Nintendo will pay rewards to the first reporter of qualifying vulnerability information ranging from $100 USD to $20,000 USD. Only one reward per qualifying piece of vulnerability information will be awarded. Nintendo will determine at its discretion whether the vulnerability information qualifies for a reward as well as the amount of any such reward. Nintendo does not disclose how the reward amount is calculated. Vulnerability information that is already known to Nintendo or the public, for example, does not qualify for a reward. Rewards will not be issued to individuals who are on sanction lists, or who are in countries on sanction lists.
The reward amount depends on the importance of the information and the quality of the report. In general, the importance of the information is higher if the vulnerability is severe, easy-to-exploit, etc.
A report is evaluated to be high quality if you show that the vulnerability is exploitable by providing a proof of concept (functional exploit code is even better). If you don’t yet have a proof of concept, or functional exploit code, we still encourage you to report to us sooner rather than later such that you do not to lose the opportunity to become the first reporter; you can then submit a proof of concept or functional exploit code later (within three (3) weeks of the initial report) and it will be considered to be a part of the report.
The reward will be paid after the reported vulnerability has been fixed by Nintendo, but no later than four (4) months after Nintendo has confirmed the reported vulnerability.
Nintendo will not disclose to the public the amount of any reward distributed by Nintendo.
The dataminers have been poking away inside Pokemon Sun/Moon, and now they've come up with something extra interesting. Low-poly models and walking/running animations for every Pokemon have been discovered. This seems to tie in with the rumor of Sun/Moon getting a Switch port. Interesting things ahead, we're sure! Check out some more animations here.
Here is some gameplay for Goodbye! BoxBoy! pic.twitter.com/AoKVj9T12i— Daan Koopman (@NintenDaan) 6 december 2016
HAL Labs and Nintendo have announced the third and final entry in the BoxBoy series. The title in question is named Goodbye! BoxBoy! and will be released on Febuary 2 for 680 yen. While not much information is known, you can watch some gameplay here above.
To celebrate Qbby's final journey, a BoxBoy amiibo will be released on the same day. It is said to unlock specific secrets in the game, though what exactly is uncertain. If you never played any of the games, Nintendo is also set to release a retail package for 3456 yen. This includes a boxed version with the three games, the amiibo and a 34 track soundtrack.
Welcome to Today's Big Story for Dec. 5th, 2016. Let's talk about THQ Nordic and their commitment to the Switch.
December 20th is Digital Launch!
This is it - the moment you’ve all been waiting for! The digital version of Shantae: Half-Genie Hero now has an official release date of December 20!
This release includes:
Steam for Window PC - worldwide
Xbox One - worldwide
PS4 & Vita - North America & Europe
Wii U - North America & Europe (awaiting final confirmation)
If you’re curious about the retail versions, look to Xseed for an announcement shortly! Spread the word! Half-Genie Hero is just a couple of weeks away!
Coming from a recent Capcom press release...
In addition to regular major title releases each fiscal year, Capcom is currently focused on reviving series that have not had new entries recently, or otherwise dormant IP. Beginning with MARVEL VS. CAPCOM: INFINITE, a return for the series following a five-year hiatus, Capcom looks to enhance its corporate value even further by utilizing its library of rich contents.
May I suggest Mega Man, Capcom? You know, that series you seem to have completely forgotten about, outside of the endless stream of merchandise?