The Splatoon 2.1 update did remove the ledge jump glitch which we knew about before, but the out of bounds palm tree glitch on Arowana Mall is still in the game. Hopefully this will be fixed in a future update.
Interestingly, a Mario vs. Donkey Kong: Tipping Stars update was released today, but only for the Nintendo 3DS version. No new features, but it does fix a potential problem when uploading levels onto Miiverse. Hope everyone is still having fun tipping those stars!
A portion from the Vooks review...
I’ll admit I’ve been uncharacteristically hard on Devil’s Third but I went in with a completely open mind and wanted to enjoy it, but still came away disappointed. To the game’s credit, it was more certainly a beautiful train wreck. I wanted to keep playing just to see how much worse it would get. But I was ultimately disappointed. Itagaki himself has suggested that perhaps player skill is behind the negative reception to the game. I completely disagree. Itagaki has crafted harder experiences in his illustrious career that are much better put together than this – and I’d be shocked if he genuinely thought Devil’s Third was a good game given his esteemed pedigree.
Read the full review in the source link below!
Did you know that there is a Zelda: Link's Awakening enemy in Mario Maker? Or that Mario's outfit on the cover isn't new at all? Geekade has a list of five interesting Easter eggs you may or may not know about. Check out the source link below for the full list!
You read that right, my friends. Our Super Mario Maker review is going live in just a few hours! I've been dying to tell you more about the game and share my full thoughts on it. I've just wrapped up my review now and you'll be able to read all the juicy details at 10 AM ET!
If you're worried about spoilers like costumes and other goodies, no worries. You're not going to get any of that content in my review. My feature focuses on my time spent with the title, what it's like creating levels and how the entire game really changed my appreciate of game development. I am actually really excited for you guys to read about my experience. More than that, I can't wait for you guys to create your own content!
If you have the time, we'd love to have you check back here at 10 AM ET and see what we thought of the title. I'm just warning you now though. Reading the review is going to make the wait for the launch date that much harder!
The Great Ace Attorney (x4) – 200 yen each
Silent Siren – 200 yen
Doraemon (x3) – 150 yen each
BlazBlue – 100 yen each
My Melody x Suzy Zoo – 200 yen
A portion of a Famitsu interview with Ace Attorney 6 devs...
F: What’s the theme and concept of Ace Attorney 6?
Takeshi Yamazaki, director: “Throughout the series, Phoenix Wright is in a place that lacks enemies. Because of that, we’re paying more attention to the world this time.”
Eshiro Motohide, producer: “It’s tough to develop within the Japanese courtroom, since an exhilarating part of the game is how situations can change from from desperate to complete turnabouts. The theme is ‘courtroom revolution.’ Phoenix Wright changing the system of the court is a major theme.”
F: Will the beginner system from Ace Attorney 5 return?
Motohide: “The backlog, amount of save data, and such are things with good reputation, so they’ll return. As for the hint system, I want players to be able to turn it off at any time.”
Ace Attorney 6's development is currently 30% complete and there is no official release date at this time.
Chronus Arc (3DS) – 7/7/8/7 [29/40]
Deai Dama (3DS) – 6/6/7/6 [25/40]
Monokage Quest (3DS) – 8/6/8/7 [29/40]
Shippuu no Usagi-Maru: Nazo no Karakuri Shiro (3DS) – 7/8/6/7 [28/40]
Tatakae Buta-san (3DS) – 7/6/7/7 [27/40]
Super Mario Maker (Wii U) – 9/9/9/10 [37/40]
* The entire script of the game has been re-translated to fit with the original Japanese voices. This means that the script is how it would be in the Japanese version, but translated into English. Japanese references to things like takoyaki and tokusatsu shows, just to name a few, are kept as-is.
* All of the dialogue from the Japanese version is intact in this mode, from the mid-stage conversations to all of your chats with Joule.
* Despite the fact that the presence of mid-stage conversations with English text are one of the main reasons for having this mode, you can still disable/enable these at any time with the push of a button.
* To play the game in Japanese Voice Mode, select it from the Language Settings menu before starting the game.
Now, we know many folks who have the 3DS version of Azure Striker Gunvolt have been asking about if it would be possible to add this mode to the 3DS version via an update. At the time of the announcement of the Steam version on 8/21, we believed that it would not be possible, and conveyed that message to fans. As per our announcement at our PAX Prime panel, we are happy to say that this is no longer the case.
Our dev team put their heads together and tried to find a way to make this happen, and they did! What that means is that adding this mode will not be as simple as tossing the data up and calling it a day, and thus it will take some time. We do not have an official date for the 3DS update yet, but rest assured, it’s coming, and we will make the proper announcements when we have a set date!