Capcom has revealed the early purchase and exclusive retail bonuses for the upcoming Monster Hunter game.
The game will have a variety of Otomon (Rideable Monster) exclusive to retailers through a download code.
Amazon.co.jp: Amapekko (Qurupeco with a water attribute)
Aeon: Aeon Lagombi (Lagombi with a thunder attribute)
Edion: Iceogre (Zinogre with an Ice attribute)
TSUTAYA: Tsutarex (Tigrex with a fire attribute)
GEO: Geolos (Rathalos with an ice attribute)
e-Capcom: Flame Wolf Zinogre (Zinogre with a fire attribute)
The latest Splatoon amiibo are now up for pre-order on Nintendo's UK site - the new colors for Inkling Boy and Inkling Girl, Marie, Inkling Squid and Callie. You can check them out here.
Some of this content might be considered spoiler territory, so only read on if you don't mind a few game elements spoiled for you.
- old male dog who lives together with the nine people in the facility
- can go through small air ducts that humans cannot
- connects the three teams by having a tube on its necklace which can be inserted with paper
- Team C uses it to send messages with other teams
- mastermind who enacts the “Decision Game”
- wears a mask and processes his voice so that nobody can know his true identity
- never shows himself in person
- watches and speaks with the nine people through monitors
- player is given important selections within a time limit
- many parts with multiple results to consider
- the player will need to think thoroughly while considering the effect to the story
- example: Team D is trapped in a waste disposal room. Fi is trapped inside an incinerator, while Sigma is being held to a chair with a gun set up behind his head. The incinerator will activate unless its door is unlocked when the gun trigger is pulled within a few seconds. The gun has a 50-50 chance between shooting a blank or a live bullet. Do you pull the trigger?
- possible outcomes:
NO: Diana doesn’t pull the trigger
– Fi dies getting burned in the incinerator. However, Fi doesn’t feel any panic or resentment against Diana as they talk for the last time.
YES: Diana does pull the trigger
– 50% chance of a live bullet: Sigma instantly killed. Fi is rescued, however she becomes very enraged towards Diana for becoming a murderer.
– 50% chance of firing a blank: Nobody dies. In this best scenario, Fi, who normally doesn’t show her emotions, has an emotion overflow when Sigma is safe and alright.
- introduces a scenario for Team D
- they enter the Transporter Room and must solve the mystery of the transporter
- goal is to activate this device from an otherworldly civilizatio
- scenario starts with a couple of pictured cards on player’s possession
- cards need to be placed on a blue board in specific ways
- “There are ‘two’ ways to interpret numbers in this civilization"
- a 3D printer prints 10-sided reels is available
- there's also a mysterious handlebar that must be attached with a number of these reels in a very specific positioning
- some quests have exploration systems, but some others are completely focused on solving riddles
- the latter quests have a high volume of gimmicks
Story introduction for Team C
- Junpei and Akane are reunited after a long time since the events of the first game Nine Hours, Nine Persons, Nine Doors
- the two used to be connected with strong bonds
- ever since getting assigned to Team C in this game, they always have conflicting opinions
- team leader Carlos is also often getting pressured with crucial decisions (that may affect the other two)…
- hot-blooded manly firefighter who is brimming with a sense of justice
- has a younger sister with a terminal illness who he deeply cares for
- vows to get out of this facility to return to her
- Akane’s childhood friend
- after the incident the year before, he entered the underground community to find Akane who was missing
- has a rough, wild mind
- neat looks and a sharp and able person
- skilled in wiles
- leads a secret society that wishes for a peaceful future
Time for me to call it a night. Things went a little later than usual tonight due to my internet going wonky. I don't know what happened, but things eventually got fixed. Now I'm super tired and really hurting for some sleep! See you in a few, short hours.
I've always enjoyed the Kirby series. I think it holds a unique place in the gaming industry as a franchise that isn't too challenging, but still provides a lot of fun. Ever since the release of Kirby's Return to Dreamland, I feel like the franchise has been better than ever. Each main game after that outing has been pretty much outstanding in my book. Then I saw the trailer for Kirby: Planet Robobot...and I became a bit nervous.
We all have our first impressions of a game when it's initially announced. We see artwork, screens or a trailer and form some sort of opinion. Now I'm not dumb enough to let that first impression spoil a game for me, but I will say that I didn't really dig what Kirby: Planet Robobot was about. The idea of using mechs to get around and battle in a Kirby game seemed like it just wouldn't jive. Something about it felt shoehorned in to me, and I couldn't place my finger on why. That said, I kept my overall open mind for when I actually got to sit down with the game.
Now that I've put in ample time with Kirby: Planet Robobot, I can say that I totally get it. To tell you the truth, Kirby: Planet Robobot totally turned around my expectations. While I went into it being a bit nervous and apprehensive, I've come out completely sold on the idea. The entire mech mechanic adds much more than surface value to the experience. I don't know that we'll ever see Kirby jumping into a mech again, but I can say that I'd really love to see it return in the future. This approach added yet another truly interesting wrinkle to the Kirby universe.
- activates when the courtroom battle reaches its final stage and it seems you need another step to fully grasp hold of the truth
- lets you review the facts revealed up until that point
- seek out a route that leads to the truth while organizing events
- select the correct route using logical reasoning
- if you make an error, you can review again any number of times to reach the truth
- launching in Japan on Oct. 8th
- 5,800 yen at retail and 5,546 yen via download
- getting 3 amiibo figures launching alongside the game
- these will let players obtain special Otomon (monsters) in-gam
- amiibo include: “One-Eyed Rathalos and Rider (Female)” and “One-Eyed Rathalos and Rider (Male)” for 1,800 yen each, and “Nabiru” for 1,200 yen.
- plans for a second set of amiibo in the Winter
- limited quantities of the game will include a “Rathalos” costume for Nabiru
- if you have Monster Hunter Generations save data on your 3DS, you’ll receive the bonus “Dinovaldo” costume for Nabiru and one-handed sword for the protagonist
- game will also have various shop-specific Otoman bonuses
- collaboration with Pompompurin, who will appear in the form of a costume for Nabiru