The Binding of Isaac Rebirth

Yo-Kai Watch Busters: Getto-Gumi/Moon Rabbit Team - CoroCoro boxart

Yo-Kai Watch Busters

This special boxart is only available via CoroCoro magazine. As you might remember, Yo-Kai Watch Busters: Getto-Gumi/Moon Rabbit Team is actually a free download for owners of either version of Yo-Kai Watch Busters.

Nintendo Badge Arcade - North American update for Nov. 22nd, 2015

Nintendo Badge Arcade

- Animal Crossing Holiday badges now available! (3 sets to collect)
- 1 new set of Pokémon badges

Thanks to AlienboyVA for the heads up!

Nintendo on the challenge of adding Yoshi in Super Mario Maker & SMB3's sun being cut

Coming from a Nintendo Dream interview with Nintendo's Takashi Tezuka, senior director Yoshikazu Yamashita and director Yosuke Oshino...

Oshino: We decided to put in characteristic actions like Raccoon Mario, Caped Mario and Propeller Mario during the first phases of development. But Yoshi had much controversy…

Tezuka: I was a bit pushy in requesting to have Yoshi. There were reasons like being responsible for the Wii U game Yoshi’s Woolly World, wanting to use the Yoshi amiibo, and wanting to have some kind of collaboration as it is also Yoshi’s 25th anniversary.

Oshino: But adding Yoshi was complicated, so we discussed what should we do.

In Super Mario World, you couldn’t enter a Ghost House with Yoshi for example. As you can freely arrange things in this title, there were many occasions in which it was required to think about how to apply things that you couldn’t do in the original game, like whether or not Yoshi can step on a Boo and what Yoshi can eat and what he can’t.

The interview moved over to the inclusion of a Donkey Kong Jr. costume and Oshino wanting the sun to be included...

Yamashita: Yes, I was the one that pushed to have him in! I have always thought it would be nice if he appeared in games again. I’m attached to him!

Oshino: My favorite didn’t make it into Super Mario Maker, but it’s the sun from Super Mario Bros. 3. Rather than liking it, it was very impactful.

Oshino: I can’t forget the scary memories of playing when I was little…

Target - Lottie amiibo online orders now working

Steel Empire decision released, heading to Europe

Awhile back, we had learned that there were no plans to release Steel Empire in Europe. We were sad to see that news, but today we have wonderful info! Turns out the decision was indeed reversed and now the title will see European release. Teyon is bringing the game over and there's already an official USK rating for it. When we hear about release date, we'll be sure to let you know.

Dark Horse Comics releases Skyward Sword Link, Scervo statues

In The Legend of Zelda: Skyward Sword, protagonist Link, hero of Skyloft, must traverse the Sealed Temple and the Gates of Time. Scervo is a robotic, skeletal pirate who is a villain in The Legend of Zelda: Skyward Sword. He engages Link in battle on the Sandship, armed with a drill, which acts as a sword infused with electricity. Packaged in deluxe color gatefold collector packaging.

Available at Game Stop and EB Games Canada.

Runbow update on the way, includes a secret


First off we want to make a heartfelt thank you to everyone that took the time to play with us online in Open Party Runs last week. We gave away a lot of soundtrack codes and had a ton of fun. We also learned a bunch about how to improve the Runbow experience for you!

A lot of people ask us to get more people online. I wish I could just go “yes, here you go,” and dump 1000 concurrent users on the servers for you at any given time. Since that’s impossible with my current level of income and free time (who will walk my dogs?), we can see if we can get more people excited about being online in general.

Less Players < More Players

One of the main factors that deters people from getting online is the worry that there will be no one to match up with. This means less people go on because there are less people, and the cycle continues forever. Matching rooms with up to 4 people is still hard (and we shipped with 5-player matching!).

To fix this, we’re going to set up the lobby to match 2 consoles into a game. This way we can always be sure that any match-up the server makes will lead to a chance to play Runbow. 2 Player matches are a blast (get the swapper, run to the back or throw yourself off a pit. Top-tier kill) and we hope that everyone starts getting excited about being able to turn on Runbow and match up immediately.

While 2 player matches might not be everyone’s cup of tea, the more players that are on the server, the better chance there is of forming bigger and bigger games.

And once you have the game created, we’re designing it so it’s harder to lose the people in that party. More games constantly going will hopefully bring more people onto the servers, and that cycle will hopefully continue forever (in a good way).

Less Crashes = More Players

It’s going to be a lot easier to start playing and continue playing. We have a few fixes in place to help address a few well-known issues that our community will be happy to see go, and we hope these demonstrate to you guys that we are constantly working to make this game work for you. We’ll start to announce what these things are as reports start coming in that our fixes have worked, but since a lot of issues can’t be tested until we see them with different types of hardware, suffice it to say that no news will be good news on this front.


We’ve also added something little… but hopefully it’ll give you a hint about what’s to come. We appreciate you guys taking the time and bandwidth to download our updates, and after this next functional update we’re going to rewarding that loyalty by bringing you some really exciting stuff. Stay tuned to us for news.

And as always, get ready…