IGN - Various confirmed Switch devs comment on their support


“We’re happy to have had the opportunity to collaborate with Nintendo on the trailer. While we are not confirming any specific titles at this time, we are pleased to announce our partnership with Nintendo and support of Nintendo Switch. We look forward to revealing specific details at a later date.” - 2K representative


“We’re happy to have had the opportunity to collaborate with Nintendo on the video. While we are not confirming any specific titles at this time, we are pleased to announce our partnership with Nintendo and support of the Switch. We look forward to revealing specific games and details in the future.” - Bethesda representative


"Congratulations to our partners at Nintendo on their reveal of Nintendo Switch – it’s great to see the excitement for their new device." - EA representative


"SEGA and Nintendo have been great partners over the years, and we continue to with our support of the Nintendo Switch. We look forward to revealing specific game plans soon, but have nothing further to announce at this time." - SEGA representative

NIS America

“We are very excited about the possibilities that the Nintendo Switch brings to the gaming space. However, we don't have anything to announce about already-existing titles or content that may currently be in development for it at this time.” - NIS America representative

Epic Games

"We're thrilled to partner with Nintendo to help Unreal Engine 4 developers bring their games to Nintendo Switch!" - Epic Games on Twitter

Bandai Namco

"Bandai Namco Entertainment has enjoyed a long partnership of publishing and developing great titles for Nintendo systems. We want to congratulate Nintendo on their exciting announcement. We look forward to bringing both iconic franchises and new titles to Nintendo Switch." - Bandai Namco representative


"While we cannot confirm any specific series today, we can share our excitement to soon be bringing our projects to Nintendo Switch. Our dedication to creating emotionally engaging interactive stories that are identical for players using home consoles or on mobile/tablet devices on the go is a perfect fit for Nintendo's innovative new hardware." - Job J Stauffer, Head of Creative Communications, Telltale Games

Warner Bros.

"Nintendo continually innovates to develop unique technology for gamers, and we are excited to expand our long-standing relationship by creating games for the Nintendo Switch." - WB representative


"We’re excited to be supporting the Nintendo Switch and believe the games we publish are a perfect fit for the portable nature of the console." - Atlus representative

First 4 Figures secures Shovel Knight license

No word on what they'll be making yet, but I'm guessing Shovel Knight himself will be the focus of the first figurine.

Early poll shows big dev interest in Switch, with comments from Yacht Club & more

"The Switch looks like a neat concept. It seems their product design has taken a step up, which is great to see. I've always wanted a more unifying experience between their handheld and console divisions, if only to own fewer devices, so I hope this idea pans out and gets the support it needs to be a success. I'm excited!" - Alex Preston, chief of Heart Machine and director of Hyper Light Drifter

"At Yacht Club Games, we're very excited for the Nintendo Switch! Nintendo continues to put fun first by focusing on delivering new, engaging ways to play, which is what we're all about! We can't wait to take advantage of the system's capability to have local and online multiplayer anywhere. It will allow for some truly great game experiences. We can only imagine the pure joy we'll have playing Nintendo's games both on the go and at home." - Yacht Club Games' David D'Angelo, developer on Shovel Knight

"I think it looks great, though I question why the marketing is focused exclusively on making big screen games portable and doesn't depict 3DS-style games. One of the missteps of the Vita seemed to be assuming that everyone wanted a portable Uncharted when in fact the system is most treasured for smaller, quirky, or indie style games. So I hope in the future they show some of those kinds of games since they could possibly be their bread and butter.

I do wish the screen were 3D like 3DS, but that's a minor gripe. Hopefully we can get a devkit soon and start porting Axiom Verge over." - Thomas Happ, developer of Axiom Verge

As you can see, devs are quite eager for the Switch. In the poll above, 80% of devs that responded are interested in working on the platform. Now that's some fantastic news!

