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A portion of a NintendoEverything interview with THQ Nordic’s Reinhard Pollice...
NE: Does THQ Nordic have any plans for the de Blob franchise?
RP: Yes, we do.
NE: In 2013, you mentioned that you were interested in reviving Deadly Creatures. Do you still hope to see it brought back in the future?
RP: I still have hopes for that although we had some kind of set back just recently that was very disappointing.
Nintendo reveals how the demand for a more realistic Link after Wind Waker ended up derailing Wind Waker 2
The following comes from a The Legend of Zelda: Art & Artifacts interview with artist Satoru Takizawa and Illustrator Yusuke Nakano...
AA: Realistic Link came back four years after Wind Waker in Twilight Princess, which was released on GameCube and Wii. The pendulum returned again to the realistic direction, but what kind of circumstances resulted in it?
Takizawa: To tell you the truth, we had begun the initial steps towards creating Wind Waker 2 around that time. However, demand for a more Ocarina-like game was growing by the day. We did our very best with Wind Waker, and put everything we had into it…
However, Wind Waker 2 would have taken place in a more land-based setting, rather than on the sea, so that we could have Link could gallop across the land on a horse. But Link’s proportions in Wind Waker weren’t very well suited for riding on horseback, he was too short, and an adult version of Toon Link did not seem appropriate either. So, while we were stuck on those problems, we became aware of the greater demand for a more realistic, taller Link. High-budget live-action fantasy movies were also huge at the time, so with all things considered, we decided to have at it. I was on board with the project as art director, and started off by bringing [Yusuke] Nakano on to do the design for Link.
AA: So the project began with Mr. Nakano’s Link as the basis?
Takizawa: He had joined after the graphics testing process, when we were trying to figure out the game’s “product-level visual identity”. I think that was the first time we had ever brought him on during that part of development.
Nakano: Yes. That was the first time for an internally developed Zelda game.
While Derby Stallion isn't a franchise the West really knows about, it has quite a loyal following in Japan. That's why it's great to hear that Parity Bit, the dev behind the franchise, is considering a Switch version. No official confirmation on the project yet, but the potential for it to happy is good news enough.
Flyhigh Works held a live-stream event to show off their upcoming slate of eShop games. They showcased titles like Gurumin 3D, Brave Dungeon, Quest of Dungeons and more. During the stream there was a surprise reveal as well. The publisher confirmed the 3DS version of Severed for release in Japan. No word on release date at this time, but we'll update you on that info when it comes in.
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03. Re:Zero Kara Hajimeru Isekai Seikatsu Set (¥300)
04. Splatoon: Shiokaraazu (¥200)
05. Osomatsu’s Emergency March!! (¥200)
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07. Splatoon: Squid (¥200)
08. Pokémon: Pikachu’s Cry (¥250)
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11. Pokémon - Pikachu Party (¥200)
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13. Is It Wrong to Try to Pick Up Girls in a Dungeon? (¥200)
14. Puyo Puyo Chronicle Theme Set (¥500)
15. Kurousa-P feat. Hatsune Miku 「Senbonzakura」 (¥200)
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21. NEW GAME! Set (¥300)
22. Pokemon Champion Daigo (¥200)
19. Urusei Yatsura (¥200)
21. Pokemon: Pokémon Amie Substitute (¥200)
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24. Pokémon: Amie Substitute (¥200)
25. Puyo Puyo Chronicle Theme 1 (¥500)