The Binding of Isaac Rebirth

Zero Time Dilemma - info on story, characters, gameplay mechanics and more

Some of this content might be considered spoiler territory, so only read on if you don't mind a few game elements spoiled for you.



- old male dog who lives together with the nine people in the facility
- can go through small air ducts that humans cannot
- connects the three teams by having a tube on its necklace which can be inserted with paper
- Team C uses it to send messages with other teams


- mastermind who enacts the “Decision Game”
- wears a mask and processes his voice so that nobody can know his true identity
- never shows himself in person
- watches and speaks with the nine people through monitors

“Decision” Game

- player is given important selections within a time limit
- many parts with multiple results to consider
- the player will need to think thoroughly while considering the effect to the story
- example: Team D is trapped in a waste disposal room. Fi is trapped inside an incinerator, while Sigma is being held to a chair with a gun set up behind his head. The incinerator will activate unless its door is unlocked when the gun trigger is pulled within a few seconds. The gun has a 50-50 chance between shooting a blank or a live bullet. Do you pull the trigger?
- possible outcomes:

NO: Diana doesn’t pull the trigger
– Fi dies getting burned in the incinerator. However, Fi doesn’t feel any panic or resentment against Diana as they talk for the last time.

YES: Diana does pull the trigger
– 50% chance of a live bullet: Sigma instantly killed. Fi is rescued, however she becomes very enraged towards Diana for becoming a murderer.
– 50% chance of firing a blank: Nobody dies. In this best scenario, Fi, who normally doesn’t show her emotions, has an emotion overflow when Sigma is safe and alright.

Quest Part

- introduces a scenario for Team D
- they enter the Transporter Room and must solve the mystery of the transporter
- goal is to activate this device from an otherworldly civilizatio
- scenario starts with a couple of pictured cards on player’s possession
- cards need to be placed on a blue board in specific ways
- “There are ‘two’ ways to interpret numbers in this civilization"
- a 3D printer prints 10-sided reels is available
- there's also a mysterious handlebar that must be attached with a number of these reels in a very specific positioning
- some quests have exploration systems, but some others are completely focused on solving riddles
- the latter quests have a high volume of gimmicks

Story introduction for Team C

- Junpei and Akane are reunited after a long time since the events of the first game Nine Hours, Nine Persons, Nine Doors
- the two used to be connected with strong bonds
- ever since getting assigned to Team C in this game, they always have conflicting opinions
- team leader Carlos is also often getting pressured with crucial decisions (that may affect the other two)…


- hot-blooded manly firefighter who is brimming with a sense of justice
- has a younger sister with a terminal illness who he deeply cares for
- vows to get out of this facility to return to her


- Akane’s childhood friend
- after the incident the year before, he entered the underground community to find Akane who was missing
- has a rough, wild mind


- neat looks and a sharp and able person
- skilled in wiles
- leads a secret society that wishes for a peaceful future

GoNintendo 'End of Day' thought - Kirby: Planet Robobot review

Time for me to call it a night. Things went a little later than usual tonight due to my internet going wonky. I don't know what happened, but things eventually got fixed. Now I'm super tired and really hurting for some sleep! See you in a few, short hours.

I've always enjoyed the Kirby series. I think it holds a unique place in the gaming industry as a franchise that isn't too challenging, but still provides a lot of fun. Ever since the release of Kirby's Return to Dreamland, I feel like the franchise has been better than ever. Each main game after that outing has been pretty much outstanding in my book. Then I saw the trailer for Kirby: Planet Robobot...and I became a bit nervous.

We all have our first impressions of a game when it's initially announced. We see artwork, screens or a trailer and form some sort of opinion. Now I'm not dumb enough to let that first impression spoil a game for me, but I will say that I didn't really dig what Kirby: Planet Robobot was about. The idea of using mechs to get around and battle in a Kirby game seemed like it just wouldn't jive. Something about it felt shoehorned in to me, and I couldn't place my finger on why. That said, I kept my overall open mind for when I actually got to sit down with the game.

Now that I've put in ample time with Kirby: Planet Robobot, I can say that I totally get it. To tell you the truth, Kirby: Planet Robobot totally turned around my expectations. While I went into it being a bit nervous and apprehensive, I've come out completely sold on the idea. The entire mech mechanic adds much more than surface value to the experience. I don't know that we'll ever see Kirby jumping into a mech again, but I can say that I'd really love to see it return in the future. This approach added yet another truly interesting wrinkle to the Kirby universe.

