Square-Enix comments on Dragon Quest's 29th anniversary, hints at various incoming announcements

Dragon Quest creator Yuji Horii...

“Everyone, thank you for the congratulations on Dragon Quest‘s 29th. Next year, we’re finally approaching the 30th anniversary. I think we’ll be able to make various announcements in the near future, so please look forward to them.”



Square Enix’s Ryutaro Ichimura:

“Today, May 27, is Dragon Quest‘s birthday! Already 29! Congratulations! As for next year, we’re welcoming the 30th anniversary! Celebrate! We’re going to have a grand celebration next year!”

Theatrhythm Dragon Quest - latest DLC tracks

DQI "combat (NES version)" BMS
DQI "go the Hirono (NES version)" FMS
DQIII "brave challenge (NES version)" BMS
DQIII "adventure (NES version)" FMS

More screens here

Best Buy - StreetPass Weekend event, Splatoon poster with purchase

Splatoon
If you purchase Splatoon, only on the Wii U console, you can get a free double-sided Splatoon poster, while supplies last.

StreetPass Weekend
Plus, be sure to bring your Nintendo 3DS system to take advantage of a Best Buy exclusive StreetPass Weekend. During store hours from May 29 to May 31, you can get up to six StreetPass tags from other Nintendo 3DS users from Best Buy locations across the U.S.

Pokemon Shuffle - Version 1.2.0 available


Japan - Next week's Wii U/3DS eShop releases




Bloodstained: Ritual of the Night Kickstarter officially unveils Wii U stretch goal, Armature to develop

We've appreciated all your sleuthing, but now that you have the key and the $2.75 million stretch goal behind you—I noticed you broke down the Dungeon door, while you were at it—it's finally time to reveal your next milestone:

That's right: You've blown our expectations so far out of the water that we're ready and able to get started on a Wii U version.

During the campaign all of us who’ve been working to make Bloodstained a reality have been really touched by how many of you thanked IGA and the team for keeping stretch goals and tiers realistic. Kickstarters aren’t just a way to sell merchandise and games, after all: They’re a way to fund the development of the game we all want to play.

With that in mind, a lot of you have asked about ports—not just because you want them, but because you want to make sure that making them won't affect IGA's vision for the game. We have good news, and really good news.

The good news is, it won't: IGA and Inti Creates are going to continue developing the game as before, without compromise.

The really good news is how they're going to ensure it won't: At our next stretch goal Armature Studio will join the fray to handle the Wii U version.

If you haven't heard of Armature yet—and don't worry, you will soon enough—you've definitely heard of the work they've done: Armature was formed in Austin, Texas by a team of key developers from the Metroid Prime franchise, and since then they've worked with companies like EA, Konami, WB Games, Gearbox, and Sony to produce original games and HD remasters.

But we'll let them speak for themselves:

"When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic. This style of game is one we are intimately familiar with from our Metroid Prime days, and it's exciting to once again put our familiarity with Nintendo hardware to good use. We have extensive remastering experience - our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4."

Jack Mathews: Technical Director. Jack started out by working on QuakeSpy (later renamed GameSpy 3D) and helped to maintain id's QuakeWorld. He also worked at 3D graphics pioneer 3dfx and on all three Metroid Prime games at Retro Studios before starting Armature.

Mark Pacini: Game Director. After working in Industrial Design, Mark started out in the game industry as an artist before moving to design. He was the Lead Designer and then Game Director at Retro Studios for 8 years before starting Armature.

Todd Keller: Art Director. Todd has been in the game industry for almost 20 years, working for Atari, Boss Games, and Retro Studios before starting Armature.

Japan - 3 Pokemon themes hit 3DS