Gearbox not yet sure of Switch support

While it might not be the answer we want to hear, at least it's open and honest. Hopefully Switch becomes just too attractive of an opportunity for Gearbox to miss out on.

GoNintendo Video - No one will get this

I said on Twitter that I after watching the Switch reveal, a really stupid, very niche reference that popped into my head. I was thinking about making a video, but wasn't sure since probably no one would understand it. People on Twitter said make it anyway, so I did. I leave you with no explanation. Enjoy!

Feel free to share your hateful/angry comments below!

Another round of analysts comment on Switch target audience, power & more

Coming from a VentureBeat interview...

Brian Blau, analyst at Gartner:

Nintendo has come up with a unique and intriguing combination of video game console that is both portable and TV-based with Switch. The vision for Switch is clear: users can play their games wherever they want, mobile or at home, and its reconfigurable controller allows for enhanced game play on the tablet or can transform into a more traditional-styled controller for TV gaming. Without knowing details of the price or global avaiability we don’t yet know how consumers will react, but early indications are that reaction to Switch is positive and could help Nintendo regain some lost momentum in the game market. The inclusion of Nvidia Tegra is one of the more interesting developments with Switch. GPU acceleration is key to great gaming today, but Nvidia hasn’t any recent design wins in the game console market before Switch so today marks a turning point in their strategy as they continue to dive deeper into the game market.

Billy Pidgeon, longtime game analyst:

Nintendo Switch appears to be the best integration to date of the portable game console and the home entertainment system. It will be the first handheld gaming system that can provide not only lean-in mobile gameplay on the device screen, but also lean-back living room gameplay on the television screen. And both experiences appear to be satisfying where previous portable systems from Nintendo and others have failed to deliver decent gameplay on larger monitor screens.

The third party support includes a very good number of top developers, publishers and tools providers that is sure to grow with the handheld’s installed base. Switch can give developers and publishers a single platform to develop for that supports portable and home gameplay. As Wii U has failed to attract ideal third party support, Nintendo can now regain this important asset to increase the software attach rate to a far more profitable level. Of course, strong and steady hardware sell-through is necessary as well as software unit sales. Hardware sales will be affected by factors we can only speculate at this time, including price, supply and an equally strong and steady pipeline of high quality software releases. But Nintendo knows this and will hopefully close the gap between anticipation and delivery of first and third party titles more tightly than they have in the last few hardware launches. If they can satisfactorily deliver on these fronts, Nintendo can start with the ideal market of teens to young adults that will attract aspirational growth to younger and older demographics.

Custom Tegra chips from Nvidia should provide powerful processing and performance that will be good for Nintendo and for Nvidia. Switch’s performance will likely be leapfrogged by home consoles but will be sufficient for the use cases of portable and in-home gameplay, Where Nintendo’s Wii and Wii U processing performance failed to compete with competitive consoles from Sony and Microsoft, these also failed to provide satisfactory portable gaming experience outside of the near-field porting capability of the Wii U gamepad. The dual use cases of Nintendo Switch should make the new device more rather than less competitive with stationary game consoles which lack similar portability.

Nintendo Switch looks exciting, but unanswered questions concerning Wii U and its successor remain. Nintendo will of course continue to support Wii U, but will the company invest deeply in closing Wii U’s hardware gap with PS4 and Xbox One? Even if Nintendo plans to continue to compete in the stationary console market. waiting out the competition’s launches may be the way to go. Will Nintendo go all in on Switch to sit out the next generation console launch window? That could be the smart move. After all, how many more home console hardware cycles will there be, now that software delivery to television without complex hardware becomes more ubiquitous with smart TVs and devices such as Steam Machines?

Of course, portable game systems still have to compete with mobile games on phones, but the dominant free-to-play limits quality gameplay and profit margins for most developers and publishers where Nintendo’s continued success on console quality portables allows third parties to deliver high value software units that can bring in high margins on initial sell-through as well as downloadable add-ons.

