The Binding of Isaac Rebirth
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Mariachi Entertainment System releases their first album of covers

1. Sewer Surfin' (from "TMNT IV: Turtles In Time")
2. Guardia Millenial Fair (from "Chrono Trigger")
3. Dark World (from “The Legend of Zelda: A Link to the Past")
4. Polka Medley: Gourmet Race (from "Kirby Super Star") / Music A [from "Tetris"] / Ending [from "Super Mario World"]
5. Gerudo Valley (from "The Legend of Zelda: Ocarina of Time")
6. Frog's Theme (from "Chrono Trigger")
7. The Moon (from "Duck Tales")
8. Dragon Roost Island (from "The Legend of Zelda: Wind Waker")
9. Metroid: Brinstar / Kraid's Lair (from "Metroid")
10. Dr. Wily - Stage 1 (from "Mega Man 2")
11. Bloody Tears (from "Castlevania II: Simon's Quest")

Check out samples here

Dual Core dev talks incoming update, potential for new features & other new content later

The following comes from a Reddit AMA with Daniel Smith of Gray Fin Studios...

Online multiplayer was dropped quite a while back - because it was such a headache in terms of creating new bugs/issues. Online leaderboards for Arcade mode were another thing - and were dropped pretty late - i was going through a period of feeling like the game would never be finished, and it just seemed to be adding complexity, so i had to be ruthless (it did make the Steam version however, where it was simpler to implement). Hopefully i can add these back in an update.

I plan to do an update right away to address a few bugs, and balance some difficulty issues. For new features, it really depends on how well the game does, especially for bigger stuff. I have plans for new game modes/levels, but we'll see!

Stuff like off-screen play, using alternative controllers for player 1, and the aforementioned online leaderboards will likely be added though.

Azure Striker Gunvolt - Famitsu offering theme code, merch on the way

Famitsu code

- available in this week's issue
- code for use on the 3DS theme shop
- unlock an exclusive Nintendo 3DS Theme
- will feature music from the opening stage for Copen, from Azure Striker Gunvolt 2

Azure Striker Gunvolt

Merch

- official Azure Striker Gunvolt merchandise coming soon to Fangamer
- soundtrack and more to be available

Fan-Art: Pokemon Sun/Moon-inspired trainer backpack

Inspired in the Pokemon trainer from the newest announced games Pokemon Sun & Moon. This is a cool and secure bag to carry your books, phone, money and everyday needs; made with a very resistant fabric to maximize durability.

It has 2 pockets on the front side, to carry your earplugs, your flash cards, your Nintendo 3DS, pocket change or any other trinket you need in your day.

The bag has the following dimensions:
11.5″ x 16″ x 6″ / 29.5 cm x 41 cm x 15cm

FEATURES

– Embroidered design
– 2 pockets with zipper on the outside
– Made with water resistant materials.

– 4 pockets on the inside.
– The interior is made of nylon taffeta.

– The laptop pictured is 14″ and it fits with room to spare.

Grab yours here

Amazon - Hyrule Warriors Legends for $27


3Souls dev discusses the game's deep GamePad integration

A portion of a Nintendo Life interview with dev Arturo Chaves Maza...

NL: You make extensive use of the GamePad, so can you talk a little more about that?

ACM: The most basic one is the use of the soul. You can touch it any time during the game to hear the feelings and the thoughts of your character. You also can check the collectibles there.

The most interesting theme is the use of the "connect" button. This is used only when you find one element in the game that has a portal (the ones that we mentioned earlier). The only one that has been shown is the camera. You can connect to it, to see platforms on the GamePad that you can't see on the TV.

The other elements, I will not share, because I decided that part of the game's experience is discovering how to use them yourself (like in "Zack & Wiki"). If I spoil them, the game will lose a big part of the experience. At first I wanted to make a trailer to explain better… but those who played Affordable Space Adventures maybe appreciate that the trailers could never transmit the real experience that you have by playing with the GamePad. I think in this case "word of mouth" would work better than teaser trailers that spoil the real experience of playing the game.

NL: How do the character's emotions, visible on the GamePad, affect the general play?

ACM: It affects more the definition of the character than the gameplay itself, although there are some moments (more on future episodes than the first one) where it has a bigger impact on the gameplay. In this first episode, it will give you clues sometimes for different things, but I rather not spoil it either (by now, you're probably figured out that I hate spoilers!)

Pokemon name changes in China are making fans quite upset

Pokemon Sun/Moon will be the first games in the Pokémon series available in traditional and simplified Chinese, and distributed in December in Hong Kong, Taiwan, and Mainland China.

...Pokémon in Greater China will be officially called 精靈寶可夢, or Jingling Baokemeng in Mandarin (Jingling means “spirit” or “elf,” and Baokemeng is a transliteration of Pokémon). Earlier in Hong Kong, it was 寵物小精靈, Pet Little Elves (or Spirits), while in Taiwan, it was 神奇寶貝, Magic Babies.

...fans in Hong Kong, where the official language is Cantonese, not Mandarin, are the most upset.

...Pikachu was originally translated as 比卡超 (Bei-kaa-chyu) in Hong Kong. Now it is named 皮卡丘 (Pikaqiu). While the name 皮卡丘 in Mandarin sounds similar to the global name Pikachu (as it was always called in China and Taiwan), it reads as Pei-kaa-jau in Cantonese, which doesn’t sound the same at all.

Believe it or not, this whole situation has lead to rallies from fans in protest of the name changes. I mean, it has been 20 years of the same name. To have things change now, basic things like the name of Pikachu, is indeed a tough pill to swallow.

Check out the full feature here