chris_the_wing wrote:That's pretty low play time. I think I've got about 30 hours after two play through's.
According to wiki the game only sold 270,000 copies worldwide
which is probably why the play time is low even though I own a copy myself
since it came bundled with the motion plus and
I think I got about 22 hours put into that game
chris_the_wing wrote:That's pretty low play time. I think I've got about 30 hours after two play through's.
According to wiki the game only sold 270,000 copies worldwide
which is probably why the play time is low even though I own a copy myself
since it came bundled with the motion plus and
I think I got about 22 hours put into that game
According to VGchartz it's sold just a bit over 500,000 . That's not to good and stops any hopes of a RS3 unfortunately. As for the low play time per user, that's not effected by low sales.
hired it but couldn't finish it. not because i didn't enjoy it but because of a game breaking glitch. the one where you fall through the ground. had i bought the game and this happened i would have been so p*ssed.
I might have around 10. I think it's a terrible game. Way too much "point a to point b back to point a" garbage. It never feels like the game settles you in. With that said, IMO:
Being released in 2010, many gamers had already left the Wii for another system.
Yes, it is good, and worth playing.
If it's well-made, presented well at E3, advertised well, and is out by Wii U's launch, it can sell well. ANY game can sell really well at the launch of a popular console.
A game that definitely sells the Motion gaming and the peripheral it came with, for maximum fun remember that in combat the gun is always king. There's shame in shooting a ninja out the sky with a pistol my friend: use them sparingly and only when needed.
In my opinion this is definitely the best pure motion game ever (ZeldaSS is still better but I don't consioder it a pure motion game!) so 9 is definitely not justified, though I feel the game should have had an arena mode or something, since other then the story there was not much you could do....
jasonmaivia wrote:Being released in 2010, many gamers had already left the Wii for another system.
Yes, it is good, and worth playing.
If it's well-made, presented well at E3, advertised well, and is out by Wii U's launch, it can sell well. ANY game can sell really well at the launch of a popular console.
I don't think that's the case at all, really. I'm sure there are plenty of games that year that well outsold RS2. I think it more has to do with the fact that the first game burned the fanbase for it. They showed up, but the game was rushed and controls weren't tight. I don't think it was as bad as some, but definitely enough to drive down interest in the sequel, though I know it's a much better game.
Now, to the game itself, it was a great demo showcase for M+, but, again, you mention 2010, this game ships with no multi-player, which the first had at launch, which seems like just another sign of the game getting rushed out the door to meet a deadline, and a turn to cel-shading, which i don't care, but, yes, with the Wii's stigma at the time, that was a bad move rather than improve on the graphics engine from the original, which looked nice in some spots. They knew the bad stigma they had from the first, so they should have took their time and really done this one right.
Hamr wrote:One of my rare backlog games. Got to what I assume is the final area, but then other games intervened. Best FPS controls on the system.
I invite you to play Conduit 2 before stating that claim, good sir.
Conduit 2 also uses Motion+, but in a much more subtle way that does not have you flailing your arm sword fighting and switching to gun play all at the same time.
When it comes to FPS controls, Conduit 2 is the bees knees.
chris_the_wing wrote:That's pretty low play time. I think I've got about 30 hours after two play through's.
According to wiki the game only sold 270,000 copies worldwide
which is probably why the play time is low even though I own a copy myself
since it came bundled with the motion plus and
I think I got about 22 hours put into that game
According to VGchartz it's sold just a bit over 500,000 . That's not to good and stops any hopes of a RS3 unfortunately. As for the low play time per user, that's not effected by low sales.
I was thinking about adding that VGchartz link but after reading and hearing about VGchartz sales aren't very accurate sometimes but correct me if I am wrong, so I just decided to put up the Wiki sales link even though the total sales does not cover 2011-12.
Now that it's 500,000 I think that's decent but still low in terms of profit and probably no chance of a third game anytime soon in the future or Wii U possibly.
