Another handful of NX rumors - force feedback, multi-touch, USB, 720p controller screen

The following tidbits come from our friend Emily Rogers...

- article about NX's detachable controllers supporting force feedback and motion controls has truth
- NX prototype had a 6.2 inch 720p multi-touch touchscreen, but this may/may not carry over to the final system
- prototype for dock station has 2 USB ports, but again, this may not carry over to the final system

Thanks to VGAMER for the heads up!

One Piece: Pirate Colosseum - latest translated scan

Make sure you click on the scan above to see the high-res version.

Ace Attorney: Spirit of Justice - Visual Design, Special Effects, and Localization – Oh, My!

Of Lettering and Fonts

Hello! I’m UI designer Reiko Nakano. As a UI designer, it is my job to create the layout and look of anything that conveys information about the gameplay to you, the player. This includes the title screen you see at the very beginning when you start the game, to the menus, Court Record, and dialogue text windows that you use and see all throughout the game, and even to the game’s credits at the very end.

But it’s not all about how pleasing everything looks – my work requires that I work closely with the game designers and the director to figure out how the different screens will transition into one another, and what kind of layout (like where should what kind of button go for ease of playability, etc.) would be best suited to the gameplay experience we want to achieve.

UI design is directly connected to how a game plays and how easy it is to navigate, so it’s a suuuuper important aspect of any game, but I fear this entry will get quite boring if I go into too much detail about it So instead, let’s talk about what I hope will be a bit more fun of a topic: this game’s font design.

Full blog here

Giant Poké Balls are Popping up in Front of Target Stores

Say cheese, Charizard! This week, giant Poké Balls are appearing outside select Target stores. OK, they’re not actual Poké Balls—we’ve painted our bollards (those big red balls outside our store entrances) at more than 400 Target locations across the country, to look the part. Pokémon trainers and fans alike won’t want to miss this fun photo op.

Pokémon mania is nothing new to Target; guests have made us their go-to spot for top products and exclusives for more than 15 years. But this summer, as the launch of Pokémon Go took the world by storm, fans flocked to Target for everything from Pokémon toys and games to (you guessed it) portable batteries and chargers to keep their phones going strong, even on the longest hunts. We had all the gear they wanted—but as we saw fans on Target runs filling in their Pokédexes (Oh hi, Machop!), exploring nearby PokéStops and visiting Gyms along the way, we wanted to do even more to celebrate the fun.

“We wanted to create an extra special experience for our biggest Pokémon fans, and landed on this idea that we think they’ll love,” says Rick Gomez, senior vice president, marketing, Target. “Our creative team—many of whom are Pokémon fans themselves—designed the Poké Balls, and we worked quickly to get them up across the country. We hope our guests have as much fun with them as we do.”

Of course, you won’t want to try and add one of these larger-than-life Poké Balls to your backpack of items—each one is a whopping 1,200+ pounds of solid concrete!

More good news for those looking to gear up before their next Gym battle: Walk through the doors at any Target store this month and find a special display of Pokémon products front-and-center, including backpacks, trading cards, plushes, video games, and new apparel in men’s, women’s and kids’ sizes. As always, you can also shop our full range of hundreds of Pokémon products at Target.com.

Have you played Pokémon Go on a Target shopping trip lately? Show us your favorite photos or screen grabs on social media using the hashtag #TargetRun.

Cruis'n Red Line - tons of new details

- developed by Raw Thrills, the company founded by original Cruis'n USA director Eugene Jarvis
- being field tested at the Regal City North Stadium 14 movie theater in Chicago
- running on a repurposed Disney/Pixar Cars cabinet
- two linked units each with a 42-inch display
- Nintendo logos are all over both cabinets
- five tracks available: Mojave, Madagascar, London, Rio de Janeiro and Singapore,
- each track has its own theme and some with big moments that occur while you race
- London has you racing through the city as a detached Ferris wheel rolls around, plus you drive atop elevated train cars that eventually derail and crash
- Singapore begins on a skyscraper rooftop amidst a thunderstorm and ultimately routes you through an underwater tunnel
- Rio course sends you smashing through parade floats and taking a soaring leap with the iconic Christ the Redeemer statue
- Madagascar has a Tyrannosaurus Rex wreaking havoc, a burning plane crashing and a beached pirate ship t
- Mojave track is a highway that winds through a desert
- previous versions let you choose a car through an optional physical card system that featured real cars
- this version no longer has any card scanning ability or mention of cards
- this version lets you pick from a handful of in-game cars (mostly Lamborghinis)
- choose one upgrade, such as body, engine or paint enhancement
- your car smashes through a glass wall at the finish line