Anshel Sag, analyst at Moor Insights & Strategy:

I believe that Nintendo’s target market are millennials who are on-the-go. That’s why you saw Nintendo’s ad target 20-somethings rather than kids. They will get kids no matter what, they’re already used to gaming on tablets. The eSports angle is also interesting, even though I’m not sure it’s relevant with most Nintendo titles. I believe Nintendo has delivered the exact for factor that they had promised and delivers an innovative way to play alone and with friends. I’m a little surprised there isn’t a streaming angle involved but that might come later. Perhaps it was inferred by the eSports arena.

The choice of picking a Tegra means to me that Nintendo wanted something with a lot of GPU horsepower and capability. Nvidia has long needed a console design win, so it’s a good that they’ve won the Switch. It also makes sense that the Tegra chip would be selected for a console/tablet for factor since Nvidia Tegra chips have shipped in both in the past. I suspect this is the Pascal refresh of the Tegra, so hopefully that translates to better battery life and performance.

I think that Nintendo is finally challenging the idea of a TV centric single purpose console. Console streaming breaks outside of that idea, but it will never be as good as being able to take your console with you wherever you go. It will also change the way that games are made and how multi-player is employed in games. Hopefully Nintendo makes all of these new ideas work together well, knowing them, they will.

Joost van Dreunen, CEO of SuperData Research:

The Switch will likely be most popular among a younger audience: its functionality is uniquely geared toward preteens and teenagers. While the device seems much less like a toy than we’re used to from Nintendo, its features like backseat multiplayer and the ability to have several people play using a single piece of the controller target Nintendo’s traditional audience.

Evidently, tablet- and smartphone-based gaming has disrupted Nintendo’s overall model as it now seeks to get in front of it by offering a combined experience that builds on the seamlessness of in-home gaming using a tablet but still relies on the sale of cartridges. The big questions marks for the Switch are its battery life and online connectivity.

NPD - Sept. 2016 software sales, analysis & more

Top 10

1. NBA 2K17
2. Madden NFL 17
3. FIFA 17
4. NHL 17
5. Bioshock: The Collection
6. Destiny: The Collection
7. Grand Theft Auto V
8. Overwatch**
9. Forza Horizon 3*
10. Call of Duty: Black Ops III

- $838.2 million last quarter, down 23 percent from $1.09 billion during the same period in 2015
- Hardware September 2016: $234.3 million (down 25 percent) September 2015: $311.7 million
- Console Software September 2016: $453.4 million (down 22 percent) September 2015: $581.1 million
- PC game software September 2016: $19.8 million (up 3 percent) September 2015: $19.3 million
- Accessories September 2016: $130.8 million (down 27 percent) September 2015: $179.5 million

“This month’s new software releases — NBA 2K17, FIFA 17, NHL 17 and Forza Horizon 3 — could not compete with last year’s stronger slate of new games,” said Naji. “September 2015 included NBA 2K16, FIFA 16, NHL 16, Metal Gear Solid V: The Phantom Pain, Destiny: The Taken King, Mad Max, Disney Infinity 3.0, and Super Mario Maker for the Wii U.

The 3DS experienced its fourth consecutive month of increased hardware unit sales compared to last year. Since the release of Pokémon Go, back in July 2016, the 3DS has experienced a resurgence in hardware spending.

Total accessory spending, excluding Point Card sales, declined 30 percent compared to September 2015. Consumers this month spent $47 million less than they did last year, with 82 percent of this decline coming from interactive gaming toys.

Last year, Lego Dimensions launched, Skylanders: SuperCharges released and there were 13 new amiibos. This year the new Skylanders accessory, Skylanders: Imaginators, is expected to release in October 2016 and no new amiibos launched in September 2016.”

Devolver Digital "confident" they'll bring games to Switch

Since Devolver Digital focuses on a ton of digital releases, this is really encouraging news. I guess they heard some digital ideas for the Switch that they really liked!