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GoNintendo Podcast Webisode 567 records LIVE at (very close to) 3:15 PM ET

Running a little bit behind today, gang. The show is going to start very soon. I'm setting up the hardware right now! We'll be going live any minute, so stay tuned!

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Monster Hunter Generations Localization Notes Part 3 - Gammoth, Malfestio and Moofah

Gammoth

The second of The Fated Four I’d like to talk about is Gammoth, a mountain of a beast that you’ll find in frigid regions such as the Arctic Ridge and the Frozen Seaway. It’s the most gentle-looking of the new flagship monsters, but don’t let that fool you—it won’t hesitate to crush anything it deems a threat! It can dish out powerful smashes and wide sweeping attacks with its large trunk, and even suck the air to pull in enemies into its attack range. Oh, and did I mention its trunk has FANGS on it? Because it does. And it’s not just its attacks you have to worry about. Gammoth can cover its legs in snow, which acts as a thick coat of protective armor. It can then flip this defense into offense by stomping its feet with enough force to scatter the snow in all directions, inflicting nearby hunters with Snowman status.

Full update here

Aonuma on Zelda: BotW not really being inspired by Skyrim, meaning to Master Sword in logo

A portion of a Game Informer interview with Eiji Aonuma...

GI: Did you guys look at any other games to see what they were doing? For example, Skyrim or Witcher feel reminiscent of what you guys are doing with the open world.

EA: First of all I think that many of the staff members do play many different kinds of games, open-world games like you mentioned, but I don't think there was one game that we really looked at and said we want to make a game like this. Instead like I mentioned earlier we wanted to really expand on the world of Skyward Sword and we kind of tried to think about what kind of cycle can we create in the game that really encourages continuous exploration so that what came up was things like needing to cook and gather ingredients to eat, needing to procure weapons from enemies because they break, things that like there's a cycle of expending something and then procuring something, that's like a main important part of this game and it was kind of drawn more from that than any singular inspiration.

GI: Why did you guys decided to make weapons so they could break? Can you repair them at some point? And with the master sword how might fit in there, if that's something players might get at some point, do they have to worry about that breaking?

EA: So initially when we thought about this idea of something breaking and having to get it again, we thought about it with different items instead of weapons and we tried it out and it was a lot of fun and we wanted to expand on it and we tried different things and we found the idea of having to go out and collect things and search for things was very fun and we thought what about what would be the most fun and what can we apply this concept to and we could get the most out of this and we realized that weapons is where it is, because in a world filled with enemies losing your weapon is such a crucial mistake and you lose your way of fighting and encourages the player to carefully use their weapons and not swing it every which way however they want. We also believe that by leading the player to go grab weapons from enemies and increases the amount of battles they have to go to and gives the battles a lot more intent, and it worked out really great. So that's why its in there. And as for your latter two questions, I hope that's something you look forward to in the release version.

GI: I think I see it in the logo..

EA: (laughter) So this actually has a slightly different meaning... There's actually a lot of meaning to the way the sword looks. So when you do see it in the release version I hope you'll be surprised.

Wii U eShop charts - June 24th, 2016

Software

1. Paper Mario
2. Zelda: The Wind Waker HD
3. Zelda: A Link to the Past
4. Zelda: The Minish Cap
5. Minecraft: Wii U Edition
6. Super Smash Bros. for Wii U
7. Shantae: Risky’s Revenge – Director’s Cut
8. Super Mario 64
9. Splatoon
10. Mighty No. 9
11. Zelda: Ocarina of Time
12. Super Mario 3D World
13. Kirby and the Rainbow Curse
14. Super Mario Maker
15. Pokemon Pinball: Ruby & Sapphire
16. FAST Racing Neo
17. Super Mario World
18. Pokemon Rumble U
19. Terraria
20. Tokyo Mirage Sessions #FE

Videos

1. Zelda: Breath of the Wild E3 2016 Trailer
2. Super Mario Mash-Up Pack for Minecraft: Wii U Edition
3. Zelda: Breath of the Wild – amiibo Trailer
4. Zelda: Breath of the Wild – Wolf Link amiibo Trailer
5. Mario Party: Star Rush E3 2016 Trailer
6. Paper Mario: Color Splash E3 2016 Trailer
7. Play Nintendo Introduction Video
8. Terraria Trailer
9. Pokken Tournament TV Spot
10. Olympia Rising Trailer
11. Pokemon Rumble U Gameplay Trailer
12. Ever Oasis E3 2016 Trailer
13. Shantae: Half-Genie Hero E3 Trailer
14. LEGO Star Wars: The Force Awakens New Adventures Trailer
15. Yo-kai Watch 2 E3 2016 Trailer
16. Great Games to Buy with eShop Cards
17. Severed E3 2016 Trailer
18. Dragon Quest VII E3 2016 Trailer
19. Zelda: The Wind Waker HD 6/11/13
20. Rhythm Heaven Megamix E3 2016 Trailer

Prism Pets hitting Wii U on June 30th


Monolith Soft Kyoto opens teaser website, Twitter

Monolith Soft Kyoto's branch has opened up an official teaser site and Twitter account. The teaser site reads "Become a creator of captivating dreams in Kyoto." The full website is set to launch in July.