Japan has all sorts of cafes that get limited-time collaborations with video game franchises. Obviously the cafe most appealing to us Nintendo fans is the Kirby Cafe! We've all seen pics of the location and drooled over the delicious goodies, but what's it like to actually visit? If you want to check out some hands-on impressions as well as more pics of the delectable treats, hit up the feature below.
Coming from former Sega of America CEO Tom Kalinske
"They (Nintendo) were absolutely ruthless. I've got to hand it to them. I respected how strongly they tried to control the business, but in my opinion, a lot of the stuff they were doing was illegal. It was really monopolistic practices."
Coming from SEGA's Takashi Iizuka
"In that time Super Mario Bros. and the whole Mario franchise was the best game out there in a lot of people's eyes – especially when you get into action and platforming. There were so many fans of the Mario series and then we came out with Sonic, who was this character that was cooler, had this visual style where he was bright blue, he played faster, the controls were better – it was a tighter game."
Coming from Yuji Naka
"It's very sad that Sega's hardware business was canceled, but this allowed Sonic to run over a variety of different platforms. This made it so more people were able to play and enjoy Sonic games than ever."
Coming from Iizuka
"From my perspective, yeah, the companies may have been at war from a promotional standpoint – there was a lot of rivalry being created. As hardware manufacturers, you're always out there competing against everyone else in the marketplace, but for me, I was just out there to make the greatest games possible, and bring them to as many people as possible."
Coming from Shigeru Miyamoto
"I always thought it would be great to have Sonic and Mario in the same game, but if you put them in an action game, the feeling of speed is very different, so it wouldn't have worked."
Coming from Iizuka
"I started this conversation with Nintendo, and then later when Sega picked up the license for the Olympic Games video games, we had that foundation with Nintendo to say 'We want to bring Sonic and Mario together and have them appear in the same world and have them compete against each other, and we're going to use the premise of it being the Olympic Games and these characters are participating in the Olympic Games together to make that happen.' It was the first great conversation about getting these characters together to compete and have fun together."
Coming from chief brand officer of Sonic the Hedgehog Ivo Gerscovich
"That relationship (with Nintendo) greatly benefited both Nintendo and ourselves, but now we're coming up to the end of that exclusivity and we're excited about being on all platforms. They've been great partners of ours and there's a great respect between both companies."
Coming from Kalinske
"I about fell over to tell you the truth (the first time I saw Sonic on a Nintendo platform). I still have trouble with this concept of this company that was our enemy that we fought tooth and nail against, and now they're buddies! They're very close and have a very close relationship."
Coming from former director of marketing at Sega of America Al Nilsen
"It just goes back to our relationships with Nintendo from the early days. We have battle scars from those days. Personally, I just don't see a world where Sonic and Mario are best buddies."
- gameplay revolves around a tiny chicken and his worm pal
- the two must rescue other chicks from labyrinthine stages
- chicken is your main character, and he handles walking, jumping, and pecking at enemies to knock them off of the screen
- your worm friend is carried in a backpack
- the worm can be called upon as a sort of projectile weapon/grappling hook
- launching the worm at an enemy will stun them
- the chicken can only hop about one space at a time, but you can move much further when you use the worm as a grapple
- stage creation tool uses a grid-based map and a full array of tools based on stage elements from the campaign
- stage creation allows you to change stage objectives
- plans to make custom stages shareable online
Man, these amiibo really do look top-notch. Looks like Capcom really wanted to make sure this lineup got the special treatment. I mean, with how colorful the characters are, the amiibo just really pop!
Preorders for this set are now open at Play-Asia. Hit up the link in the tweet above to secure yours!
More pictures of the 30th Anniversary Zelda CD! pic.twitter.com/HRC7LSWqWF— PushDustIn (@PushDustIn) September 28, 2016
Comes with 8 pieces of double sided art that you can use for CD cover replacement. Here's the first side. pic.twitter.com/WTYusfTI6X— PushDustIn (@PushDustIn) September 28, 2016
30 years worth of Zelda music, and there's just so much great content to choose from. It's hard for me to pick songs from Zelda games and not end up listening to the entire soundtrack!