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Aonuma comments on adding complexity to Legend of Zelda, Skyward Sword's intro/story

by rawmeatcowboy
03 March 2012
GN Version 4.0
The following comments come from Eiji Aonuma...

"I'm not really opposed to adding more complexity to Zelda. However, I don't think Zelda needs complicated elements that have to be mastered before a player can enjoy the core of the game's appeal. I think Zelda should be a game that is simple but that also has enough depth and variety to enable players to continue to make new discoveries."
On Skyward Sword's intro and story implementation...

"The tutorial process in [Skyward Sword] wasn't designed with the specific goal of educating new players. The process was designed to let the player become familiar with the world of Skyloft and to communicate with its residents," Aonuma told us. "After the tutorial process, Zelda disappears and Link has to descend by himself to the unexplored surface world. The intent of the tutorial is to give players a strong connection to Skyloft, which is Link's home, and to Zelda. We're always trying to incorporate story elements into Zelda games in a balanced manner. If you're saying that the story stood out more than anything else, then I feel like we need to work harder to achieve the right balance in the next Zelda game."

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