IGN: With Zelda: A Link Between Worlds, there was a lot of back and forth on the development between the team and Shigeru Miyamoto. I read that the team showed him an early concept and it was shot down and revived later. Can you sort of talk about the experience of showing this game to Mr. Miyamoto?
Shikata: Of course, Mr. Miyamoto is overseeing and checking in on this title. So, after we finished up Zelda: A Link Between Worlds, we actually shared our ideas on trying to do some multiplayer gameplay with Mr. Miyamoto. At that point, he was pretty easily swayed and went "Yeah, why don't you guys give that a shot? It sounds pretty interesting."
And actually, we were able to play an early build with Mr. Miyamoto, and he actually got really into a three-player game. He was excited, calling out commands, and saying "Don't do that, come here, do this..." and would give a sort of "Aaah!" when things wouldn't work out quite right. He actually had a lot of fun with it, so we did get a green light from that early play experience.
IGN: Can you give a broad number of how many outfits included in the game?
Shikata: I don't have a number, but as far as trying to get all of the different outfits in the game? A month's not going to cut it; you might need like, three months of gameplay to get all the different outfits.
There's so many in there. I want to tell you! But...
Full interview here