The following information comes from a Poochy & Yoshi's Woolly World hands-on...
- tilt the system to accurately throw your eggs, while performing other moves with the buttons
- opy out of this by simply using the buttons, which makes it more play like a traditional Yoshi game
- world map screens are now sidescrolling, which makes you instantly move from level to level
- revamped elements to the Mellow Mode feature
- alongside the wings of the Wii U entry, you are helped by the Poochy Pups
- the adorable critters will automatically run towards harsh enemies or secrets, so that you can deal with them effectively
- allows players to find to more hidden trinkets within the levels and fully finish levels at a quicker rate.
- brand new Poochy Dash, which sees Yoshi's best friend running automatically to a goal
- up to you to collect beads, jump off enemies in quick succession, pop a bunch of balloons and collect the Poochy pups that are scattered around
- while these levels can be played freely without the Smiley Flowers, a new option becomes available when you succeed there
- Gold Rush chance allows to snatch even more beads which can be turned in for the usual array of Power Badges
- apparently more stages to unlock with the Poochy amiibo
- Stamp Patches replaced by Pencil Stamps, which grant you access to crafting materials that can benefit the creation of your own Yoshi
- new Craft Yoshi feature allows you to create your very own Yoshi patterns and use them to your heart's content
- crafting materials you collect can be used in easy mode to make the dinosaur of your dreams quickly
- professional mode allows you to edit and change every aspect of a Yoshi design
- can select body parts, draw your own lines and make something absolutely unique to your game
- can't save your favorites to a QR code or something similar as only a StreetPass function is available
- final new element is the inclusion of 31 Poochy and Yoshi short videos
- depict the every day lives of the pair as they play, interact and go about their day
- videos don’t last long, but end with a trivia question that will earn you beads
- they unlock every 24 hours, can constantly skip the clock a day and unlock them
- game will run at 30fps if you play it on an older model 3DS, runs in a silky smooth 60fps on the updated handheld
Nintendo eShop on Nintendo 3DS
Dragon Quest VIII: Journey of the Cursed King – Uncover the story of the Cursed King as you save the world from a twisted magician in this genre-defining role-playing game. Across the vast world you’ll wage turn-based battles against more than 250 monsters designed by artist Akira Toriyama. This updated classic also includes new dungeons, bosses, items, quests, scenes and a new possible ending!
Punch Club – Punch Club is a boxing tycoon management game with multiple branching storylines. Your goal is clear, but how you get there depends on whether you want to legitimately climb the rankings, or take the more ridiculous, shady route.
Poochy & Yoshi’s Woolly World – Demo Version – Before the Poochy & Yoshi’s Woolly World game launches for the Nintendo 3DS family of systems on Feb. 3, try it out with this free demo. Download it now to experience the beautifully handcrafted world and clever side-scrolling action.
Virtual Console on Wii U
Star Fox 64 – The Lylat system has been invaded! In this Nintendo 64 classic, take control of the Arwing and skim over the surface of an alien sea, weave through the concrete canyons of a futuristic metropolis or dodge planetoids the size of mountains. Complete 15 missions on your way to the final showdown on planet Venom. It’s up to Fox McCloud and his team of space mercenaries to save the galaxy from the clutches of the evil Andross.
Nintendo eShop sales:
Nintendo eShop on Wii U and Nintendo 3DS
January Digital Deals – Nintendo kicked off its first Nintendo eShop sale of the year with January Digital Deals. Fans can save on select digital games for the Nintendo 3DS and Wii U systems, and My Nintendo members can get extra bonus savings on eligible games. Sale ends 8:59 a.m. PT on Jan. 25. See the details at www.nintendo.com/games/sales-and-deals.
Great deals this week include Word Logic by POWGI, Family Tennis SP, plus several more! Check out the full list of deals on Nintendo 3DS and Wii U available this week at http://www.nintendo.com/games/sales-and-deals.
Also new this week:
COLOR CUBES (Nintendo eShop on Nintendo 3DS)
Koi DX (Nintendo eShop on Wii U)
Mega Maze (Nintendo eShop on Wii U)
Snowball (Nintendo eShop on Wii U)
Toby: The Secret Mine (Nintendo eShop on Wii U)
Today's new Talking Points zeros in on the people out there who aren't into the Switch, and make it their mission to kill the enjoyment of anyone else.
A portion of an Eurogamer interview with Eiji Aonuma...
EU: Let's start with the latest Breath of the Wild trailer. I think fans loved what they saw. There were several familiar characters and faces - fans spotted the Deku Tree, for example, and the Koroks. There's continued speculation on where the game might fit within the timeline that we know. Can you expand upon that? Are people on the right track with theories that it follows Wind Waker?
Aonuma: So... in the trailer there was a sort of Wind Waker-esque element, and to a degree you could say that the animation and the art style have some influences from Wind Waker, so I can see why people would draw those connections.
But with Breath of the Wild, one thing I'm really keen to emphasise is that a big part of the appeal of the game is surprise, unexpected encounters, so I want fans to experience surprise and to experience an element of the unexpected - I feel if I spoke too much about that kind of thing, it might spoil things for people, so I'd rather not touch on that too deeply.
EU: Already people have been surprised by what this version of the Zelda series has already brought. Skyward Sword really set down the idea that each version of Link and Zelda were new incarnations of original characters, but with Breath of the Wild, the beginning seems like an attempt to sort of disrupt this and surprise the player by having a Link who's already a hero and has awoken 100 years later. Was it a conscious decision to disrupt the formula and what fans might be expecting?
Aonuma: The fact that Link has been asleep for 100 years is a particularly important part of this story. It's true that this is kind of a technique in a way - a storytelling technique - that we'd like to use this time so everyone can relate to that in his or her own way, and players can discover the importance of that point as they play through the game. How exactly that plays into the story as a whole... well, it's very important, so as you can probably understand I can't really say much more about it at this stage.
This is an idea I've had bubbling away under the surface ever since I started making games.
EA: Zelda fans continue to show interest in having Zelda as a playable character, and I wonder if that was something that was considered for Breath of the Wild?
Aonuma: I seem to remember three years ago when we showed the first trailer at E3, I said something along the lines of "I never said that Link would necessarily be male" or something along those lines, and that got taken out of context and turned into a rumour that took on a life of its own. Link has always been portrayed as a male character as the protagonist of the games.
After that happened actually, we did discuss in the team about whether or not we should have a female protagonist. I spoke to Mr Miyamoto about it and the whole team talked about it, but in the end, it just didn't happen.
On Wii U of course there's already Hyrule Warriors where Princess Zelda is a playable character, and there's actually quite an assortment of characters including several female ones. And that title is already available of course. So looking to the future, talking about the possibility of having a playable female protagonist, I'd say yes, it's a possibility.