Happy 25th anniversary, Kirby!

I remember getting Kirby's Dream Land like it was yesterday. I couldn't wait to get home with it and play. I plugged in my power brick for my Game Boy, ran over to the rocking chair by the window for the best viewing angle, and spent hours playing. I instantly fell in love. Kirby screaming into that microphone used to make me laugh like crazy. Actually, it still does to this day.

Kirby is definitely one of Nintendo's most utilized and unique characters out there. If Nintendo has a strange idea for a game, Kirby is usually the one that gets to tackle it. I love that about Kirby. His lineup of games is so incredibly diverse, and I'm sure that traditional will carry on for a long time. Happy 25th anniversary, Kirby!

Famitsu survey shows Switch owner satisfaction, favorite games, hopes for the future

The following results come from a Famitsu poll with 1,294 Switch owners...

Why did you decide to purchase?

– For the games on the console - 35.7% 736
– So I can play outside - 16.9% 348
– Always buy Nintendo machines - 16.4% 338
– I like the features of the main unit/controller - 13.3% 274
– I like the design of the main unit/controller - 6.6% 135
– Because of multi-player - 5.9% 121
– Because of the selling price - 4.5% 93
– Other - 0.7 15

When and where did you purchase?

– Reserved in-store before the release date - 39.4% 315
– Reserved online before the release date - 28.0% 224
– Purchased in-store after the release date - 16.4% 131
– Purchased online after the release date - 11.6% 93
– Queued at store front without advanced reservation - 4.6% 37

Where have you played your Switch for the most time?

– TV Mode (indoors) - 53.1% 426
– Mobile Mode (indoors) - 34.2% 275
– Table mode (indoors) - 7.5% 60
– Mobile Mode (outdoors) - 3.1% 25
– I have not played yet - 1.7% 14
– Table mode (outdoors) - 0.4% 3

How satisfied are you with the hardware performance?

– Very Satisfied - 40.8% 328
– Satisfied - 44.4% 357
– Neither - 9.7% 78
– Somewhat Dissatisfied - 4.1% 33
– Dissatisfied - 1.0 8

How satisfied are you with the Joy-Con performance?

– Very Satisfied - 27.9% 224
– Satisfied - 41.2% 331
– Neither - 20.2% 162
– Somewhat Dissatisfied - 9.1% 73
– Dissatisfied - 1.6 13

What peripherals have you purchased?

– Pro Controller - 35.8% 281
– Carrying Case - 19.0% 149
– Joy-Con Grip - 5.4% 42
– Joy-Con (L) / ® - 2.3% 18
– AC Adapter - 1.4% 11
– Joy-Con Strap - 0.8% 6
– Dock Set - 0.3% 2
– None - 35.1% 275

How many games have you purchased?

– One - 43.3% 349
– Two - 26.3% 212
– Three - 16.0% 129
– Four - 5.6% 45
– Five - 2.64% 21
– Six - 3.7% 30
– Not Purchased - 2.5% 20

Which games do you frequently play?

– The Legend of Zelda: Breath of the Wild - 49.5% 696
– 1-2-Switch - 13.0% 183
– Snipperclips - 9.0% 126
– Super Bomberman R - 7.0% 99
– Dragon Quest Heroes I & II - 5.3% 75
– VOEZ - 2.8% 39
– Puyo Puyo Tetris S - 2.1% 30
– Disgaea 5 - 2.0% 28
– Blaster Master Zero - 1.6% 23
– The King of Fighters ‘98 - 1.2% 17
– I Am Setsuna - 1.2% 17
– Other Software - 5.2% 73

How satisfied are you with the software line-up?

– Very Satisfied - 9.1% 73
– Satisfied - 24.0% 193
– Neither - 19.8% 159
– Somewhat Dissatisfied - 31.5% 253
– Dissatisfied - 15.5 124

What is your overall satisfaction level at the moment?

– 10 points or less - 1.0% 8
– 11-20 - 0.5% 4
– 21-30 - 1.5% 12
– 31-40 - 0.6% 5
– 41-50 - 4.0% 32
– 51-60 - 5.0% 40
– 61-70 - 12.6% 101
– 71-80 - 24.7% 198
– 81-90 - 27.9% 224
– 91 points or more - 22.3% 179

What do you want from the future of Nintendo Switch?

– Splatoon 2 & Mario Kart 8 Deluxe
– Support for YouTube and niconico videos
– Improvement of software and implementation of Virtual Console
– To be enjoyed by adults and children
– New ways to play
– Live video commentary distribution
– Improved software line-up
– Improved functionality with mobile devices
– A community like Miiverse
– To be able to save data to SD Cards

Morgan Stanley analyst believes Switch is on its way to being a big hit, talks sales projections & more

The following comes from Morgan Stanley analyst Masahiro Ono...

- believes the Switch is on its way to being a big hit
- projects annual sales of the Switch will grow for the next three years from 8.7 million in 2018 to 18 million in 2020
- only by 2021 will sales begin to fall off, but still to an impressive 12.5 million
- he sees total sales of 54 million Switch units by 2021
- not sure Switch will beat Wii in total unit sales, but sees it being more profitable

"The Switch is proving to be very competitive, and we anticipate strong sales for core game titles, boosting our conviction in OP growth through F3/20. Near term, we think the stock will rise as sales trends for likely hit titles are factored in. As a home console, shipments would likely fall short of the Wii, but given that Switch users are less likely to be light users vs. the Wii base, we expect a higher tie ratio and profitability.

