Nintendo AU/NZ eBay Store to sell QBBY amiibo (import) on March 24th

I wish we could get a release date for this game stateside. Nintendo of America originally tweeted out a March 23rd release date, but deleted it. I wonder if we could still see the game hit today.

Six Sides of the World hits Wii U in Europe today


Six Sides of the World is full of references awaiting for true gamers that can appreciate them. The game has been created by a true geek, so you can expect to find constant allusions to pieces of pop culture. The most evident inspirations are Portal and its way of introducing new and exciting sci-fi concepts as key elements to solve puzzles and Mario Galaxy and his particular navigation through tiny planets. As said before: you will clearly see that Six Sides of the World has been created by someone who truly loves videogames.


Six Sides of the World presents you a series of galaxies to be explored. Each one is comprised by different puzzles that introduce new and more challenging mechanics. But most interesting feature of this is that these galaxies can be navigated linearly, following a easier predetermined path; or you can make a detour if you are brave enough. Some of the puzzles will present more than one possible solution, enabling the player to achieve a more difficult victory, that will unlock new extra puzzles.


Maigo is an explorer who’s about to discover something far bigger than he expects. As he navigates through space, facing increasingly difficult puzzles, he starts to understand he’s tapping over something transcendent. Some questions arise: who has created all these worlds? What motivates this intergalactic architect? There’s an utter plan beyond all this? It is a test? A mean to protect something? In seek of the truth Maigo will have to overcome all the challenges to meet this kind of… PUZZLE GOD.

Blast from the Past - 20-minute interview with Nasir Gebelli, a Final Fantasy dev

From the late 1980s to the early 1990s, Nasir Gebelli became known for his home console work at Squaresoft, where he programmed the first three Final Fantasy games, the Famicom 3D System titles 3-D WorldRunner and Rad Racer, and Secret of Mana.

This interview, only posted in its entirety just now, comes from all the way back in 1998. Gebelli pretty much disappeared from the game industry after his Square-Enix work, which is what makes this interview so rare. Gabelli discusses things like how Miyamoto was responsible for tying him to Square-Enix and setting his work on Final Fantasy into motion.

Shiny Pokemon arrive in Pokemon GO

- gold-colored Shiny Magikarp, and it's evolution, the Shiny red Gyarados, are available

Niantic didn't make mention of Shiny Pokemon being part of the most recent update, but it's clear they wanted it to be a secret. This is something fans have been asking for for awhile. As you can probably guess, this is just the start!

WWE Superstar buys a Switch after not owning a gaming platform since the N64

Oh man, this is just too damn cool. Cesaro happens to be my favorite wrestler in WWE, and now I see he bought a Switch!? It's just too great to wrap my head around.

By the way, if you want to see a quick reason why I love Cesaro so much, check out the video below. Thanks to Tayrel713 for the heads up!

Dragon Quest XI - 3DS and Switch battle system differences, new monsters & more

- Martina: a noble female warrior
- Rou: a mysterious old man with a rather impressive white mustache
- battle on PlayStation 4/Switch: “Free Move Battle” lets characters move freely during battle & has “Automatic Camera Battle” option
- battle on 3DS lets you chose between 3D Mode and 2D Mode
- in 3D mode, you get to see your characters on the screen
- in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen
- uses the traditional command-based battle system
- one screen shows the protagonist covered in a mysterious blue aura, but it is not explained
- new monsters include Mandra and Ocovolt