just be ready to have a ton of time to really sink your teeth into all this adventure has to offer.

Read the rest of the story...

Link amiibo to be compatible with Hyrule Warriors

Nintendo looking for Lead Graphic Engineer for Next-Gen Console

Nintendo Technology Development is looking for a lead graphics architect in the system-on-chip architecture group in Redmond, WA. The group is responsible for the architecture of Nintendo’s game console SoCs. The graphics architect plays a key role in determining the SoC architecture. The job responsibilities are:

Evaluate HW graphics (GPU) offerings from SoC solutions available in the market based on performance, power, and silicon area.
Evaluate the performance of the SoC solutions for both proprietary and standard graphics APIs.
Determine workloads and simulation models for both performance and power characteristics of GPUs.
Keep track of GPU architectural improvements in the industry and devise strategies to incorporate them for future Nintendo gaming platforms.
Act as the graphics architectural evangelist working with global Nintendo teams for future and on-going programs.
Work with external SoC vendors as the Nintendo focal point for graphics GPU architecture.
Should be prepared to work through architecture, design, validation, and bring-up stages of SoC design in cooperation with internal and external teams.

Summary of Requirements
The ideal candidate will have had experience working directly in a GPU architecture and design team with significant responsibilities.
Low power and SoC design experience would be a plus.
The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo.
A bachelors degree (graduate degree preferred) in computer science/engineering or electrical engineering.
5+ years of lead or architectural role experience are required.


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