The Binding of Isaac Rebirth

More standalone LEGO games coming, tease at the end of LEGO Marvel's Avengers

Coming from a Polygon interview with LEGO game director Arthur Parsons...

"One million percent this is not the last Lego standalone game. The first day Lego Dimensions was announced internally, we were told there will be a standalone video games alongside Lego Dimensions. People love Lego video games and we will continue to make Lego video games. ...There's a tease at the end of this one too (LEGO Marvel's Avengers), But you'll have to play it to find out what it is."

Sonic Boom - big-head plush doll commercial

Thanks to MoldyClay for the heads up!

Telltale discusses the music of Minecraft: Story Mode

A portion of a TSA interview with Laura Perusco, Creative Communications Manager at Telltale Games...

TSA: I really enjoyed the music throughout the episode, and I’m wondering if you can talk about the inspirations behind that? It’s been a long time since I’ve delved into Minecraft even the tiniest bit, so were Anadel working from the music in that game?

Laura: Absolutely. So, the background music in Minecraft is all very ambient and it’s composed in that way, whereas for Minecraft: Story Mode, what we want is for the music to be cinematic and have crescendos and different levels, so it’s not ambient all the way through. So that’s something we were aiming for.

Anadel, we actually started working with on The Walking Dead, so they’ve done music for us before…

Full interview here

Monster Hunter Stories anime could see release overseas

This blurb comes from the AnimeAnime feature about the production company behind the Monster Hunter Stories anime...

...this anime series is something they plan to not only broadcast, but also make into an anime business, including products, distribution and licensing, as well as plans to bring it overseas.

If the anime comes to North America/Europe, you can bet that the game is going to come our way as well. Maybe this anime is just what the Monster Hunter series needs to truly break through outside of Japan!

Australia - Animal Crossing amiibo Cards Collectors Album–Series 1 confirmed for release

Nintendo says they have their 'own way' of making games, fun must come first

Coming from a Gamasutra interview with Nintendo's Risa Tabata and Kensuke Tanabe...

"First, the basic idea is to have the fun element of the game. As long as we can see that, we can move forward with that game. There are cases where we will start with using documents to lay out the plan, but this time we thought it would be nice to get the feeling of the game, so they (Skip) were able to come up with a prototype fairly quickly." - Tabata

'Nintendo, itself, I believe we create games in a very unique way. First, we don't create a lot of documents when we go through the development of a game. There are companies that I know that have a huge stack of documents listing up basically the things they want to incorporate in the game. Nintendo has its own way." - Tanabe

"We don't start a project until we know what's going to be the main core of that project. Once we know what's going to be the baseline, the core of that game, the fun element of it, then we start to create the prototypes and play around with it, and start adding elements to make it a fun game -- what we can do to make it a fun experience. In that process, obviously, we have a lot of ideas that will get passed through, and some of them will get dropped or moved forward." - Tabata

"Among all of these things that we do to come up with a game, by simply creating one game it will be extremely difficult for a development company to understand the importance of that. And that's mainly the reason we tend to work with [developers] for long periods of time. So we can get them to understand the philosophy and idea behind the process we go through at Nintendo. And for those companies that end up understanding our ideas, and agreeing to work that way, those are essentially the companies that will work with us for the years to follow." - Tanabe

Nintendo participating in Extra Life charity stream on Nov. 7th

On November 7th, the Official Nintendo team is participating in Extra Life, a 24 hour gaming marathon that benefits Children’s Miracle Network hospitals. Find out more about Extra Life and how it started here. Each of us have joined this team as passionate gamers who have one mission: to give sick kids an “extra life”!

We can't do this without your help. Donating online is safe and easy! Many people pledge $1 per hour, that's $24 total, and all proceeds go to help kids. To make an online donation please click a team member's name and then click the "Support This Participant" button. Cash and check donations will also be accepted. Please see the team captain Melissa Felzer for more information on offline donations.

If you are not able to donate, please help spread the word! Share this page on Twitter or Facebook, email your friends and family, etc. The more people that get involved means the more kids’ lives me can save!

Since 2010, Extra Life has raised more than $14 million to help children's hospitals provide critical treatments and healthcare services, pediatric medical equipment, research and charitable care. It's our sincere hope that you will consider supporting our efforts with a monthly pledge or one-time gift that will go directly to giving kids an “extra life”!