The Binding of Isaac Rebirth

Damon Baker - Nindies@Home a success, may return in the future, more surprises to come

A portion of a NE interview with Nintendo's Damon Baker...

NE: Has Nintendo been able to take a look at the performance of Nindies@Home? If so, would you say that the company is pleased with the number of downloads for the different demos?

DB: We’ve seen the data and are really happy with the results. It was awesome to see how well-received the program was on a global basis and the numbers also helped us better understand the amount of awareness that was already out there for respective titles. For example, we knew that exclusives like Runbow, Typoman and Mutant Mudds Super Challenge would do great, but it was interesting to see how popular titles like Freedom Planet, RIVE and Soul Axiom were with the fans already.

NE: Is Nindies@Home something you could see return in the future? Would revisiting it outside of E3 be a possibility?

DB: It was a ton of work for all involved, but I think we may see it again at some point. It would be a lot easier now that we made our way through the first one! We took a lot of learnings from the program and are certainly open to a new and improved version at some point in the future.

NE: Nintendo has created some very interesting digital initiatives for fans over the past few months between the Humble Nindie Bundle and Nindies@Home. Can fans expect more unique eShop-centric opportunities in the future?

DB: Thanks! We’re really proud of the Nindie programs we’ve put together and appreciate the support of the fans, the developers and the company as a whole and what they’ve put behind it. Nintendo is over 126 years old and to have had the opportunity to do things that the have never been done before is a bit surreal. We’ve got lots more surprises in store, so stay tuned!

Full interview here

Smash Bros. Wii U/3DS website adds QR codes for Miis

These codes are for the Miis themselves, not the costumes. Costumes are paid, but now you can match the Miis in Nintendo's screenshots perfectly.

Check out more here (thanks VGAMER!)

Capcom looks back on Mega Man robot masters: Drill Man

Number: DWN-027

Weapon: Drill Bomb

Weakness: Dive Missile

Modified from a hole-digging robot originally used at construction sites. His tendency to drill underground is annoying.

Full blog here

Amazon - Donkey Kong Country Returns 3D for $25