Coming from a GameSpot interview with Reggie Fils-Aime...
- Nintendo has thought deeply about why the Wii U didn't succeed
- Nintendo did not effectively communicate the novelty of the system
- the "clarity of the consumer proposition" was not strong enough
- also, there wasn't a steady flow of compelling games
- strong games coming out frequently is a "critical" component to selling Switch consoles and to keep existing users engaged
- Switch will have a "steady cadence of content"
"Nintendo Switch is a home console you can play anywhere, with anyone. Clear. Compelling. We see the reaction by consumers whether it's measured in Twitter trending topics or views of videos on YouTube or just the frequency with which I get called by old high school buddies that I haven't heard from in 30 years who are asking me how to get their hands on Nintendo Switch. We have communicated the proposition clearly and it is compelling.
Wii U will go down as having fantastic content--the issue was as you look at the reality of exactly when the games were launched, there were large gaps in between."