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Former Vigil dev bashes Wii U, says its games suck and it's a gimmick

by rawmeatcowboy
15 August 2012
GN Version 4.0
A portion of an NES interview with former Vigil dev, Xander Davis...

NES: The Wii U version of Darksiders 2 comes out later this year. Did THQ and Vigil give the Wii U version any kind of priority or was it treated as a quick and dirty port? What was the general consensus about working on the new platform and what was it like developing a premier title for Nintendo?

XD: I’ve not worked on any Wii U version of anything (luckily). But, y’know, I very early on raised my major concern about this. Anybody buying any Wii U game that’s a port is probably buying it almost exclusively and specifically for how it can play differently through the Wii U’s alleged innovated UI. I’m already a known skeptic on whether the interface paradigm is at all anything but idiotic. But if you’re gonna do it? Fine. Then, you HAVE to do it right. You HAVE to innovate on the UI. You HAVE to enhance game mechanics and gameplay in a MATERIAL way that justifies all the hassle and a $400 Xbox 360 seven years late. I can’t comment on THQ / Vigil specifically. However, just in general, I doubt any studio or publisher is truly giving it the kind of proper UI design and thinking it deserves. Hell, apparently this is a huge leap for regular triple-A console releases. From what I’m hearing from people who have actually played a Wii U as recently as a month ago, the games pretty much suck and the tablet is pretty much a complete gimmick. Still tethered, not wireless. Maybe publishers can pull off something clever. But won’t it just kind of be clever for a little bit, then not really worth your $60 dollars and just annoying afterwards? Kinect comes to mind. PlayStation Move comes to mind. Motherfucking Wii comes to mind. But, sure, we’ll have to wait and see… I can’t comment on specifics. I can only speculate, but as a UI Designer applying experienced critical thinking to game mechanics UI and the Wii U tablet, none of it makes sense to me to truly add value to gamers, even if you try.

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There you go, let it all out. It's great to offer up thoughts on being a Wii U dev when you haven't worked on the system yourself. Even better when you base your opinion on hearsay!

Full interview here
 
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