Since the March 3 Switch launch, Nintendo has outperformed TOPIX, but probably not beyond the point where pre-launch expectations are priced in; we doubt the success/failure of the real game console cycle is properly reflected. Furthermore, we expect the Switch tie ratio will be higher than in the Wii period. If our analysis is correct, software profit contributions should exceed the profit effects of increased hardware shipments, which we think is insufficiently priced into the stock."

North America - Over Top (NeoGeo) hitting Switch tomorrow

Hub page here

The ultimate NEOGEO Racing Game! The game features branching paths and a variety of car models for maximum replayability!

"OVER TOP" is a racing game released by SNK in 1996.

Players will participate in breathtaking races through urban areas, mountainous regions, and snowy roads. The courses also feature weather variations to add more variety to the game.

In addition to the various vehicles with different performance factors which players can use, they can also enjoy the thrill of drifting their way through corners to clear courses.

The "ACA NEOGEO" series has faithfully reproduced many classic NEOGEO masterpieces.

Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores.

Please enjoy the masterpiece that built a generation for video games.

Nintendo Treehouse tumblr update - Alm’ed and Dangerous

So if you’re like me and find yourself playing a certain mobile game somewhat obsessively (give me Camilla already!) while waiting for the next Fire Emblem game to come out, you might appreciate a peek at a few characters from the Fire Emblem Echoes: Shadows of Valentia game. All of these characters are members of one of the two armies you control (in this case, Alm’s). So without further ado, let’s jump into this roster of new heroes!

Raised in the quiet and rural Ram Village, this young warrior was trained in swordsmanship and military tactics and taught how to overcome challenging weather and terrain from a young age by his grandfather, the knight Mycen. At the start of the game, Alm is a formidable, if untested, Fighter. As the game progresses, his battle-filled journey will take him far from the village he’s called home

Full update here

Zelda: Breath of the Wild's Rist Peninsula has a real-life counterpart

Were Zelda: Breath of the Wild's developers inspired by real life when they created the Rist Peninsula? We may never know, but there's no denying the similarities between the Breath of the Wild location and the real-life Spiral Jetty, a peninsula on the coast of the Great Salt Lake in Utah. The real-life location was created in 1970 by artist Robert Smithson. Perhaps someone at Nintendo is a fan of Smithson's work!

A detailed look into TOSE, a game dev crucial to the Japanese side of the industry

Have you ever heard of TOSE? If not, you might be surprised to learn that they've been around for nearly 40 years and have had their hand in creating 2,257 games. That includes multiple titles released by Nintendo. TOSE has been contracted by numerous Japanese developers over the years, both big and small. Just how and why is this company so often utilized, yet remains behind the scenes? This recently-translated Famitsu feature gives insight into that and much more.

Feature here

Handful of anonymous indie devs share insight into trying to work with Nintendo on Switch eShop support

Nintendo seems to be taking a different approach to how they handle digital releases for the Switch eShop. They're running a much tighter ship and trying to curate a better experience. While many devs have sung the praises of Nintendo's current digital efforts, not everyone is happy. Nintendo Life talked to a handful of indie devs who have/haven't had relationships with Nintendo in the past, but they were all trying to bring games to the Switch. It seems there's some content and communication issues still looming at Nintendo, at least in the case of these devs.

Anonymous indie developer #1

I've had a long-standing relationship with Nintendo for many years. We've gone out eating and drinking multiple times, and I consider many of them to be my friends. I've always brought my A game to Nintendo platforms and have been responsible for some of the highest rated games on their systems, so it had always been a good relationship. I reached out to them very early on back when the Switch was still called NX and people didn't even know if it was a handheld or a console. It was a bit of a slap in the face that after all of the years of partnership, I would get very formal corporate responses to my emails.

I had always felt that Nintendo was trying to help us succeed in the past, but now that they're the only platform with a new system, they're just turning their backs on their most loyal partners. It felt very impersonal and arrogant. I'll still probably make games for the Switch once I'm let in, but as soon as the honeymoon phase for the system is over, they are going to be way down on my list. From this point on, I no longer feel like I have a personal relationship with Nintendo. It's 100% transactional.

Anonymous indie developre #2

There's no doubt that Nintendo systems have been plagued by shovelware over the years. But Nintendo's solution to this is broken. First, they're being very inconsistent. Their stated policy is that they're not allowing any ports. And yet, about half of the games are ports! Second, because the people in charge of making the decisions are marketing people with no experience on the development side, they don't know how to evaluate games that are still in development. They look at a game that's 20% complete and then they can't extrapolate what it will be like after an additional year or two of development.

It's a huge step backward for the industry for indies to be put in a position where we have to pitch games to a marketing guy who's never made a game before. That's the way the industry was ten years ago when the only way to release a game was through a publisher. Now indies should be able to go directly to consumers. And it's the height of arrogance for Nintendo to think that it can predict where the next big hit is going to come from. Didn't they learn anything from Nintendo 64? They tried this same approach back then and lost virtually all publisher support.

This is just a small snippet of the feature, which includes comments from a number of other devs. Check it out here.