I didn't like how when you replay it you can't go from the start with your current weapons etc and just play through as normal. Making you play it in "chapters" and only being to save after completing one really put me off playing through it again.
http://www.vgchartz.com/game/16284/red-steel-2/ the game sold well enough, it broke the half million line worldwide, but it didn't sell as many or as fast of the original, which is very sad, since it's 1000 times better than the first
That's pretty low play time. I think I've got about 30 hours after two play through's.
Such a lovely game and a fine model for course correcting a franchise. It's a god damn shame it didn't do so well commercially.
According to wiki the game only sold 270,000 copies worldwide
which is probably why the play time is low even though I own a copy myself
since it came bundled with the motion plus and
I think I got about 22 hours put into that game
Just recently got a motion plus, I should pick that game up at some point
Pretty good game, totally under rated and over shadowed (in a bad way) by it's horrible prodecessor.
Haha. I enjoyed the original...quite a bit actually.
According to VGchartz it's sold just a bit over 500,000
I still have this game in my backlog, I found it super cheap one day but I've yet to play it. I'll tackle it once I finish Xenoblade.
One of my rare backlog games. Got to what I assume is the final area, but then other games intervened. Best FPS controls on the system.
hired it but couldn't finish it. not because i didn't enjoy it but because of a game breaking glitch. the one where you fall through the ground. had i bought the game and this happened i would have been so p*ssed.
I might have around 10. I think it's a terrible game. Way too much "point a to point b back to point a" garbage. It never feels like the game settles you in. With that said, IMO:
RS1 >>>>>>>>>...>>> RS2.
Being released in 2010, many gamers had already left the Wii for another system.
Yes, it is good, and worth playing.
If it's well-made, presented well at E3, advertised well, and is out by Wii U's launch, it can sell well. ANY game can sell really well at the launch of a popular console.
A game that definitely sells the Motion gaming and the peripheral it came with, for maximum fun remember that in combat the gun is always king. There's shame in shooting a ninja out the sky with a pistol my friend: use them sparingly and only when needed.
In my opinion this is definitely the best pure motion game ever (ZeldaSS is still better but I don't consioder it a pure motion game!) so 9 is definitely not justified, though I feel the game should have had an arena mode or something, since other then the story there was not much you could do....
RS3 for WiiU with same controls would be bad ass!
For some reason this game made me feel nauseated.
I don't think that's the case at all, really. I'm sure there are plenty of games that year that well outsold RS2. I think it more has to do with the fact that the first game burned the fanbase for it. They showed up, but the game was rushed and controls weren't tight. I don't think it was as bad as some, but definitely enough to drive down interest in the sequel, though I know it's a much better game.
Now, to the game itself, it was a great demo showcase for M+, but, again, you mention 2010, this game ships with no multi-player, which the first had at launch, which seems like just another sign of the game getting rushed out the door to meet a deadline, and a turn to cel-shading, which i don't care, but, yes, with the Wii's stigma at the time, that was a bad move rather than improve on the graphics engine from the original, which looked nice in some spots. They knew the bad stigma they had from the first, so they should have took their time and really done this one right.
I invite you to play Conduit 2 before stating that claim, good sir.
Conduit 2 also uses Motion+, but in a much more subtle way that does not have you flailing your arm sword fighting and switching to gun play all at the same time.
When it comes to FPS controls, Conduit 2 is the bees knees.
I was thinking about adding that VGchartz link but after reading and hearing about VGchartz sales aren't very accurate sometimes but correct me if I am wrong, so I just decided to put up the Wiki sales link even though the total sales does not cover 2011-12.
Now that it's 500,000 I think that's decent but still low in terms of profit and probably no chance of a third game anytime soon in the future or Wii U possibly.
I didn't like how when you replay it you can't go from the start with your current weapons etc and just play through as normal. Making you play it in "chapters" and only being to save after completing one really put me off playing through it again.
http://www.vgchartz.com/game/16284/red-steel-2/ the game sold well enough, it broke the half million line worldwide, but it didn't sell as many or as fast of the original, which is very sad, since it's 1000 times better than the first
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