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Nintendo remains tight-lipped on SNES Classic Edition rumors



Suprised to see Nintendo skirting the question about an SNES Classic Edition? We aren't either, but it sure would have been nice to hear something different. Nintendo is going to be classic Nintendo on this one and reveal the platform's existence when they're good and ready. You know, if it exists...

Fire Emblem Heroes has less than 1/10th of Super Mario Run's downloads, but has made more money



Well there's the story right there. Nintendo has been open to trying all sorts of approaches to mobile games, including different methods of charging consumers. The upfront $10 price for Super Mario Run didn't sit well with many consumers. Fire Emblem Heroes takes the microtransactions approach, and while the install base for Heroes is much smaller, it's clear the daily revenue from that title has helped it to surpass what Super Mario Run brought in.

Super Mario Run nearing 150 million downloads


Super Mario Run keeps on trucking in the downloads department. While Nintendo hasn't said how many consumers went from free to paid, they did say that the title is about to hit 150 million downloads between iOS and Android. How many of you guys grabbed the game and paid the $10?

Nintendo first party software - million sellers update

Switch

Zelda: Breath of the Wild - 2.76 million

Wii U

Mario Kart 8 - 8.31 million
New Super Mario Bros. U - 5.68 million
Super Mario 3D World - 5.60 million
Super Smash Bros. for Wii U - 5.20 million
Nintendo Land - 5.17 million
Splatoon - 4.80 million
Super Mario Maker - 3.95 million
New Super Luigi U - 2.95 million
The Legend of Zelda: The Wind Waker HD - 2.17 million
Mario Party 10 - 2.09 million
The Legend of Zelda: Breath of the Wild - 1.08 million

3DS

Pokémon X/Pokémon Y - 16.11 million
Pokémon Sun/Pokémon Moon - 15.44 million
Mario Kart 7 - 15.22 million
Pokémon Omega Ruby/ Pokémon Alpha Sapphire - 13.74 million
New Super Mario Bros. 2 - 11.27 million
SUPER MARIO 3D LAND - 11.27 million
Animal Crossing: New Leaf - 10.97 million
Super Smash Bros. for Nintendo 3DS - 8.72 million
Tomodachi Life - 5.70 million
Luigi's Mansion: Dark Moon - 5.31 million
Super Mario Maker for Nintendo 3DS - 2.34 million
Kirby: Planet Robobot - 1.36 million

Genyo Takeda retiring from Nintendo

Genyo Takeda, who has been with Nintendo for quite awhile now, is going to be retiring. Nintendo put out a notice as part of their fiscal year 2016 report. Mr. Takeda has had his hand in all sorts of works at Nintendo, being one of the main minds behind the creation of the Wii. Takeda will be replaced by Ko Shiota, who is currently the Executive Officer and General Manager of Platform Technology Development Division.

Nintendo FY2016 results - Switch hits 2.74 million sold, Zelda: BotW hits 3.8, full revenue details & more

- Zelda: Breath of the Wild sold 2.76 million units on Switch worldwide
- Zelda: Breath of the Wild Switch + Wii U sales worldwide sits at 3.84 million units
- 1-2-Switch has been "generating buzz"
- Switch sold 2.74 million units
- Switch software sold 5.46 million units
- predicting 10 million Switch units sold from April 2017 to March 2018
- predicting 35 million units of Switch software sold from April 2017 to March 2018
- predicting 6 million units of 3DS hardware sold from April 2017 to March 2018
- predicting 40 million units of 3DS software sold from April 2017 to March 2018
- predicting 3 million units of Wii U software sold from April 2017 to March 2018
- Pokemon Sun/Moon sales are at 15.44 million units
- Super Mario Maker for Nintendo 3DS sold 2.34 million units
- Kirby: Planet Robobot sold 1.36 million units
- worldwide sales volume for the Nintendo 3DS hardware this period was 7.27 million units
- this is a 7% increase on a year-on-year basis
- 3DS sold 820k in 4th quarter
- 3DS software sold 8.3 million in 4th quarter
- 3DS software sales volume reached 55.08 million units (14% increase on a year-on-year basis)
- Wii U software sales volume during this period was 14.8 million units (46% decrease on a year-on-year basis)
- Wii U hardware sales were 760 thousand units (77% decrease on a year-on-year basis)
- amiibo sales hit 9.1 million units for figure-type and 9.3 million units for card-type
- digital sales were down to a large extent on the same period last year
- operating profit of 489.0 billion yen against net sales of 29.3 billion yen
- 73.4% of the total sales were overseas
- 50.3 billion yen share of profit of entities accounted for using the equity method related to The Pokémon Company and other investments, resulting in an ordinary profit of 20.2 billion yen
- due to the sale of part of the equity in the Mariners, Nintendo sales of investment securities totaled 64.5 billion yen as extraordinary income
- net profit attributable to owners of parent was 102.5 billion yen
- total assets increased by 172.0 billion yen compared to the prior fiscal year-end to 1,468.9 billion yen
- total liabilities increased by 82.0 billion yen compared to the prior fiscal year-end to 218.0 billion yen
- net assets increased by 90.0 billion yen compared to the prior fiscal year-end to 1,250.9 billion yen
- ending balance of “Cash and cash equivalents” (collectively, “Cash”) as of March 31, 2017 was 330.9 billion yen
- this saw an increase of 72.8 billion yen during the fiscal year
- during the prior fiscal year, there was a decrease of 23.4 billion yen
- 114.7 billion yen of profit before income taxes and other factors
- net cash resulted in an increase of 19.1 billion yen compared to an increase of 55.1 billion yen during the prior year
- Net cash from investing activities increased by 69.5 billion yen compared to a decrease of 71.7 billion yen during the prior year
- net cash from financing activities decreased by 14.4 billion yen compared to a decrease of 2.9 billion yen during the prior year
- Nintendo will maintain favorable conditions surrounding Switch by providing a continuous stream of appealing third-party titles across varying genres
- the aim is to stimulate the platform and expand sales going into the holiday season this year
- total sales volume for the Nintendo 3DS hardware worldwide has surpassed 66 million units
- with 3DS, Nintendo will strive to maintain the momentum of the platform and to reach a broader audience, including females and children, across the world
- with mobile, Nintendo will provide new game applications and also content updates for existing titles
- project a net sales of 750.0 billion yen, an operating profit of 65.0 billion yen, an ordinary profit of 60.0 billion yen and a net profit attributable to owners of parent of 45.0 billion yen

