The "interactive installation" that toured across North American art galleries, night clubs, and festivals can be enjoyed by anyone for the first time on Wii U or your mobile device with TWO new games!
Dodge Club Party on Wii U is a frantic multiplayer free-for-all in an impressively micro 16x16 pixel arena! Gather your friends and dodge the fireball together! Will you mischievously sabotage other players to be the last one standing? Or perhaps you can all work as a team for the highest score of the night! Once the fireball is loose, anything goes!
Operator is a training simulation for technicians specializing in operation of the Killigan Industries Extermination Satellite Console. Qualified candidates may make use of the provided telephone to contact our 24/7 customer support line.
Killigan Industries is a small team of game developers based out of Los Angeles. Travis and Peter both come from the world of traditional game development having worked at companies like Naughty Dog, Bungie, Activision, Blizzard and more. They've been collaborating on passion projects for over a decade.
Operator was featured as an Indiecade 2015 Official Digital Selection and will be on display at GDC 2016's alt.ctrl exhibit in San Francisco.
Dodge Club Pocket on the App Store and Google Play is a FREE companion game! Practice dodging the red hot fireball solo in 64 unique pixelated challenges! You'll even unlock presents such as new characters, exclusive wallpapers, and bonus music!
We know that StarFox Zero uses motion controls for a lot of areas, but a recent rumor states that both Nintendo and Platinum really doubled down on the use of motion controls in the game. This has lead to some really tough development issues that are being worked through. Apparently, some of those control issues are still plaguing the game right now, even as the game is being sent off for certification.
Yoshinori Ono, current series producer of Street Fighter
Street Fighter II was actually the game that prompted me to join Capcom. Seeing those eight characters on screen and all that was just super exciting for me. At the time, I was actually a college student, and it cost 100 yen per play. That equates to basically a dollar in U.S. currency.
It was already really difficult for me to pay for college tuition, but despite that, I kept just throwing 100-yen coins into the machine over and over again, forgetting all about tuition.
Street Fighter II ended up eating up a lot of my time, and as such, it ended up taking a lot of my college units as well. That was always an influence of Street Fighter II in my life.
- currently supported amiibo include Robin, Ike, Marth, and Lucina
- these amiibo can eventually join your roster
- they will also make appearances in your home base
- tapping an amiibo to your New 3DS will warp that character into your castle
- go up to them and chat a bit
- dialog can sometimes reference their appearance in Super Smash Bros.
- acquire items from them like, Marth's Tiara or Lucina's Butterfly Mask,
- on your third meeting, you can fight them and then they'll join your cause
- figures are locked to one use per Chapter