The Metroid™ game series holds a special place in the hearts of gamers across the world. Now you can find out what went into the making of the original game 30 years ago.
In the latest edition of the Nintendo developer interview series, the creative minds behind Metroid explain how they came up with the iconic characters and how they overcame crushing deadlines to make this classic game. Read the interview here.
To play Metroid and many more classic titles, check out the NES Classic Edition. This miniaturized version of the original system lets you plug-and-play 30 classic games.
A portion of a Glixel interview with Hironobu Sakaguchi...
G: How do you feel about the Final Fantasy remakes?
HS: On one hand, there are benefits to creating remakes. For example, the original Final Fantasy games were made of characters with the big, stubby heads. This style doesn’t really sell outside of the Japanese market. So, the remakes introduce these early games in a way that weren’t done before and I appreciate them because they can be enjoyed by a bigger audience. But personally, as a creator, I’d rather people focus their energy into creating something new. For example, [Final Fantasy XV director, Hajime Tabata] has recently created Final Fantasy XV and created an entirely new story, world, and characters. I think that’s great. But like I said, the remakes have their purpose.
- Pokemon GO won best mobile/handheld and family game
- Legend of Zelda: Breath of the Wild wins most anticipated game
- 3D action platformer
- collect all of the golden gems in each stage
- players can design their in-game characters using a special editor
- you can order a 3D-printed version of your character and have it arrive in 10 days
- figures can be scanned into the game itself, but not through NFC
- Switch version considered, 3DS version confirmed