The Great Ace Attorney - full Famitsu review info

Reviewer 1 – 9

The human drama, in which characters with too strong personalities overact, is as unique as ever. The game has a new setting and it broadens gameplay with “joint reasoning” and “jury member battle” while maintaining the charm of the series. The form of a new Ace Attorney is established perfectly. Ever-changing situations and attractive twists start from the first chapter. The above-mentioned new elements and showering questions at unexpected characters like Holmes are wonderful and put the player into a dream-like state.

Reviewer 2 – 9

Trials that go back and forth pull you into the game and escaping from a corner by exposing contradictions is dramatic and thrilling. It’s fun to watch conversations in which characters exchange arguments. There are unique twists, but the conversations feel a bit long-winded. It’s nice that the game feels fresh thanks to the setting and new elements, like the joint reasoning system, in which you reason with Holmes and deduce your way to truth, or the jury members of the English law system and striking down their claims.

Reviewer 3 – 9

The new element of reasoning together with Holmes feels like a comedy duo and it fits the sense of humor of the series perfectly. Another new element, “jury member battle”, doesn’t feel that different from questioning, but jury members may launch votes of guiltiness during a trial and it’s thrilling that a verdict may be given in the middle of a trial. The story is carefully written and it’s fun to detect suspicious points at a crime scene or in the courtroom.

Reviewer 4 – 8

The progressing of the story, which has many hopeless situations and many comebacks, feels irritating at times. On the other hand, you want to know how the story continues and you can’t put the game down. Character traits and animations that show characters’ mental state are more pretentious than in the past games. Especially cornering the culprit is thrilling! The tempo of looking for evidence in investigation parts is also good.

Platinum on the nerve'wracking nature of working on StarFox Zero, walker transformation info

Coming from a Wired interview with Platinum Games’ Yusuke Hashimoto...

“This is the first time I’ve ever done this kind of collaborative design. It’s not just with Mr. Miyamoto, but also with Mr. Hayashi here. The three of us are always working together and it’s very fun, but obviously when Mr. Miyamoto shows you something and is like, what do you think of this, and you have to come up with a good answer, it’s very nerve-wracking. I’m struck by how fast this goes. The turnaround between the exchange of the two parties is very quick. It’s a kind of development speed I haven’t really seen before.

We don’t want to make it a simple game, by any means. The challenge for us is, how to make a game that feels good and challenging to play for lots of different people?”

We also get a deeper understanding of the walker transformation from Nintendo's Yugo Hayashi...

“It is not a chicken, more like a dinosaur. Talking with one of the Star Fox character designers, since all of the characters are animals, he thought it would be better to make this design also more like an animal. That’s how we ended up like this. When you jump, it flutters its arms. That was all Miyamoto’s idea.”

Europe - Rock beats out Pop in Splatoon Splatfest