FuRyu has announced that the demo they teased for The Alliance Alive is due out this week. It'll see release on Thursday, March 30th. No word on this title coming to other parts of the world yet.
This should end up being the same for North America and Japan, but as of right now, only the EU release is confirmed. We'll keep you posted on other regions.
A portion of a GameSpace interview with Frozenbyte...
GS: Are there any plans for content updates post launch?
F: We have a day 1 patch coming but that is more of a visual and balancing update… We’ll have to see about content updates, the stuff we have on launch is pretty tough to beat as it is!
GS: Do you see yourselves bringing past games like Trine to the Switch?
F: We’ve done so many ports over the years for Trine and Trine 2 that we’d rather concentrate on bringing some totally new games to the Switch now. It might be an option further down the line though.
Well, what do we have here? Looks like the creator of Ecco the Dolphin had some business to attend to at Nintendo America's headquarters. Other than the image shared, Ed Annunziata stayed quiet on why he was visiting. Let's see where this ends up going!
Looks like Twenty One Pilots' Tyler Joseph was caught playing some Breath of the Wild in his downtime. Is this rose-tinted glasses, or did the Wii U get much less attention from gamers/celebs when it came out? I don't remember so many people talking about/sharing their purchase.
Coming from Psyonix Studios' Vice President Jeremy Dunham...
"Just like all the other platforms, we are evaluating it. We’re looking to see what the technical requirements are. We’re looking to see what kind of true community demand there is. We’re looking to see how it would benefit the community as a whole. So we’re still in that evaluation phase. It’s definitely too early to say that it wouldn’t happen, but it’s also definitely too early to say that it would.
I think we’ve shown over time we’re a community based company, and so what we’re doing first is seeing what kind of impact that would have and who needs it and who wants the game and we’ll go from there. Luckily the platform’s only been out for a month, so we have plenty of time to look to see how it’s doing and what our audience wants."