Skylanders SuperChargers Collector’s Edition Strategy Guide includes…
Beautifully printed Premium Foil Hardcover Guide.
Bonus 32-Page Skylanders Comic Included! Get a sneak peek of IDW's new Skylanders comic featuring an exclusive cover!
Our Complete Story Walkthrough lets you complete every story quest, challenge, and more, for 100% completion.
The Detailed Maps show where to find Red Toolboxes, Wish Stones, and other collectibles!
In-depth look at the New Vehicle Classes illustrates everything needed to pilot these powerful machines.
Bios, Stats, and Strategies for every new SuperCharger Skylander!
Uncover Hidden Areas and Solve Every Puzzle!
Free Mobile-Friendly eGuide! Includes a code to access the mobile-friendly eGuide, a digital version of the full strategy guide optimized for a second-screen experience.
These limited edition guides will only be printed once. When they are sold out, they will be gone forever!
Going to PAX Prime this weekend? Think you're the fastest and best hunter around? Then come to the Nintendo Handheld Lounge on Monday 08/31 at 3pm to compete in a Monster Hunter 4 Ultimate Arena Quest Time Attack Tournament and go home with some sweet prizes!
But hey, I'll also be at the Handheld Lounge every day of the event (detailed schedule below) to help you prepare for the tournament with the following:
- Unlock all Arena Quests;
- Discuss hunting strategies;
- Practice runs;
Saturday 10am-12pm, 2pm-6pm
Sunday 10am-12pm, 2pm-6pm
Tournament: Monday 3pm-6pm
Of course, I'll also be available to help with whatever else you might need, so if you just bought the game (25% off on eShop, btw!) and need some tips or help with a particular monster, or you're a veteran looking for help farming for new gear, I'll be there.
And I won't be alone! Special guest Kogath, who you may know from the Monster Hunter Wikia (or just from the Internet in general), will be around to hunt and chat.
So get your hunting gear ready and I'll see you tomorrow at PAX!
Coming from a GamesIndustry interview with Dan Marshall...
"Curve haven't insisted on a single change to The Swindle. There's no, 'You can't do that, you can't do that, you need to change this thing.' The Swindle is exactly 100 percent my game, and they've been amazingly supportive throughout the entire process. To me, that takes away a lot of the negative side of stuff that publishers always had. A lot of them are doing quite a good job in straddling the line between being the heroic force for good that some indie developers need and staying away from that old, publisher stereotype image of being problematic for the industry."
- makes use of an external device
- includes off-screen chat interface
An exemplary game system includes a monitor for displaying a game image or a television program, and a terminal device having a camera, a microphone, and a loudspeaker. When a user is playing a game or viewing a television program by using the monitor, another user can have chat by using the terminal device.
Hardware system with multiple operating modes
- depends on the amount of power the user wants to consume
- includes a full-power mode, an eco-friendly mode, and a very low-power mode that disables all network features
An information processing system is capable of communicating with an external apparatus via a network. The information processing system is capable of operating in at least three operation modes including: a first mode; a second mode, which consumes less power than the first mode; and a third mode, which consumes less power than the second mode and where the communication via the network is not performed.
Real-time changes to the environment
- based on players' interactions with in-game hindrances
- shared over a network
- could involve scaling the difficulty of certain segments of a game based on how well/poorly the general playerbase is doing
Using sound as a sampling mechanism for reading compressed data
- particular data sequence could correspond to a particular audio signal
- small sampling of that audio signal would be enough to identify the data
A portion of a NWR interview with Pokémon Company International’s Director of Consumer Marketing J.C. Smith...
Nintendo World Report (NWR): So the whole Dave & Buster's thing…
J.C. Smith (JS): Mhm.
NWR: How that’s moving towards arcades presumably next year. We’ll see how that goes. Was that organized by The Pokémon Company International also?
JS: It was not actually. In fact, I haven’t been involved in that, but I’ve been told that the arcade machine is not coming to the U.S., so I don’t know exactly what the plan is. But that was a long while ago, so who knows what may have changed. You know, you can’t stop someone from buying an arcade system so who knows what’s down the road.
NWR: So last you heard, there were no plans.
JS: Yeah, I haven’t been working closely on the arcade side at all because, really, I never worked on the arcade side but we’ll see. I think that will be handled by Bandai Namco. But I’d have to follow-up with you on that.