Time for the wonderful NintenDaan to drop by and take care of you guys and gals! I'll be taking a few hours off, but Daan will keep you up to speed on all the latest Nintendo news. He'll be here from now until around 10 PM ET. That's when I pick back up where he leaves off.
User Interface Enhancements
The biggest change over the past month has been a complete overhaul of the Soul Saga user interface design. The previous betas were simply using placeholder UI. I like to tell people that making a good game with a tight budget should be treated like baking a cake. You don't put on the toppings until you've baked the cake first! And now that Soul Saga is being finalized it's time to start piling on that sugary eye candy frosting!
I've always enjoyed the Kirby series. I think it holds a unique place in the gaming industry as a franchise that isn't too challenging, but still provides a lot of fun. Ever since the release of Kirby's Return to Dreamland, I feel like the franchise has been better than ever. Each main game after that outing has been pretty much outstanding in my book. Then I saw the trailer for Kirby: Planet Robobot...and I became a bit nervous.
We all have our first impressions of a game when it's initially announced. We see artwork, screens or a trailer and form some sort of opinion. Now I'm not dumb enough to let that first impression spoil a game for me, but I will say that I didn't really dig what Kirby: Planet Robobot was about. The idea of using mechs to get around and battle in a Kirby game seemed like it just wouldn't jive. Something about it felt shoehorned in to me, and I couldn't place my finger on why. That said, I kept my overall open mind for when I actually got to sit down with the game.
Now that I've put in ample time with Kirby: Planet Robobot, I can say that I totally get it. To tell you the truth, Kirby: Planet Robobot totally turned around my expectations. While I went into it being a bit nervous and apprehensive, I've come out completely sold on the idea. The entire mech mechanic adds much more than surface value to the experience. I don't know that we'll ever see Kirby jumping into a mech again, but I can say that I'd really love to see it return in the future. This approach added yet another truly interesting wrinkle to the Kirby universe.
Cast members from Street Fighter II are molded into miniature toys where they confront a slate that provides oppression in a small space. Five characters are featured in the gashapon set as follows:
» Ryu against the wall
» Ken against the wall
» Dhalsim fights the wall
» Chun-Li kicks the wall
» Guile loses