Nintendo strives to create new and unique forms of entertainment while maintaining a robust business structure. Nintendo places the highest emphasis on providing consumers with innovative entertainment that has never been experienced. With the belief in our mission to put smiles on people's faces around the world through products and services, our company group will focus on expanding the population that can experience Nintendo IP by offering products that can be enjoyed by everyone regardless of age, gender or gaming experience.

In accordance with our basic strategy, we will drive continual growth for Nintendo by expanding the dedicated video game business and establishing the smart-device business. For our dedicated video game business, our unique hardware-software integrated business with focus on software will continue to constitute the core business for Nintendo and we will actively seek to invest resources in our Nintendo-specific platform business.

In order to expand the scope of our business, we will seek to strengthen our business foundation, generate synergy with our dedicated video game business and maximize business for Nintendo as a whole by building our smart-device
business into one of our major pillars of profit.

In addition to our gaming business, we are also making active use of Nintendo IP by providing theme park attractions using our characters, showing off our characters through video content and merchandising, and in collaborations with our partner companies.

Through these efforts, we are hoping to pursue every business possibility and add value to our company by actively offering Nintendo IP in a variety of different ways so that not only current players of our video games but all consumers - including those who used to play our games but currently do not and even those who have never played our video games before - can experience Nintendo IP.

We will continue to flexibly transform ourselves by adapting to changing times while constantly valuing the spirit of originality based on the belief that the "true value of entertainment lies in its uniqueness" - and will endeavor to continue providing products and services that people will be surprised and delighted by.

3DS eShop charts - April 26th, 2017

Software

1. Pokemon Yellow
2. Bye-Bye BoxBoy!
3. Super Mario Bros. 3
4. Pokemon Red
5. Super Mario World
6. Zelda: Ocarina of Time 3D
7. Zelda: A Link to the Past
8. Pokemon Blue
9. Mario Kart 7
10. The Legend of Zelda
11. Super Smash Bros. for 3DS
12. Animal Crossing: New Leaf – Welcome amiibo
13. Super Mario Bros.
14. Zelda: Link’s Awakening DX
15. Pokemon Sun
16. Kirby Fighters Deluxe
17. Zelda: Oracle of Seasons
18. Zelda: Oracle of Ages
19. Pokemon Moon
20. Brave Dungeon

Videos

1. Team Kirby Clash Deluxe – Ready for Launch!
2. Bye-Bye BoxBoy! Launch Trailer
3. Nintendo Direct 4/12/17
4. Minecraft: Nintendo Switch Edition Nintendo Direct 4/12/17
5. Sonic Forces – Nintendo Direct 4/12/17
6. Splatoon 2 – Nintendo Direct 4/12/17
7. 3DS Headlines 4/12/17
8. Mario Sports Superstars Launch Trailer
9. ARMS – Nintendo Direct 4/12/17
10. Super Mario Maker for 3DS – Overview Trailer
11. Pokemon Sun/Moon – Special Demo Version Video
12. Poochy & Yoshi’s Woolly World TV Spot
13. Pokemon Rumble World Trailer
14. Switch Headlines 4/12/17
15. Pokemon Yellow Trailer
16. Pokemon Sun/Moon – Top 7 Features
17. Super Mario Odyssey Nintendo Switch Presentation Trailer
18. Pokemon Bank Trailer
19. Nikki’s Tour of Swapdoodle
20. Blaster Master Zero – Trailer