Hiroshima Pokemon Center celebrates opening with red Gyarados distribution

- in celebration of the opening of a Pokemon Center in Hiroshima
- Red Gyarados distribution event kicked off on June 26th
- visit a Pokemon Center with a copy of Pokemon X, Pokemon Y, Pokemon Alpha Sapphire or Pokemon Omega Ruby
- also participate in an “all you can catch!” Magikarp event
- download Magikarp as many times as you like
- event ends on August 31st

Random Time! - Justin Bieber, Skrillex, Diplo...and Pikachu

The official video for Skrillex and Diplo's 'Where Are Ü Now' features a cameo from Justin Bieber...and Pikachu. It really is a split-second cameo, but Pikachu is in there! Check out the 1:58 mark to see for yourself.

Thanks to Mattmattishere for the heads up!

KEYTARI: 8-bit Music Maker coming Wii U on July 9th

Do you LOVE 8-bit music from classic video games? Prpeare to create your own! KEYTARI: 8-bit Music Maker will transform your Wii U GamePad into an 8-bit jamming machine!

Simply touch the keys on your Wii U GamePad and YOU are playing KEYTARI. KEYTARI was designed to be easy to pick up and play. But to truly master KEYTARI, practice and experimentation will take you far – just like with a traditional musical instrument.

Wield powerful lead instruments such as SineSquare, MultiPlex, and PolySaw. Power-up a Background Beat, Underworld Bass, Sustain, and the Drum Kit to take your 8-bit style jamming to the next level!

Scoring is simple. +1 for every key played. Most think the Score Board is just for fun… However, the sages speak of a hero from afar who will break past the maximum score of 9999 and thus beat KEYTARI.

KEYTARI is a Wii U exclusive title.

Start jamming 8-bit style with KEYTARI: 8-bit Music Maker!

Don't Crash confirmed for July 9th release

Reggie teases colors/variants for New 3DS XL, NX development, amiibo sales, mobile approach

A portion of a Forbes interview with Reggie Fils-Aime...

F: I was a little surprised that the announcements were all games, and there wasn’t any mention of hardware. Was there a strategic decision to focus on software?

RFA: Our focus is over the current six- to nine-months. In our handheld space, we’ve just launched the new Nintendo 3DS XL. So from that standpoint, there is no new hardware coming over the next six- to nine-month period. There might be some new variants. The thing about the handheld space, consumers love new designs, new colors. And we’ll continue to offer those types of experiences. But there’s not going to be a fundamentally new piece of handheld tech coming out.

In the home console space, we’re focused on Wii U. NX is in the future. That’s something that we’ll talk about at the appropriate time. But right now, it’s all about driving our Wii U business.

F: But doesn’t the fact that the NX has been revealed, that people know it’s coming at some point in the future, make it difficult for you to get the message out there about the current platform?

Honestly, no. Consumers know that effectively, as we complete one piece of hardware, we always start thinking about the next. So we’re constantly challenging ourselves. What’s new? What’s different? What’s coming down the pipe?

RFA: The way we approach it is when there’s a game or an approach that we can’t do on the current system, that’s when we begin in earnest to focus on the next system. So what that means is that our developers, a number of them must have certain ideas that will be enabled by the NX. We’re going to have to develop those ideas and get that software ready. And that’s going to drive the timing for when we provide more details on NX.

F: Do you have a sense of who’s buying amiibo? I wonder how many people are buying the Amiibo simply as collector’s items, versus actually using them in games.

RFA: We’re seeing both. There are collectors and completionists out there. And those are probably the consumers being the most vocal about not being able to get a particular figure. But we’ve done research. And I’m not going to show the numbers. But the number of Amiibo figures that people are playing with was astounding to us. It was bigger than we had anticipated. So from that standpoint, the collector aspect, the play aspect is really a strong driver of this business. We knew it would be. But certainly, 10.5 million units globally effectively over the course of about five months, is a very strong business.

F: What can you tell me about Nintendo’s new mobile strategy?

RFA: We’re not talking in detail about mobile here at this conference. The only things I can tell you, first, we have a robust partnership with DeNA. They bring a lot of knowledge and a lot of infrastructure into our efforts. We obviously have the IP. And we believe we’ve got game creators that can do wonderful things on any platform.

We’ve also said that we’re going to be doing a limited number of games and applications in this space. And we say that because as you look across the landscape, most of the players in this space have won it. So it’s not like the video game business where there’s going to be a lot of development across a lot of different franchises. It’s going to be a very focused develop. And we’ve said that the first application will come out this calendar year.

So that’s all I can tell you. But certainly, it is something that we’re committed to. And our goal is to be Nintendo in this space, which is all about being innovative and being fun.

Full interview here

Yoshi's Woolly World - disc art