Login

Man creates SNES cart-to-USB reader for actual cart play via emulator

When it comes to legality, emulators are always a touchy subject. That's especially true with Nintendo, but I wonder how they'd feel about this. The device above actually lets you connect an SNES cart to your computer via USB, and then you can play the cart via emulator. It's not about dumping/saving games to your PC and putting them up for distribution. It's just a different way to play your SNES games without an actual SNES console. A pretty interesting idea, I think!

Producer on Nintendo's CD-i games on working with Nintendo, reception, sales success & more

Coming from a Game Informer interview with Stephen Radosh, executive producer on Hotel Mario...

On Nintendo approval

“They could have kept saying no, and then it would have never hit the market. I was expecting nothing but combative, and I got the exact opposite. I still had to get approval from Nintendo on everything, because these were their trademark characters. And anyone who owns trademark characters will tell you, you don’t want Link having sex with Zelda on the ramparts of the castle.”

On Miyamoto seeing the games

“I’m pretty sure he would have – everything was still under their control ultimately. The meetings were short, amicable, fun, lots of laughs.”

On the three Zelda games

“We went through a little bit of issues with the look of characters for Link and Zelda. Because animation at that time was really expensive here, we opted for this hand-drawn look for those games. We would up with Russian animators. We’d send them vague storyboards and gameplay, and then [Russia] would say, ‘What do you think of this for a visual concept?’ We would go back and forth, and one or two of the original concepts were negated by Nintendo.”

On the cancelled second Mario game

“It never even got to the point of real playability, because when they decided to pull the [CD-i], they also killed all development. We had a couple of direct ports of other games from other systems where it was just a matter of translating the code, and they were going to keep those going so there were at least a couple of products in the pipeline for the last year of its existence. But, it was at that point where I sat at my desk for about a month and it was like, ‘No, I can’t do this.'

I brought a little bit of my television to game design at Philips in that, if you’re hired as a writer, you’re handed a [knowledge] bible. This is this character, this is where she was born, this is what she likes, this is what she doesn’t like, this is what she does for amusement – that kind of thing. We created a lot of that for the Link and Zeldas, and even a little bit for Mario. By giving all the dos and don’ts – some of which were supplied by Nintendo, by the way – we never hit a dead end. We never asked a character to do something that a character couldn’t do or shouldn’t do, so the game would progress very smoothly. We had really nice development curves on those games.”

On reviews of the games and sales

“The internet was around, there were bulletin boards – we got really positive responses. The games sold really well, especially Hotel Mario. Hotel Mario sold for years after the company went out of business. I’m assuming [Nintendo Japan] saw it. They continued to be non-problematic, which to me was the indication that they really did like them. Because if they didn’t like them, they had every opportunity to throw up as many roadblocks along the way as they wanted to.”

nintendogs + cats removed from 3DS eShop in North America

Looking to grab yourself a copy of nintendogs + cats? If so, you're going to have to do it via retail. Without any mention at all, nintendogs + cats has been removed from the 3DS eShop in North America. That includes all 3 versions of the game. This most likely has something to do with the Nintendo Selects lineup adding nintendogs + cats to its list of titles, but hopefully we'll see it added back soon.

Treefall Studios removing Outside the Realm from Wii U eShop



Smash Bros. Brawl announcer explains how he got the job

A portion of Source Gaming interview with Brawl announcer, Pat Cashman...

SG: How’d you get the job to be Brawl’s announcer? Was there an audition process?

PC: To be honest, I don’t remember. I think I was just hired and called in without a real audition. I also have to admit that I had no real idea what I was doing…how the game worked…who’d be using it, etc…

It looked nice on my resumé to say that I was the announcer on what was one of the most popular video games on the planet—but had never actually seen it myself. For awhile I would get requests from gamers to do customized versions of the announcer for birthday greetings, etc…But I had to stop doing that because I was getting too many requests…And also I wasn’t sure I really had the right to be doing the character that fundamentally didn’t belong to me, but Nintendo.

Full interview here