Listen to GoldenEye music before it was compressed for the N64

1 - Severnaya Bunker [0:00]
2 - Frigate [04:58]
3 - Antenna Cradle [08:32]
4 - Statue Park [12:45]
5 - Perimeter [16:42]
6 - Archives [22:22]
7 - Streets [24:20]

Thanks to r42 for the heads up!

Reggie says transforming IP is important, asks fans to trust Nintendo with Metroid Prime: Federation Force

Coming from a Mashable interview with Reggie Fils-Aime...

"We're taking our great IP and transforming them and making them new again — making them fresh and appealing for the fan who feels they know the franchise. But we're giving them new things to enjoy. What the fan at home saw was something in the Metroid Prime universe that they weren't expecting. The reaction has been negative. There's no sugar coating it. This is an example where fans who aren't able to get their hands on the game may be at a bit of a competitive disadvantage. Everyone who has played what we are showing regarding Metroid Prime, they've come across really pleased. My ask is that fans trust us.

Mr. Aonuma has said that he is challenging many of the conventional wisdoms of Zelda gaming in this new Zelda, and that's what we do. We believe we have to do that to keep the franchises fresh. We believe that in order to propel the franchises forward, we have to be the ones to constantly challenge the paradigms, challenge the conventional wisdom, challenge what we thought was the essence of the particular franchise, and a particular form of gameplay."

IGN - Nintendo explains why you can't play as a girl in The Legend of Zelda: Tri Force Heroes

Coming from an IGN interview with Director Hiromasa Shikata...

IGN: So earlier, I brought up the similarities in the approach. The outfits remind me of gear-driven games like Monster Hunter and MMOs. Part of what ties into equipment-driven games is a player has a choice between choosing a male or female. I'm curious if, in this game, players will have a choice between a male avatar or a female avatar, especially since the story doesn't seem tied to a specific gender?

Hiromasa Shikata: I’m going to tell you a little bit about the story quickly and we'll circle around, here. There's this kingdom, an event happens, and the king needs heroes. So, he puts out a call for heroes to gather and one of those is this guy Link. He sees this audition, basically, ‘Heroes needed; apply here.’ And, that's the start of his adventure.

The story calls for this sort of legend/prophecy where heroes will come together to help solve a problem. And in that, they are male characters. So, because the game is set with that as the story background, you cannot choose a gender; you are a male character.

IGN: I guess I wouldn't be doing my job if I didn't express some slight disappointment with that, especially because there is a Zelda outfit Link wears in the game. It just feels like it's one step closer to giving the Zelda series' female audience the chance to explore that universe from another perspective.

Shikata: Understood. I understand what you're saying, and just as general information, we do have a lot of female staff members who are playing this game and enjoying it. It doesn't seem to be a big issue to them. They still are getting emotional investment in this game. And to be honest, Link isn't the most masculine of guys in the world, depending on how you want to project yourself into the character.

Metroid Prime: Federation Force - more than just an FPS, info on meeting Samus and more

Coming from a Wired interview with Kensuke Tanabe...

“I was trained to look at [Metroid] from a different perspective. I’d never seen anything that focused on the Galactic Federation against the Space Pirates. I thought that would be an interesting idea to explore. On one of them (the missions), there will be research that the Federation has to conduct, and they get to the planet thinking it’s an abandoned place that the Federation used to use before, but they find out that the Space Pirates have been using that place to plot something against the Galactic Federation. Creating the ultimate weapon.

Next Level's idea of first-person shooting games is to have a lot of targets to go through. I also wanted, instead of having an abundance of enemies to shoot around, to have more time to be able to get used to the controls. There’s one mission where you have a railway with carts on top of it, and your mission will be to push that from beginning to end. The point of this mission will be to avoid the magnetic force against you to get the carts onward to the goal, and there you have the Space Pirates spawn to add to that, to be in your way. It’s not just about bringing [enemies] that are clever, but also focusing on other ideas that I could implement in the game to make things a little trickier and more challenging for players to go through a single mission. We’re not just creating a first-person shooter game, we’re creating a Nintendo game.

I personally am not very good at first-person shooters. Anyone who plays me, beats me right away. For me, it would be really hard to play in that sort of typical first-person shooting, where you have a survival mode, playing against each other.

Are you familiar with the ending of Prime 3? You might remember the scene where Samus gets on the ship and you see the planets, but after that, there’s another ship that lands in that place. That was actually Sylux, who appeared in Metroid Prime Hunters. In my mind, I still have that idea where Sylux is going after Samus. So to continue that story is something I’d love to work on.

While there has been some negative feedback, this is something that will be very important in the plot, the whole idea of the Prime universe. So far, all the games have been focused on you as a player being Samus. This is your first chance to actually see Samus in-game, through your own eyes. There will definitely be a chance for you to meet with her in the game.

When [other Nintendo employees] see the games I create, they might be unique, and people may not agree with them. Otherwise, I wouldn’t be able to make games that focus on Tingle.”

Nintendo pulls in a number of nominations for the Game Critics Awards 2015

Best Console Game

- Fallout 4 (Bethesda Game Studios/Bethesda)
- Horizon Zero Dawn (Guerrilla Games/SCE)
- Star Wars Battlefront (DICE/EA)
- Super Mario Maker (Nintendo)
- Uncharted 4: A Thief's End (Naughty Dog/SCE)

Best Handheld Game

- Fallout Shelter (Bethesda Game Studios/Bethesda)
- Mario & Luigi: Paper Jam (AlphaDream/Nintendo)
- Persona 4 Dancing All Night (Atlus)
- The Legend of Zelda: Tri Force Heroes (Nintendo)

Best RPG

- Dark Souls 3 (From Software/Bandai-Namco Games)
- Fallout 4 (Bethesda Game Studios/Bethesda)
- Fire Emblem Fates (Intelligent Systems/Nintendo)
- Mario & Luigi: Paper Jam (AlphaDream/Nintendo)
- Sword Coast Legends (n-Space/Digital Extremes/Wizards of the Coast)

Best Family/Social Game

- Disney Infinity 3.0 (Avalanche Software/Disney Interactive)
- Guitar Hero Live (FreeStyleGames/Activision)
- LEGO Dimensions (TT Games/WBIE)
- Rock Band 4 (Harmonix)
- Super Mario Maker (Nintendo)

Ike amiibo becomes first item sold on Amazon Mexico

Amazon Mexico just started selling physical goods and look at what was the first item sold. It's true, an Ike amiibo now holds the honor of being the very first item sold on the service! The first of many, MANY amiibo, I'm sure.

Random Time! - Ocarina of Time crammed into a bartop arcade cabinet

Does this look like a project you'd like to take on? Well if you have the time and the parts necessary, you can accomplish this project in just 15 steps! I'd love to see what happens when someone actually gives this a go.

Details here

StarWolf theme gets an 8-bit remix