Dragon Quest XI - more details and screens for 3DS version

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The following details come from Gematsu...

- 3D Mode characters move vividly in a three-dimensional world
- in 2D Mode, the game is depicted in nostalgic pixel graphics
- at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen
- when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad
- on the lower screen when using the d-pad
- As you progress, you will choose which one of the two modes to you want to continue playing with
- can visit the church to switch between modes
- in 3D mode, monsters will attack if they notice the protagonist running by
- with 2D mode, you will encounter monsters randomly while walking
- will be able to see the ''Memories of Your Journey'' at certain places
- with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode
- allows you to also see how that scene played out in the style you are not playing in
- a village where a special tribe among the Incarnations of Time known as the ''Yocchi'' live
- here you can make use of the system’s StreetPass features
- also discover a dungeon that only the Yocchi can enter called the ''Labyrinth Beyond Time''
- send in the Yocchi you gathered through StreetPass to explore
- exploring the Labyrinth Beyond Time may open the door to surprises
- Yocchi have an important mission, and want the protagonist to help them carry it out
- in order to help the Yocchi, it seems that it is necessary to find ''Adventure Log Passwords'' in the Labyrinth Beyond Time

Splatoon 2 - Bandai's weapon toys launch in Japan tomorrow

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Super Mario - Japanese stamps releasing on June 28

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Fire Emblem Heroes - content update for June 26

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The Legend of Zelda: Breath of the Wild - Phantom Armor blog post

Hello. I'm Iwamoto, Assistant Director of The Legend of Zelda: Breath of the Wild.

With DLC Pack 1, The Master Trials, you can acquire the armor of a Phantom (this DLC is only available through the purchase of the Expansion Pass).

Depending on your experience with the series, some of you may be wondering, "What's a Phantom?" Well, Phantoms are a type of knight appearing in The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks games for the Nintendo DS™ system. In those games, the mysterious armor they wear does not take damage when attacked from the front.

The Legend of Zelda: Phantom Hourglass was called a "stylus action adventure game" in Japan, but at the beginning of development, one of our initial ideas was to include a type of gameplay that would let you sort of play tag with unbeatable enemies in dungeons. In the finished game, Link would actually die with just one attack from a Phantom, so it required Link to advance through The Temple of the Ocean King by hiding from them and sometimes using traps to his advantage. Come to think of it, that's somewhat similar to his relationship with Guardians, isn't it?

Phantoms also appeared in The Legend of Zelda: Spirit Tracks, and this time, Zelda could possess them and solve puzzles alongside Link! Seeing a hefty Phantom act like a princess was a pretty funny sight at the time.

This time, Link can dress as a Phantom, and the armor you get in this game has the same look as the Phantoms that Zelda possessed in The Legend of Zelda: Spirit Tracks! If you wear this Phantom armor in The Legend of Zelda: Breath of the Wild, it will increase Link's attack power.

In addition to the Phantom, there are other armors based on previous The Legend of Zelda game characters, such as Tingle and Midna. We'll go over those in our posts tomorrow and Wednesday.