Pokémon Go has gotten a bit of a revamp in the last 24 hours. It seems that every single Pokémon has gotten some tweaks to its moveset. Now some Pokémon are stronger than before, and others have gotten a bit weaker. You might notice a sizable change in Vaporeon, which has seen its Water Gun attack drop to 6 from 10. Before you go out there and start taking on gyms with your go-to Pokémon, make sure you give their stats a once-over. You might be surprised at how much has changed!
Man, this is really becoming a never-ending battle between Nintendo and hackers. Now we've learned that Paper Mario: Sticker Star has an exploit that lets hackers run unsigned code on the 3DS, which means you'll probably see the game being removed from the 3DS eShop very soon. We just got Citizens of Earth back and now we're going to lose another game! Thanks to cm30 for the heads up.
Thanks to MSU Cokeboi for the heads up!
Thanks to Logicallyhank for the heads up!
My parents are back and they're taking on an NES classic. How far can my parents make it in Castlevania III? Can they even make it anywhere!? Have a watch and you might be surprised!
Have we reached peak Pokémon? Recent data from Slice Intelligence reveals that Pokémon GO’s paying population apexed on July 15th, when the game had 56 percent more paying players than all other mobile games combined. Since then, however, Pokemon’s group of paying players has shrunk by 32 percent.
Niantic shouldn’t be shaking in its Pokéballs yet. The game is still huge. In the quest to catch ’em all, thousands of players have made in-game purchases on PokéCoins, the game’s currency, in order to acquire more tools to become a master trainer. Spending on PokéCoins accounted for 52 percent of the entire mobile gaming market’s revenue on July 15th, positioning Pokémon Go as the most lucrative mobile game since its launch.
A portion of a L.A. Times interview with Pokemon Company's consumer marketing director J.C. Smith...
“When something is really popular, we have to figure out the most respectful way to deal with it and make sure that everyone is playing safely and doing things in a respectful manner. It's only been two weeks since it launched, and there's been so much attention and so many people playing that it's tough to think of all the ways it could affect the world.
For us, we're making sure the play experience is done right. Initially, there was some server overload, which we've worked on. Now, we're looking at features in the game and how to fine-tune them so that it's appealing to the fans but also respectful of the private institutions that are affected by it.”