Click here to read the rest of the story...

Ace Attorney: Spirit of Justice - Revisualization feature detailed

- activates when the courtroom battle reaches its final stage and it seems you need another step to fully grasp hold of the truth
- lets you review the facts revealed up until that point
- seek out a route that leads to the truth while organizing events
- select the correct route using logical reasoning
- if you make an error, you can review again any number of times to reach the truth

Monster Hunter Stories gets Japanese release date, amiibo on the way

Monster Hunter Stories

- launching in Japan on Oct. 8th
- 5,800 yen at retail and 5,546 yen via download
- getting 3 amiibo figures launching alongside the game
- these will let players obtain special Otomon (monsters) in-gam
- amiibo include: “One-Eyed Rathalos and Rider (Female)” and “One-Eyed Rathalos and Rider (Male)” for 1,800 yen each, and “Nabiru” for 1,200 yen.
- plans for a second set of amiibo in the Winter
- limited quantities of the game will include a “Rathalos” costume for Nabiru
- if you have Monster Hunter Generations save data on your 3DS, you’ll receive the bonus “Dinovaldo” costume for Nabiru and one-handed sword for the protagonist
- game will also have various shop-specific Otoman bonuses
- collaboration with Pompompurin, who will appear in the form of a costume for Nabiru

Bandai Figuarts ZERO Mega Man Revealed

- 12cm
- no articulation

Pokemon - Another chance to receive the Mew distribution

The Mythical Pokémon Mew was first available at GameStop stores in February. If you weren't able to make it to GameStop in time, you'll have another chance to receive Mew when the Pokémon Trainer Club newsletter arrives in your inbox in June. It's the same Pokémon that was given out at GameStop, so if you received that one, you won't be able to get another one.

If you're not already receiving the Pokémon Trainer Club newsletter, be sure to sign up for it by June 1, 2016, to receive the next newsletter containing a code for Mew. Be sure to enter the code into your Pokémon Omega Ruby, Pokémon Alpha Sapphire, Pokémon X, or Pokémon Y game by August 31, 2016.

The Pokémon Trainer Club newsletter is full of Pokémon news, promotions, and information to keep you up-to-date in the world of Pokémon. Plus, the newsletter is free—just create a Pokémon Trainer Club account and opt in to receiving it.

Don't miss this second chance to get the Mythical Pokémon Mew. And be sure to visit for more details on the Pokémon 20th celebration.

Japan - 3DS theme charts: May 16th to 22nd, 2016

01. Splatoon Squid Sisters
02. Kirby Planet Robobot
03. Splatoon
04. Pokémon Ash-Greninja
05. Pokémon Red & Green
06. Osomatsu’s Everyone at Shea!!
07. Kurousa-P feat. Hatsune Miku ‘Senbonzakura’
08. Hitoshizuku-P × Yama△ ‘Bad∞End∞Night’
09. Pokémon: Mega Mewtwo & BREAK Evolution
10. Monster Hunter X
11. Assassination Classroom: New Theme of Time ③
12. CHiCO with HoneyWorks ‘Koiro ni Sake’
13. Osomatsu’s All Set
14. Chima Musubi
15. Osomatsu’s Name Scene Collection
16. Assassination Classroom: New Theme of Time
17. Dragon Ball Super: Goku and Vegeta
18. Pokémon: Mega Charizard Y
19. Soraru × Mafumafu ‘Sekai-sick ni Shounen Shoujo’
20. Asa feat. Kasane Teto ‘Yoshiwara Lament’
21. The Legend of Zelda: Twilight Princess HD
22. Mikito-P feat. GUMI & Kagamine Rin ‘Ii Aru Fanclub’
23. The Little Mermaid
24. Assassination Classroom: Theme of Time 4
25. Minna de Mamotte Knight: Koko Mahi

North America - Top 5 gaming ads from April 16th to May 15th, 2016


- 4th place overall
- 14.83% of the industry’s digital activity
- focused on StarFox Zero advertising
- ran ads during The Simpsons, Family Guy and American Dad
- over 90 million impressions
- over 2 million online views
- 1.9 million came off the strength of the “Foxy Fox" spot