Well that's an interesting little tidbit. I'm sure people are going to make a mountain out of this molehill, but I'm pretty sure it's just an interesting tidbit.
Now that the big update to SDK Paint is live for the NOA and NOE regions - and some amazing art posted to Miiverse and to https://gallery.sdkpaint.com - the focus has shifted to SDK Spriter. In the lead-up to launch, we will be releasing a series of videos that showcase various features. This first video shows off the "Overworld" level type. Throughout July, we will release videos for the "Platformer", "Terrain", and "Dungeon Master", levels. The final trailer will follow in August. Enjoy, and please leave feedback! --- SDK Spriter is an all-in-one studio for creating retro video game assets, including character sprite sheets, tile sets, maps, and full levels. The final assets can be exported to Miiverse™ or SDKSpriter.com. It is exclusive to the Wii U™ console. There are 4 primary components to SDK Spriter: Sprites, Tiles, Maps, and Levels. Sprites are comprised of 64x64 pixel art characters that have eight frames of animation for each compass direction. The resulting sprite sheet is a PNG image. Tiles are comprised of 64x64 tile pixel art that is assembled into a 16x16 grid. The resulting tile set is a PNG image. Maps are 128x128 layered grids of tiles and collision rules that reference an existing tile set. Levels are a combination of layered maps, a player sprite, multiple non-player character sprites, and metadata. Levels come in four forms: Overworld, Platformer, Terrain, and Dungeon Master. Depending on the level type, they follow basic rendering rules (i.e. fog, TV masking, shading, layering, tilt angle, etc.) and physics rules (gravity, collision-detection, warping, etc.).
@Reddit_WiiU I know you've waited a hell of a long time but if you hang in there just a few more weeks we will have good news for you.— Jason (@DisparityGames) June 27, 2016
Things have been quiet on this one for quite some time. Good to know that things are moving along and we should be getting some happy news soon.
Thanks to SmallFryUnify for the heads up!
Coming from the official Kickstarter...
Of course, the question in mind for many of you is regarding the Wii U version's release date. To be straight up, we're having quite a bit of difficulty passing through lot check, and it turns out that one of our extra features has been making this task particularly difficult. Unfortunately, this may result in us having to cut that feature for the Wii U version, although we're already attempting to find a way to patch it back in post-release! But since it's a major reason why it's taken the Wii U version longer to get through, we had to make a difficult decision on whether to delay the game further, or just try to work it in as a patch so that people can still play the game sooner.
Here's the good news: it's still happening. It might be coming in Summer 2016 instead of Spring now, but we're still making it our biggest priority. I'm a Wii U owner and lifelong Nintendo fan, and I know the sting of companies (or Kickstarters!) canceling the Nintendo version out of the blue. We're not going to do that to you! The Wii U will have Tadpole Treble. I didn't come this far to not have my game on a Nintendo system, by gum! WE'RE MAKING IT HAPPEN. NO MATTER HOW MUCH IT DETERIORATES OUR SANITY!!