- will launch on Dec. 1st in Japan
- 5,700 yen
- side-scrolling action game
- features more than 70 playable Kamen Riders
- cross-over conversation events
- characteristics of each rider will be faithfully reproduced (special moves, etc.
- includes Kamen Rider 1 and Kamen Rider Black RX, Kamen Rider Kuuga, Agito, Ryuki, Gaim, Drive, Kamen Rider Ghost and Kamen Rider Specter
Designing the levels
To planify all the possibilities of a stage and have an overall look of entire chapters we create the gameplay situations in a vector designed grid before assembling the graphic elements on Unity. The grid is almost proportional to the different pixel art components, and only the main interactive elements are represented with simple vector squares. This way we can focus on the basic gameplay structure without aesthetic distractions.
We hope you all had a relaxing summer and are ready to get down to business -- we’ve got a game to launch! There’s a TON of detail in today’s update – don’t blink or you’ll miss it!
Update on Release Date
First things first – we are going to have to adjust our Target Release Date, moving it back from our 9/27 Target Release date by about 6 weeks, give or take. We know this will disappoint some of you, but we feel that it’s necessary to take that extra time for bug fixing and adding additional polish. We know you want the final product to be excellent and so do we! Thanks for your patience and support as we approach the finish line!
The Game is Content Complete!
And here’s the GOOD NEWS! We’re VERY pleased to announce that Half-Genie Hero is now CONTENT COMPLETE!! In other words, the game’s development phase is over. From now through the end, our focus is entirely on fixing BUGS. The steps from this point are all by-the-book:
We continue for several weeks of intense testing on all platforms
Once verified by our internal Quality Assurance team, it’s off to Nintendo, Sony, and Microsoft (the 1st Party Publishers).
The 1st Party Publishers will test the game for compliance. In most cases, this is done for each territory.
When we get a green light from all 1st Party Publishers, we can build the digital storefronts and, in the case of retail versions, send the game to manufacturing.
Finally, we can select a Release Date that works for all groups involved. At that time our “Target Release Date” will be updated again, and will become the actual Release Date.
Thankfully WayForward has shipped well over 200 games. We’ve been through this process a ton of times, and are intimately familiar with the pitfalls. But pitfalls do exist. A persistent crash bug, an unexpected firmware update, rejection at any level from 1st Parties, or long waits due to the pre-holiday season... ANY combination of these things would be enough to cause a delay. If that happens, we’ll turn around a quick fix, test, resubmit, and will update Backers immediately so you know exactly where things stand. Remember that any release date you see or hear is still just a “target date”, or estimated release date, until we clear 1st Party Submissions, and lock down our launch day. It’s going to be a busy month!
According to a tip sent to Nintendo Everything, you can now download Animal Crossing: Happy Home Designer for $20 on the North American Nintendo 3DS eShop. It appears to be permanent and even comes with a free theme!
The original version of the Nintendo 3DS has now sold over 10 million units in Japan. This number was surpassed thanks to 520 purchases in the last week. The entire Nintendo 3DS family has been purchased more than 21 million times in the country.
Is it Wednesday again already? Well I guess that means I get to sneak away from the computer for a few hours while the wonderful NintenDaan comes in and takes care of things! He'll be here from now until around 10 PM ET. That's when I pick back up where he leaves off.
I hope you all are having a great week so far, be it with work, school or whatever else is going on. See you later tonight!