PSA: This might be a good time to remind everyone that you can filter stories here on the site, especially if you are hoping to avoid spoilers of a Hyrulian nature. This is available only to registered members.

Edit Profile > Custom Filters > Games Type "breath" or other keyword to find a game, and make sure it says "Exclude".

Bam. Media blackout on that until you tell us otherwise.

Axiom Verge Multiverse Edition coming to Wii U later this year

The Axiom Verge Multiverse Edition contains the following:

Axiom Verge Game

Deluxe Booklet With Developer’s Commentary & Art

DVD With Exclusive Making of Documentary

Double Sided Poster

Axiom Verge is a retro-styled 2D “metroidvania” action-adventure, inspired by such classics as Rygar, Contra, Bionic Commando, Blaster Master, and of course, Metroid. But it also gives you power over glitches  like those found in classic games, Allowing you to scramble enemies, corrupt environments, and enter hidden areas.

After a lab accident, Trace awakens on the mysterious alien world of Sudra. Unsure if he was beamed to a distant planet or the far future — or if he’s trapped in an elaborate computer simulation — Trace begins his quest to defeat Athetos and uncover the secrets of Sudra.

Nintendo 3DS - online play maintenance incoming February 28/March 1

Services impacted
Nintendo 3DS: online play, leaderboards

Europe: March 1st (2.50AM to 4.30AM)
UK: March 1st (1.50AM to 3.30AM)
North America (EST): February 28th (8.50PM to 10.30PM)
North America (PST): February 28th (5.50PM to 7.30PM)
Japan: March 1st (10.50AM to 12.30PM)

Snake Pass - dev diary video, price point revealed

When Snake Pass releases late March, it will set players back $19.99/€19.99/£16.99.

Eiji Aonuma discusses most unexpected thing during BOTW's development, his personal future

This comes from a Nintendo of Europe interview with Zelda producer Eiji Aonuma...

NoE: Did anything funny, or unexpected, happen during the development of The Legend of Zelda: Breath of the Wild?

EA: In Breath of the Wild we are using a proper physics engine, and this was a brand new experience for me. The way the puzzles and things worked felt so differently from older Zelda games. Well, I mean, it’s like in the real world, so if I thought about it I should have just been able to solve them normally, but my brain was so used to the old Zelda games I would say how weird it was, and ask why it was like that. And then everyone would laugh at me, saying that’s what would happen in the real world. Making Breath of the Wild really made me realise how my brain was stuck back in the old Zelda mode.

NoE: What does the future hold for Mr Aonuma? Can you give us any hints?

EA: As I get closer to the retirement age, people ask me if I’m ever going to make anything other than a Zelda game. And so sometimes I think maybe I should. But Zelda games really have everything in them that I would want to make in a game. The way the main character grows and develops. The puzzles and the minigames. I don’t think there’s much point in me making something other than Zelda, if I did it would only end up being something just like it. It’s a problem. So I think I’ll just keep making Zelda games!

Nintendo Switch reports indicate sync problems with the left Joy-Con