Coming from a Wired interview with Kensuke Tanabe...
“I was trained to look at [Metroid] from a different perspective. I’d never seen anything that focused on the Galactic Federation against the Space Pirates. I thought that would be an interesting idea to explore. On one of them (the missions), there will be research that the Federation has to conduct, and they get to the planet thinking it’s an abandoned place that the Federation used to use before, but they find out that the Space Pirates have been using that place to plot something against the Galactic Federation. Creating the ultimate weapon.
Next Level's idea of first-person shooting games is to have a lot of targets to go through. I also wanted, instead of having an abundance of enemies to shoot around, to have more time to be able to get used to the controls. There’s one mission where you have a railway with carts on top of it, and your mission will be to push that from beginning to end. The point of this mission will be to avoid the magnetic force against you to get the carts onward to the goal, and there you have the Space Pirates spawn to add to that, to be in your way. It’s not just about bringing [enemies] that are clever, but also focusing on other ideas that I could implement in the game to make things a little trickier and more challenging for players to go through a single mission. We’re not just creating a first-person shooter game, we’re creating a Nintendo game.
I personally am not very good at first-person shooters. Anyone who plays me, beats me right away. For me, it would be really hard to play in that sort of typical first-person shooting, where you have a survival mode, playing against each other.
Are you familiar with the ending of Prime 3? You might remember the scene where Samus gets on the ship and you see the planets, but after that, there’s another ship that lands in that place. That was actually Sylux, who appeared in Metroid Prime Hunters. In my mind, I still have that idea where Sylux is going after Samus. So to continue that story is something I’d love to work on.
While there has been some negative feedback, this is something that will be very important in the plot, the whole idea of the Prime universe. So far, all the games have been focused on you as a player being Samus. This is your first chance to actually see Samus in-game, through your own eyes. There will definitely be a chance for you to meet with her in the game.
When [other Nintendo employees] see the games I create, they might be unique, and people may not agree with them. Otherwise, I wouldn’t be able to make games that focus on Tingle.”