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Kojima gets yelled at for pushing boundaries, but enjoys it

"At the time (of Metal Gear Solid), a lot of people had a preconceived notion that games had to exist within this 'box' in their living room; it had to be limited to the TV screen that you're looking at while you're in the room. What I thought is 'why does it have to be that way? Why can't we extend the game out through the TV screen into your actual living room, into your physical space?'

It's always been my approach to look at what technology is available to me and push games as far as I can to get them out of their traditional boundaries. looking back on it, a lot of people talk about that, people look back on that with respect and people praise me for that, but at the time there were a lot of people pissed off at me for it. Ssaying 'this isn't the way you should make a game!' and even a lot of people on my team within Konami said 'this isn't what a game should be.' But actually I really enjoyed being yelled at for that because I like doing something different, so I'm not going to change that, so I hope you look forward to more exciting things like that going forward." - Hideo Kojima


Kojima definitely has some radical ideas, and his decisions with Metal Gear Solid surely made for a memorable moment or two. If only more devs would stretch their muscle like this...or work with companies that would allow them!

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