Awhile back, we shared some details on the Super Mario Bros. 30th Anniversary Encyclopedia. Now we have some hope for the book to be localized. Amazon UK, Amazon Germany and Amazon France all have the encyclopedia up for pre-order, while Amazon US and Amazon Canada have listings available. All the listings have a June 15th placeholder date. Looks like it's just a matter of time before this sucker is officially announced!
Coming from a Nintendo rep...
"Earlier this week, individuals claimed to prematurely purchase a small number of Nintendo Switch systems from an unspecified retailer. Nintendo has determined these units were stolen in an isolated incident by employees of a U.S. distributor, with one system being illegally resold. The individuals involved have been identified, terminated from their place of employment and are under investigation by local law enforcement authorities on criminal charges.
Nintendo Switch will launch worldwide on March 3, 2017, and we look forward to everyone being able to discover the wonders of the new system for themselves at that time."
Nintendo explains why they moved away from the realistic Legend of Zelda design in their Spaceworld 2000 footage
The following comes from the Zelda: Art & Artifacts book, featuring interviews with Yoshiki Haruhana and Satoru Takizawa...
AA: Before we get into how Toon Link came to be, let’s talk about the promotional footage from the 2000 event. It featured a realistic Ganondorf and Link fighting with each other. The footage was created by Haruhana-san and Takizawa-san, correct?
AA: And everyone who saw that footage believed that the new Zelda title coming out for the GameCube would be realistic looking. So tell us: what happened?
Haruhana: Well, as we created that footage, we came to the realization that the realistic route wasn’t the way to go.
Takizawa: [nods deeply]
AA: So it was creating that footage that made you realize the realistic route wasn’t the right course?
Haruhana: That’s right. We were asking ourselves, “If this the right direction to go? and “Does realistic equal a good game?” At the time, as the console’s hardware specs went up, many games were heading in a more photorealistic direction.
AA: They were.
Haruhana: And, at that time, when I was flipping through a game mag, all I saw were really similar-looking games, and I began to worry we would be making one of them. So we thought about what we needed to do with our art to make it stand out. How could we make the readers of that magazine stop and look at our project? We decided that making a realistic Ganondorf and Link wasn’t it…
AA: So you felt that a realistic-looking Zelda would be lost in the sea of many other games?
Haruana: Right. So we cleared our heads of everything and thought about all the other games in the Zelda series. Toon Link came out of process.
What ended up happening with that tech demo may have been for the best. Wind Waker is very much appreciated to this day, and Nintendo did follow up with Twilight Princess a few years later.
At the link below, you'll be able to see pics/screens of figures like Samus, Kirby and various Pokemon figures.
Suda51 talks ease of development for Switch, using Travis Touchdown, wanting him in Smash Bros. & more
The following comes from Suda51's appearance on IGN Up at Noon...
- says Switch is extremely easy to develop for
- feels that the environments are in place to make things easy for developers
- hoping to bring back many familiar characters for his new project on Switch, including Travis Touchdown
- Suda51 is thinking about how to use the Joy-Con controllers for something like charging Travis’ Beam Katana
- Suda51 showed interest in HD Rumble
- he also likes the portability and the touch screen aspects
The following comes from a Suda51 interview with Easy Allies’ Ben Moore...
- if Suda51 had unlimited funds/resources, he would make a crazy game with Smash Bros. director Masahiro Sakurai
- it would be something along the lines of “Super Smash Everything All-Stars”
- Mario would be in the lineup
- he’ll talk to Sakurai about this directly (probably joking)
“In all seriousness, next time he does decide to go and make a Smash Bros. game, I’m seriously going to tell him, ‘Put in Travis Touchdown. Come on, put him in the game.’ So every time we talk about this, partially in the middle he listens, he starts to laugh, and that laugh trails off into, ‘ha ha…’. This time Sakurai-san, I’m not going to let you go. You’re not getting away.”
- Suda51 started mulling over having Monokuma in the new Switch game, perhaps as a boss or summon
- Danganronpa creator Kazutaka Kodaka is totally fine with the character’s inclusion so long as Spike Chunsoft’s president signs off on it
A fan of Wayward Souls hit up RocketCat Games on Facebook to see if they title had a shot at releasing on Switch. The devs responded by saying they weren't sure, but they are looking into it. Let's hope they get the answer we want!