Pokemon Sun/Moon - Battle Competition, Global Link Gift, Global Mission

Pokémon Sun & Moon - Battle Competition

- Tiny Tourney competition
- Double Battle competition using rules where only Pokémon under 1.0m (3'03") will be able to enter
- Pokémon from transferred games can be used
- Mewtwo, Mew, Lugia, Ho-Oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Giratina, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Keldeo, Meloetta, Genesect, Xerneas, Yveltal, Zygarde, Diancie, Hoopa, Volcanion, Cosmog, Cosmoem, Solgaleo, Lunala, Necrozma, Magearna cannot be used
- Mega Stones are not allowed
- registration runs from June 14th to June 22nd
- battles will run from June 23rd to June 25th
- all entrants will get the Galladite, Gardevoirite, and Lopunnite Mega Stones
- download rules for this competition are now available from Festival Plaza

Pokémon Sun & Moon - Global Link Gift

- entry gift available for those who participated in the recent 2017 International Challenge April Competition
- gift is a Sceptilite, Blazikenite & Swampertite
- these cannot be obtained through any other means at this time
- these need to be redeemed by June 29th 2017 at 23:59 UTC
- separate distributions for these Mega Stones through shared code will begin in later this year

Pokémon Sun & Moon - Global Missions

- seventh Pokémon Sun & Moon Global Mission has begun
- involves fishing up Pokémon at the bubbling fishing spots
- over 500,000 Pokémon/Items have to be fished
- rewards are 2,000 FC (Success), 200 FC (Failure)
- if the game is tied to a Global Link account: 4,000 FC (Success), 400 FC (Failure)
- Mission runs until June 13th 2017 23:59 UTC
- if players hatch 3 or more Eggs, then they will earn a Rare Candy
- if 1,000,000 Pokémon/Items are fished, all players with a PGL account will get a Lure Ball

Miitomo - content update for May 30th, 2017

‘Beyond infinity! Galactic Garments 2′ for Miitomo drop

- Zodiac Hairclip
- Constellation Dress
- Earth T-Shirt
- Astronaut Companion
- Alien Head
- Alien Costume
- Intergalactic Hero’s Helmet
- Intergalactic Hero’s Spacesuit
- Planetary Cap
- Planetary Biker Jacket
- Planetary Trousers

Splatoon 2 - Judd and Lil Judd plush dolls releasing in Japan

- being released by San-ei
- due out mid-August
- no price yet

ARMS Global Testpunch - Mechanic comes away with the highest win percentage

While Ninjara and Min Min were the most used characters during the ARMS Global Testpunch, it was the players who used Mechanica who won the most matches. I guess that robot is a force to be reckoned with!

New wave of Animal Crossing merch heading to Japan

Japan has a new wave of Animal Crossing merch on the way, and there's a wide range of goodies to choose from. Check out the lineup here!

TV advertising - Top 5 biggest spenders in the game industry for April 15th to May 16th, 2017

- Nintendo came in at #3 overall
- estimated spend of $4.1 million
- this generated 187.6 million TV ad impressions
- 14 ads that aired over 1,100 times
- most-seen commercial was “Mario Kart 8 Deluxe: Souped-Up” with 103.8 million impressions
- ads were most-seen on networks including Cartoon Network, Disney Channel, and Nick
- ads were most viewed most during shows such as Teen Titans Go!, Ben 10, and The Amazing World of Gumball

A look at what Eiji Aonuma did before he worked on The Legend of Zelda

If you don't know who Eiji Aonuma is, you probably don't follow Nintendo and you may not be a fan of The Legend of Zelda. For those that do know him, you most likely discovered him because of the Zelda franchise. But not a lot of people know about how he got his start at Nintendo or that he directed his own game before working on Ocarina of Time. So let's take a look back and learn a little bit about Mr. Aonuma.

Thanks to Blibsterz for the heads up!

Swap Fire: Season 2 dev details the design process, need for funding

A portion of a Miketendo interview with dev Jeremy Alessi...

M: The cat’s out of the bag, you’re working on both Swap Fire and Swap Fire: Season 2 at the same time. How are you finding the process, given the reaction Swap Fire 1 had?

Jeremy Alessi: Honestly, at this point we’re looking for a way to get investment to keep working on Swap Fire the series. I’m working odd programming jobs to pay the bills. We have several other ventures at Midnight Status but Swap Fire 1 eradicated any and all safety nets. Financially, it was the biggest mistake of my life as of right now.

We have some changes that have already been made to Season 1 on Wii U and we’ve been listening closely for other small tweaks. For example many people were upset because they thought basic options like look inversion were skipped. Meanwhile, we actually improved on that by assigning the look inversion to the minus button during gameplay. This fits with our “jump in” anytime mentality. That’s why we have the 4-way split screen as the default view with AI that can dynamically “jump in” or a human that can “jump in”. Who wants to quit out to a menu to reconfigure controls? I hate that.

Anyway, long story short, it tells players in 3 places that they can invert controls (tutorial, loading tips, and e-Manual) yet that wasn’t enough so we have to find another place.

It also seems like many people missed our 8 Display Options that can be configured from the Wii U GamePad when the game is paused.

So, there were some small details that hampered the experience. Also, we may do something like swap “Drop ” Zone” and “Capture the Flag” in the play order.

Capture the Flag was designed to be a familiar game type along with “King of the Hill” but as it turns out I think it ended up being a little confusing and that it would be better to get players into “Drop Zone” earlier because it’s more fun and straight forward even though it requires a more refined understanding of the controls. Then once we figure out every little update and release in the US we can finally release in Europe.

Full interview here