The Binding of Isaac Rebirth

GoNintendo Podcast Webisode 563

We had another full house for this week's show. When Uproxx names you one of the top 10 gaming podcasts, all the crew members come out of the woodwork! We all sit down to chat about the latest Nintendo news and whatever random crap pops into our heads. Hope you enjoy what we've put together!

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GoNintendo Podcast Webisode 563 records LIVE at 3:15 PM ET

Time for another GoNintendo Podcast, boys and girls! We'll bring you all the big Nintendo news of the week, as well as immature humor and sub-par recording equipment! Now you know you can't miss out on something like that!

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Fan-Art - Japanese Splatoon fans celebrate the game's one-year anniversary

Check out the gallery here

Yooka-Laylee - another round of new details

- scale and level of detail has been greatly increased
- characters will speak in gibberish as they did in Banjo-Kazooie
- Chris Sutherland and composer Grant Kirkhope worked on this aspect
- the pair “spent a lot of time trying to figure out the timing and iterating regularly until it sounded just right.”
- Ghosts can be found in each world; one hides, another attacks you, and a more elusive spirit requires you to chase and catch it
- 200 quills scattered across the world, spread across race circuits and along vast, undulating minecart tracks
- Tokens unlock the eight multiplayer arcade games hosted by Rextro, which can be found in the main menu and support up to 4 players
- Tonics: RPG-style modifiers that also act as in-game accomplishments; ex: reduce power consumption of Yooka’s role, which could be attached to something like killing 100 enemies
- There’s a pickup which triggers a transformation exclusive to that particular world
- use a Splash Berry to feed a raincloud, which will in turn generate a waterfall that fills a dry riverbed
- this will open up new areas
- choose a Frost Berry instead, and the river will freeze over, giving you access to a harder race across a slippery surface
- you can move onto the next area once you’ve collected enough Pagies
- you can also spend them on expanding the environment
- for example, spend Pagies on a towering monument that dwarfs what was there before
- this will also open up activities that are more difficult platforming sections
- Regain health by collecting butterflies
- Refill the power meter by eating butterflies
- New Game+ mode will be included where all moves are unlocked from the beginning
- Spend Quills to extend Yooka and Laylee’s move sets; ex: sonar shot for Laylee which fires translucent waves and triggers invisible platforms to reach a previously inaccessible temple area
- When you unlock a new world, Trowzer will give you a new power as a way of thanking you for letting him expand his business
- Challenges won’t be repeated across the different worlds; the team wants to constantly surprise players
- The challenge ramps up in the second world, which has a wintry theme

Japan - Bestl-selling software of April 2016

1. [3DS] Yo-kai Sangokushi – 450,007 (437,159 physical, 12,848 digital)
2. [3DS] Dragon Quest Monsters: Joker 3 – 198,951 (191,660 physical, 7,291 digital)
3. [PS4] Star Ocean 5: Integrity and Faithlessness – 146,153 (134,266 physical, 11,887 digital)
4. [PS4] Dark Souls III – 87,753 (74,868 physical, 12,885 digital)
5. [3DS] Pokemon Red/Green/Blue/Yellow – 55,210 (11,363 physical, 43,847 digital)
6. [PS4] Far Cry Primal – 48,694 (45,218 physical, 3,476 digital)
7. [3DS] Disney Art Academy – 33,469 (32,051 physical, 1,418 digital)
8. [PS4] One Piece: Burning Blood – 33,159 (31,162 physical, 1,997 digital)
9. [WIU] Pokken Tournament – 30,072 (27,912 physical, 2,160 digital)
10. [PSV] One Piece: Burning Blood – 30,064 (28,831 physical, 1,233 digital)
11. [PSV] Minecraft: PlayStation Vita Edition – 29,078 (26,551 physical, 2,527 digital)
12. [PSV] Romancing SaGa 2 – 27,877 (N/A physical, 27,877 digital)
13. [WIU] Splatoon – 27,095 (24,288 physical, 2,807 digital)
14. [3DS] Mario & Sonic at the Rio 2016 Olympic Games – 25,815 (25,143 physical, 672 digital)
15. [3DS] Animal Crossing: New Leaf (Happy Price Selection) – 24,623 (21,519 physical, 3,104 digital)
16. [PSV] Bullet Girls 2 – 24,550 (21,706 physical, 2,844 digital)
17. [WIU] Super Mario Maker – 23,554 (21,442 physical, 2,112 digital)
18. [PSV] Hatsune Miku: Project Diva X – 21,526 (19,497 physical, 2,029 digital)
19. [3DS] Assassination Classroom: Assassin Training Plan – 20,720 (19,887 physical, 833 digital)
20. [PS4] Resident Evil 6 – 18,914 (N/A physical, 18,914 digital)
21. [WIU] Star Fox Zero / Star Fox Guard – 17,063 (17,063 physical, N/A digital)
22. [PS4] The Division – 17,058 (13,638 physical, 3,420 digital)
23. [PS4] Minecraft: PlayStation 4 Edition – 15,510 (8,231 physical, 7,279 digital)
24. [PS4] Winning Post 8 2016 – 15,336 (12,577 physical, 2,759 digital)
25. [PS4] Nobunaga’s Ambition: Sphere of Influence – 14,272 (11,755 physical, 2,517 digital)
26. [PS4] Phantasy Star Online 2 – 14,059 (14,059 physical, N/A digital)
27. [PS4] Divinity: Original Sin – Enhanced Edition – 13,867 (11,960 physical, 1,907 digital)
28. [3DS] Tomodachi Life (Happy Price Selection) – 12,603 (11,780 physical, 823 digital)
29. [3DS] Yo-kai Watch Busters – 11,972 (10,903 physical, 1,069 digital)
30. [PSV] Digimon World: Next Order – 11,065 (9,685 physical, 1,380 digital)

Passwords could make a return in Dragon Quest XI

Remember when video games didn't have the ability to save your progress? You had to write down a password that would unlock your progress when you returned to a game later. We've since moved on from passwords thanks to carts that save games and storage space on platforms, but Dragon Quest series creator Yuji Horii would like to see passwords return. Believe it or not, Horii stated that he really wants passwords to be a part of Dragon Quest XI. He didn't specify how he wanted them use, but don't worry, these passwords would only be in conjunction with traditional save methods.

The Delusions of Von Sottendorff and his Square Mind part of IndieCade E3 showcase

Coming from Arturo Monedero -- Chief Creative Officer at Delirium Studios...

To be at IndieCade Showcase @ E3 is a dream came true. We had received several national awards in the past, which are always a moral boost for the team, but we never hoped to be invited to the world's most important video game fair as one of the selected indie games.

Monedero also stated that details on Delirium's next project are going to be revealed at the IndieCade event. We'll be sure to keep our ear to the ground just incase that news is Nintendo related!