The Binding of Isaac Rebirth

Aperion Cyberstorm - details on campaign, multiplayer and modes

- multiplayer for up to five players in an arena

Arena: Be the first to reach the target score to win.
Survivor: Battle with a fixed number of lives.
Deadline: Time-based mode. Get as many kills within the time limit to win.
Last Stand: A single life per round. The player left at the end of each round is the winner.
Titan: One player is randomly selected to become the Titan, a boss-like ship with extra firepower and recharging shields. Other players have to take the Titan down. The player that does then becomes the Titan. Only the Titan can score points for killing other players, but all other players can shoot each other, so you'll find that snatching a kill away from the titan becomes a common event.
Battle Ball: Chase the ball and destroy it before other players do, or before it destroys you.
King: Fight over a highlighted part of the map.
Control: Hold the most control points to get more points. Reach the point target to win.

- top-down twin-stick shooter
- some items and customization elements
- choose from ships that are strongest defensively, offensively, or in their agility
- various secondary weapons to choose from
- secondary weapons vary from destructive weapons, spread weapons or even deployable drones
- elements such as Ice and Fire can be collected and change your primary attack to freeze and slow down enemies
- endless 'Onslaught' co-op mode in which you tackle waves of enemies with buddies
- when you are destroyed in this mode, there's a re-spawn time that increases with each death
- if both you and your partner are dead at the same time, it's game over
- campaign mode can be played solo or in co-op for up to five players
- it consists of four worlds and as many bosse
- find ships and abilities in the campaign
- follows the story of marooned pilot Kate

Miyamoto, Tezuka discuss the struggle of finding the right amount of challenge for Mario games

Coming from a GamesTM feature with Shigeru Miyamoto and Takashi Tezuka...

On designing the challenge and difficulty of Mario games:

“For me one of the things was maybe the gap between the really advanced players and the first-time players. The difficulty balance is always something that I hear frustrations about from the public, whichever way we decide to go. We always have the testing team test our game, but whatever they say is really fun, the first-time players might consider to be very difficult. One of the things I do sometimes at the later phases of development is go in and hear the testing team’s requests and actually pull that away and lower the barrier or change what it is they want. Sometimes I even hear from the testing team, ‘You’re destroying the fun’, but on the other hand, the flipside is you hear the first-time players saying ‘If I can’t clear a level it’s not fun for me. If I can’t complete a game it’s not fun for me’. The more years that have passed, the gap between advanced and first-time players has become wider.” - Miyamoto

“Even though we put a lot of time and effort into trying to balance the difficulty, when we actually release there are a good group of people who can’t complete the whole game, and so we always have that internal struggle of the gap between the advanced and first-time players. That’s why one of the things we’re trying with Yoshi’s Woolly World is to have two different versions of events for the advanced and the beginner players. We changed the performance of it, but then even in the beginner mode we did put a lot of stuff in there so that advanced players can still have fun. We put a lot of time and effort into trying to balance that out.” - Tezuka

NYCC - Disney unveiling Marvel Battlegrounds playset for Disney Infinity 3.0

Disney Infinity 3.0 Edition: Facing off in Marvel’s Battlegrounds

Sat. October 10| 4:00 PM - 4:45 PM | Empire Stage 1-E

Disney Interactive presents a behind-the-scenes look at the new Marvel Play Set for Disney Infinity 3.0 Edition, this year’s must-have family game! Set to launch in 2016, the Marvel Battlegrounds Play Set introduces a new style of gameplay to the Disney Infinity platform, along with popular Marvel characters Hulkbuster, Ultron and others. Featuring an in-depth look at the Play Set, Special Guests from the Disney Infinity team, Avalanche Software, United Front Games and Marvel and figure giveaways!

Canvaleon - free DLC detailed

Now that Canvaleon is available, we have heard the opinions and impressions of the media and the players. Thanks to that feedback, we have prepared a Free DLC for Canvaleon. This DLC will add a new dimension to Canvaleon.

This DLC will be available in november for free for all the users of Canvaleon
This is list of the new characteristics and improvements of this Canvaleon's DLC:


You will be able to access this new game mode from the main menu. It consists on mini-levels for the player to learn all the dynamics of the game.

In addition, the “SP MISSIONS” will also incluide 10 totally new levels. These new levels will be a challenge for all the players.

Furthermore, the “SP MISSIONS” will have its own song, composed buy the author of the Canvaleon's original soundtrack.


When starting a new game, the player can choose from three different difficulty levels:

Radar Mode: In this mode, the player will have a "chameleon sense" that detect where the different enemies are located. With the "chameleon sense" the player will be able see everything that can cause damage to Canvas. This mode is perfect for all those players who think that the “original mode” is too difficult for them.

Original Mode: The original Canvaleon's experience.

Extreme Mode: Players who think that the "Original mode" is not very hard, now have a new challenge. In this game mode, if the enemies detect you, you will be defeated and you will have to start the level from its beggining.


With the DLC, Canvaleon will have a new statistics screen. You will be able to see easily the levels completed, ranges and times. You can see if you have achieved the villagers and the collectible CD's as well.


* During the game, Doodle will have more importance because he will communicate more often with Canvas in different situations and will contribute to improve the Canvaleon's gameplay.

* Now you will know easily if a camouflage will be more effective in a level as you will be able to see if your camouflage is efficient while you are painting, in real time. To do so, you will be able to switch between the different backgrounds of the different levels and worlds of Canvaleon. ¡Stop the trial & error era!
The game becomes fairer in the calculation of the % of camouflage with the backgrounds.

* The need to save the game will be reminded through the game. You won't forget to save the game again!

* We have improved the camera, so the phrase "I can't see the enemy!" will no longer be an excuse to advance in Canvaleon.

* In addition, the DLC will include some visual enhancements that will detect in a better way some particular elements and enemies at certain stages.