EU - Curve Digital titles on sale

Sale prices are available until June 4th...

Stealth Inc 2: A Game of Clones - €6.99 / £6.49, normally €13.99 / £12.99
Thomas Was Alone - €3.99 / £3.49, normally €7.99 / £6.99
The Swapper - €7.49 / £5.99, normally €14.99 / £11.99
Lone Survivor: The Director's Cut - €5.99 / £4.99, normally €11.99 / £9.99
OlliOlli - €4.99 / £3.99, normally €9.99 / £7.99 (free 3DS copy on the same Nintendo Network ID)

Zero Punctuation - Dex

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Official PR - High Strangess now available in Europe

Edison, New Jersey – May 28, 2015 – Wii U owners in Europe, rejoice! Barnyard Intelligence and Midnight City announced today that High Strangeness is available now in Europe. This release follows up the North American Wii U and worldwide PC release of High Strangeness unveiled on May 6.

“It’s been great to see the North American response to High Strangeness, especially after we first got the concept back in 2009,” said Ben Shostak, Lead Developer and Director of Barnyard Intelligence. “It’s a great honor to be able to claim High Strangeness as the first ever successfully funded video game on Kickstarter, but it’s been an even greater honor to hear back from gamers about how much they love the game. We’re excited for Wii U gamers in Europe to now get the same chance!”

Did we mention that High Strangeness features a major character that’s a sarcastic talking cat?

High Strangeness is the first of its kind – a deftly blended hybrid of 8- and 16-bit games, referred to as a 12-bit adventure. Drawing inspiration from the timeless RPG and adventure classics that hailed from both generations, High Strangeness players take on the role of Boyd, who along with his trusty yet sarcastic feline friend, traverses between two worlds in order to solve a multi-layered and crazy mystery that draws its insanity from games of old. The ability to switch between the 8- and 16-bit worlds at will adds a unique wrinkle to the game and enables players to solve puzzles and figure out the secrets of the High Strangeness realm.

10-year-old girl explains why she loves Splatoon, talks voice chat, eloquently details the Nintendo bias

A portion of a FinancialPost interview with the daughter of the article's author...

FP: Right. Just wanted to clarify. And now that you’ve tried Splatoon – your first online competitive shooter – what did you think of it?

Daughter: I liked it a lot. It’s a lot of fun to play with other people. And I like how I can be sneaky and turn invisible by becoming a squid and swimming through puddles of paint. That way I can sometimes just watch the action and then get involved when it’s safer. It’s not too stressful, which is something I was worried about.

FP: There’s no voice chat, and if there were I’d have disabled it because I don’t want you chatting with strangers online. But do you think being able to talk to other players using a headset would help you do better? Especially if they were your friends?

Daughter: Yes. Because then I could make plans with my teammates, and that would help. But I can see why it’s not for everyone. When you go around the game plaza you can look at what people say in their Miiverse drawings. I saw one person say, “I’m happy there’s no voice chat because if there were people would just tell me how much I suck.” I can kind of understand that.

FP: Gotcha. Now that you’ve played an online shooter, do you think it justifies all the schoolyard hubbub?

Daughter: Yeah, I think so. I really like Splatoon a lot. But I feel like if I told the other kids that I was playing Splatoon they might not think it was all that great. Because it’s Nintendo, and they think Nintendo is for kids. And it doesn’t have blood and guts. And even if it was fun, they wouldn’t admit it. Because they want to seem more grown up. But I don’t care, because Nintendo games are adorable. And fun. Especially this one.

Full interview here

Nintendo World Store hosting Splatoon pep rally in Times Square, 'Splatday' event on Sunday




Nintendo World Store - Fans already lining up for Splatoon/amiibo launch


SmashBoards gang opens up similar hub for Splatoon

Will Splatoon be the next, big competitive game? If the gang behind SmashBoards has anything to do with it, it will! The people that put together the well-known hub for all things competitive Smash have now opened up a similar themed online home for Splatoon. If there's going to be a competitive scene for Splatoon players, it's all going to come together through here!

Check out the board here