- 5 returning sets of The Legend of Zelda: Twilight Princess HD badges
Coming from a Pocket-Lint interview with Shigeru Miyamoto...
Creating an experience for someone that's never played a Mario game before
"Our intent has always been that the side-scrolling new Super Mario Bros games would be simpler - games that more casual players could be able to enjoy. But what we've found is that even though they are designed to be simpler and easier to understand, the controls can still be difficult for some players and they have a hard time controlling Mario or making him run and jump at the same time. We wanted to ask how we can make the experience even simpler for somebody who had never played a Mario game before. That's been the focus with Super Mario Run: a game that's even easier to get into and play."
On embracing mobile
"For many years our mission in approaching hardware has been our goal of expanding the number of people playing games. Now, people are having these interactive experiences through their smart devices and so that's accomplished this great mission of helping to turn more people into gamers. We're using this opportunity to bring our characters to this audience and let them experience the fun of our games and hopefully bring them back to our platforms."
On wanting to incorporate GPS features/network connection aspects in DS games
"Even when we were working on the first DS system, we were thinking about opportunities to incorporate GPS or how to use a persistent network connection. We didn't do it then, but now with a mobile device we're looking into functionalities like the persistent network connection."
Sharing similar philosophies with Apple
"The iPhone and iOS are great to work on because it's stable. In terms of working with Apple, we found we shared a lot of philosophies and we found from early on it was easy to work with them. It's Apple's hardware of course, not ours, but that just means it's a framework in which you try to be as creative as possible - it's not a limitation, I look at it as a lot of fun."
Working with mobile, but staying true to traditional hardware
"We'll continue to look at the opportunities smartphones bring and when we see one we'll continue to design for that hardware in a way that takes advantage of the functionality there. But we'll keep designing for our own platforms as well."
Looks like we have a new release date for The Art of Fire Emblem: Awakening. The book was originally due out in August, but obviously that date came and went. Now Amazon shows the book with an Oct. 18th release date. No official confirmation on that date just yet, but we're guessing Amazon is getting it from somewhere legitimate.
Coming from a Eurogamer interview with producer Mark Warburton...
On Supergirl eventually being available for other platforms
"I keep stressing it's a timed exclusive.... The exact specifics of that is something for [publisher] Warner Bros. I'm sure there will be more things to come..."
On Disney content coming to LEGO Dimensions
"We talk to them all the time - Lego Star Wars: The Force Awakens is out there, we just released new Lego Marvel DLC. With my Lego Dimensions hat on? We have two different streams on the go - Dimensions is one, then we have our Marvel game and Star Wars... We're happy with the trajectory of Lego Dimensions."