LEGO Dimensions producer talks Supergirl going multiplatform, chances of Disney content

Coming from a Eurogamer interview with producer Mark Warburton...

On Supergirl eventually being available for other platforms

"I keep stressing it's a timed exclusive.... The exact specifics of that is something for [publisher] Warner Bros. I'm sure there will be more things to come..."

On Disney content coming to LEGO Dimensions

"We talk to them all the time - Lego Star Wars: The Force Awakens is out there, we just released new Lego Marvel DLC. With my Lego Dimensions hat on? We have two different streams on the go - Dimensions is one, then we have our Marvel game and Star Wars... We're happy with the trajectory of Lego Dimensions."

Japan - Various Pokemon-related New 3DS LL covers on the way

Oh man, some of those are gorgeous! I actually really like both the Sun and Moon designs. I bet a lot of American and European Pokemon fans would love the chance to snatch these up!

Japan: New Nintendo 3DS LL Pokémon Edition boxarts - another look

Between the two, I'm really feeling the Pikachu edition. There's just something about it I really like. Maybe it has something to do with it looking bright and cheery!

Warner Bros. soldiers on in toys-to-life sector after Disney departure

A portion of of a Gamesbeat interview with director Arthur Parsons...

GamesBeat: Do you feel like the sector is in need of a morale boost after Disney’s exit?

Parsons: As a developer I was more sad than anything else, yeah. A lot of people there lost their jobs. It’s an unfortunate part of the business. But for us, our plans weren’t affected. We had a three-year plan with Lego Dimensions. We’re just carrying on doing what we were going to do.

It’s always been about giving people that starter pack. They buy that and that’s all they need for their journey. Then they can pick and choose whatever toys they want. If they’re into Fantastic Beasts, they’ll buy that pack. Hopefully they’ll buy all of them. [laughs] But there’s no requirement. You buy whatever packs interest you.

You can see we’ve put a lot of effort into getting the minifigures as unique and authentic as possible. Gremlins might not be something eight-year-old kids know, but their parents will, and they can experience that with their kids through Lego Dimensions.

GoNintendo Podcast Webisode 580

A three-man team comes together today to discuss the latest Nintendo news, all while acting like idiots and having fun. I sure hope you'll listen in and have some fun with us! Plus, we kick music trivia's ASS this time around!

Download the show here!

Gotta Protectors was localized by one person, dev talks staying true to NES limits

A portion of a Michibiku interview with localizer Brian Gray...

M: So was Gotta Protectors a solo effort, or were you part of a larger team?

BG: 8-4 had their usual — awesome! — team looking over everything and handling the bulk of communication with Ancient, but the translation was entirely me.

Gray also talked about how the game stays true to the NES limits and how that proposed an issue during localization.

BG: The game is designed to work within NES-era limits. That means the graphics are tiled. They’re on a grid. In the Japanese game, all the dialogue is spaced out as text, blank row, text, blank row. But we quickly realized we wouldn’t be able to fit the dialogue in the same space, so we asked Ancient if they could slide the rows around to make room for one more. But after talking it over, we decided keeping it true to the NES limits was better.

So we ended up putting the extra lines of English dialogue in between the existing rows of Japanese dialogue. (Where there were 2 rows in Japanese, we got 3. If they had 3 rows, we got 5.) Problem is, that meant there was no actual space between the letters. The tiles literally touch each other.

M: What was the solution?

BG: So I actually went back through the game and rewrote anything where a lowercase “g” or “y” was directly above a capital letter, for example. I’m not sure I caught them all, but that was a thing. (laughs) Honestly, it was a lot of fun. It’s been years since I’ve had to come up with that kind of puzzly solution in localization work.

Minecraft: Wii U Edition getting Chinese Mythology Mash-Up Pack on Oct. 4th

In the new Minecraft: Console Edition Chinese Mythology Mash-Up, come explore ancient temples hidden among the cherry blossoms and survive the night at the Great Wall. In this new mash-up, you will be able to visit an exquisitely created pre-made world. Wander through the streets of an ancient great city, marvel at the dragons that dwell around the high mountains, contemplate on your crafting within a mythical monastery and just enjoy the view as you walk through fields and discover how mobs would look in ancient China. This mash-up also brings you 41 new skins to choose from and 13 themed music tracks for your worlds made using this pack.

On top of all that, the Chinese Mythology Mash-up also includes a very special map for the Battle mini game which we released back in June. Just look out for the dragons!