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Our year-long sponsorship with Nicalis is ending today (May 31st, 2016). We would like to thank Nicalis for their support over the last year, keeping GoNintendo ad-free for 365 wonderful days. It's been a pleasure to provide all of you with an ad-free year, but sadly we must now return to a more traditional ad-sponsored layout. That will be happening later tonight.

Legend of Zelda: Ocarina of Time hack adds in 4-player co-op dungeon play

The love for Ocarina of Time continues to pour out. This time around, we see a hack that turns the game into a 4-player co-op experience, much like Four Swords Adventures. Now this is an idea I can get behind! I wonder just how deep the experience is.

Kirby: Planet Robobot - Japanese print ad

I don't even know where gaming print ads pop up anymore. I mean, they're obviously in gaming magazines, but are they in anything else? Who else even does magazines nowadays?!

Pokémon Ga-Olé arcade game - more info

- developed by Takara Tomy A.R.T.S. and Marvelous AQL
- uses plastic cards for battling
- has a 50-inch display oriented in a portrait configuration
- 50 "Olé Cards" will be available at a launch
- cards feature QR codes and other stats relevant to each Pokémon
- rest your cards on a special rack before inserting them into the machine's dual card slots

Classic Super Mario Land 2 dev interview looks at the creation of Wario

A portion of a classic Super Mario Land 2 interview with director Hiroji Kiyotake...

Q: What was the idea behind Wario?

Kiyotake: We imagined Wario as the Bluto to Mario’s Popeye. The truth is, we kind of came up with the idea of the name first, and everything else came after. Since he was a “warui” (bad) guy, he should be Wario. And we had the idea to flip the M upside down. To our surprise, the idea was a big hit with everyone on the team.

Q: What was your process for creating the character of Wario?

Kiyotake: Whenever I had the idea for a character—not only Wario—the first thing I would do is talk it over with Hosokawa. If he thought it was cool, I’d present it to the rest of the staff. Then, once I thought the idea could work, I’d discuss the details of the sprite animation and movement with Harada. That’s the process I went through for Wario and all the other characters in SML2. Granted, there were a lot of direct rejects, or characters that no one took a liking to.

Q: Can you tell us about Wario’s past/origins?

Kiyotake: There’s been a rumor going around the Wario was childhood friends with Mario, but it’s just a rumor: I don’t know if it’s true or not. His favorite food is crepes. That much seems true…

Thanks to Megashock100 for the heads up!