The Binding of Isaac Rebirth

GoNintendo Podcast Webisode 559 records LIVE at 3:15 PM ET

Obviously we have PLENTY to talk about this week. It was kind of a big week for Nintendo! I hope you'll join us for today's show and get in on the conversation! We'd love to have your comments on all the big happenings.

Click here to join our chat room!

Don't forget to answer today's podcast question. Your answer will be read LIVE on today's show!

Zero Time Dilemma - Famitsu feature info breakdown

- each of the three teams are placed somewhere inside an underground nuclear shelter
- everyone is equipped with a timer bracelet on their left wrist
- teams are given 90 minutes to find a way to escape the shelter
- once the 90 minutes are up, the bracelet will administer drugs that cause them to fall asleep and lose all memories
- the player goes through these 90-minute loops to collect Story Fragments (SF) that will lead towards the truth
- the order of obtaining these could have differences from the actual timeline
- each team has their own set of Story Fragments
- when a fragment is cleared it will unlock another Story Fragment
- the order of Story Fragments can be chosen as players wish to play it
- Story Fragments that have been cleared will be moved to the Global Flowchart
- this is where the fragments are being ordered in the actual chronology
- cleared Story Fragments can be replayed from this flowchart
- teams will explore rooms and facilities inside the shelter and solve mysteries that have been set for them
- solve the gimmicks using memos and items found while exploring
- this includes solving passwords to combining items (ex: screwdriver parts)
- this can also include activating a robot that walks to trigger a countdown bomb, prompting the player to defuse the bomb
- if you get stuck, other team members will be giving advice on how to solve puzzles
- at certain points, players are forced to choose between two options that can drastically alter the story
- choices could range from simply choosing between the two provided paths, or whether to press a button or not
- Team Q is comprised of entirely brand-new characters: Eric and Mila, a couple in a relationship; with Q, an amnesiac boy
- when Q is designated as the team’s leader, his childish mentality gets exposed at times
- Eric fully trusts Mila, but looks down upon Q because he looks suspicious and treats him like a criminal
- Mila, who considers herself as insensitive, tries to cunningly balance the team by controlling Eric while being friendly with Q

Azure Striker Gunvolt 2 - another round of new gameplay details

- The stage at a demo event is very similar to the Orbital Elevator, which was in the prequel
- this time the stage is called "Heaven Tower (Tangled)"
- RoRo and Nowa were shown speaking with Acura or to each other
- makes mention of the Diva Project, which it seems someone's trying to replicate
- features the boss Nike that has hair-related attacks
- enemies in the stage seem to revere her as a Goddess
- when you happen upon some platforms that crumble under you, RoRo tells Acura that he should do some dieting
- Acura dryly replies that it's faster to reduce the weight of the equipment
- Acura has a Special Skill called "Strike Saw"
- the two items at RoRo's sides are "Speaker Pods" that open and broadcast songs
- Acura uses something like GV's EP when doing the "Blitz Dash"
- the energy meters are on the bottom left corner of the screen, similar to GV's Special Skill points
- these are rechargeable by hitting down twice
- the "claw" in the Japanese name (Azure Striker Gunvolt: Claw) is a reference to Acura's attack
- the name "Gunvolt Acura" was suggested, but was discarded
- the "masked man" shown last year won't appear in the sequel after all
- the design was going to be used for either GV or an enemy, but that idea was seemingly scrapped
- there was a point where it wasn't intended to change GV's design
- RoRo's addition to the game means that the amount of songs becomes about twice the amount of the previous game
- some more songs might be added through DLC
- "Reincarnation" song returns with some changes in lyrics, music, and gameplay

Thanks to Skybane for the heads up!

Nintendo Badge Arcade - North American update for April 30th, 2016

- 1 returning set of Pikmin badges

Thanks to AlienboyVA for the heads up!

Super Mario 64's Bob-omb Battlefield remade as Super Mario Galaxy 2 level!

The same user has recreated some other classic levels inside Super Mario Galaxy 2. You can check them out here (thanks CM30!)

Nintendo press site changes Legend of Zelda Wii U release date to generic '2017'

Remember the other day when Nintendo's press site listed March 2017 as the release date for The Legend of Zelda Wii U? Well it seems someone at Nintendo caught onto the discussion about that. Now the press site has been updated and the date for Zelda Wii U is changed to just 2017. It's hard to imagine that Zelda Wii U/NX wouldn't be available day-one when the NX launches, but I guess Nintendo just isn't ready to commit to a month yet.