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Xeodrifter diary #12

GN Podcast #479
 

Japan - Wii U Nintendo Direct #1 live stream/blog


Live broadcasting by Ustream


- Wii U supports full HD 1080p, uses a "GPGPU." Main mem: 1 GB. System: 1 GB. Total: 2GB
- Games use only 1 GB of main memory. System memory is for OS. Game discs 25 GB, 22.5 MB/s
- browser can be used while playing
- The Wii U consumes up to 75 watts of electricity
- import your Virtual Console and Wii Ware games from the Wii at launch
- 40 watts is average for the system
- Wii mode for Wii games
- low latency for GamePad
- watch videos, play games on the GamePad
- You can do multiplayer using a GamePad and several Wii remotes. Dual-screen play possible
- "Play together on Wii U, play alone on Wii U".
- Vertical stand, GamePad stand set to be available.
- Pro Controller: ~5000 yen.
- NSMBU and NintendoLand to go on sale on launch day, for ~6000 and ~5000 yen
- NSMBU is the 1st Mario game to launch with a Nintendo system since N64
- 2 SKU's premium and basic set
- Wii MotionPlus, Nunchuk, Sensor Bar bundle for 5,250 yen
- standard set is 8GB, premium is 32GB



- due out Dec. 8th
- Nintendo Network Premium runs through 12/2014. Premium includes controller stands.
- Nintendo Network Premium provides points for purchases, 10% back on digital purchases.

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79 total comments (View all)
User avatar
13 Sep 2012 03:45

grantimus wrote:@lockNES This release date/pricing conference was clearly for Japan only, I expect their second conference, and the conferences elsewhere, to detail some new software.

Obviously, I just find it interesting in how they decided to divide this info separate for this pre-conference Nintendo Direct. They must have some purpose for putting this stuff out first, such as to gauge people's reactions separate of all the other announcements in Japan. Most of this information will also be in the other territory videos later (I'd assume) so for Nintendo to feel the need for a separate video for this is intriguing for what they are saving for later.
User avatar
13 Sep 2012 03:45

@ninjablaze
If I'm correct, you can also use SD memory, which if you get a 128gb SDXC card and format it with fat32, that should also work.
User avatar
13 Sep 2012 03:49

kdognumba1 wrote:@ninjablaze
If I'm correct, you can also use SD memory, which if you get a 128gb SDXC card and format it with fat32, that should also work.


I think you are correct, and that's also nice. But if you're going to buy external storage at that high capacity I think external hardrives are quite a bit cheaper for the money, at least right now. 128 gig SD cards are about $120, but for $150 you can get a 1.5 TB external hard drive.
User avatar
13 Sep 2012 03:53

ninjablaze wrote:@MoldyClay

one of the tidbits RMC posted from the live stream:

Two SKUs, "- standard set is 8GB, premium is 32GB"

There are individual games on PSN on XBL that are over 15 GB's, and those aren't even 1080p native.

So clearly that's nowhere near enough space for most users even if you added the two SKU's together and then some.

But at least you can use external hard drives, and they aren't that expensive, it's just one more "accessory" you have to buy if you don't already have one lying around.


I don't see the problem with starting off small in Flash Memory [like the PS360 did in HDD memory] really - those who love their DD likely have good internet connection speeds [and if not, lol], so can afford to shell out for a large external HDD [which will cost about the difference between the white and black sku anyway] or and own lots of them anyway.

Adding X amount to the system price just for 100+ GBs of storage space that not everyone will use wouldn't end well methinks.

EDIT: Oh. And if Nintendo are really clever, then they'll take advantage and release their own external HDD options sometime next year and make a mint.

Just realised. No bundles were announced for Japan. Hope this doesn't mean us lot in the west won't get any either [3 bundles of NintendoLand, NSMBU and ZombiU should be obvious hotcakes, surely]. :|
User avatar
13 Sep 2012 04:00

@lockNES

That's because it's Japan only. It goes as follows:

Japan Direct 1 - Wii U details/Pricing

NA Direct - Wii U details/pricing/games
PAL Direct - Wii U details/pricing/games
Japan Direct 2 - Games

They decided to have a separate one for details since it is earlier in the day (4pm Japan Time) for them. The North American event is around 11pm for Japan, so people are going to be asleep and they really wanted to get the system info out earlier.

@ninjablaze

Eh..

What games are 15GB?

360 discs aren't even big, and XBLA games have a cap at around 2GB. Nothing on Xbox Live is that large.
PSN would make sense because it uses BluRays and they make you install the whole thing, but even then I am pretty sure they don't push past 8GB that often.

On that note, Nintendo's games are always small as hell. If I am not mistaken, 3DS cartridges can hold like 8GB or something, right? The biggest Nintendo game on 3DS is Kid Icarus, at just over 1GB. I can guarantee NSMBU, Game & Wario and Nintendo Land are going to be small. Pikmin 3 has a chance of being bigger, but not much more than 2GB, I imagine. Nintendo has master condensers over there.

The whole point of two SKUs is to basically be like There's a standard one for cheaper, but we don't actually want you to buy that one. It's there to fool you. Buy the better one.

32GB is fine for a Nintendo console, depending how much is used on the system itself (2GB?). That's a lot of space for games I can almost guarantee are going to be small until Zelda comes out.
User avatar
13 Sep 2012 04:02

It's not an issue for me, really, because I'm not going to be downloading digital for retail games anyway. I prefer getting my retail games....you know...on a disc. With a booklet. Etc.
User avatar
13 Sep 2012 04:06

Seems like Nintendo is banking on the idea that users that buy the cheaper SKU will continue to mostly buy packaged retail games with some eshop downloads (similar to their Wii habits) and that the more core gamers will have the slightly bigger onboard memory to start (which should be fine out the box) and HDD and SD cards are cheap enough that people can decide what amount is right for them, and they can just purchase it later. I think it's actually a good, cost effective decision. With the lack of a limit on eshop titles size (from what I've heard) and retail games for download, I don't think Nintendo sees it as a problem like it was for the Wii. Compatible sizes for the 3DS are large to keep me happy even without having to get a SDXC card (although since they apparently work, that is just a good thing) and I think SD card sizes and prices will still be pretty consumer friendly in the future (at least I hope; SDXC cards I'm looking at you).
User avatar
13 Sep 2012 04:12

MoldyClay wrote:@lockNES
They decided to have a separate one for details since it is earlier in the day (4pm Japan Time) for them. The North American event is around 11pm for Japan, so people are going to be asleep and they really wanted to get the system info out earlier.

That makes sense. I didn't think about the time difference playing a role in them separating the announcements for Japan.
User avatar
13 Sep 2012 04:14

@MoldyClay

NoE Direct WON'T have pricing detailed...Nintendo doesn't do that. There is a EU law that prohibits companies to set a price for all Europe and they have to let the retailers set a price for themselves.
User avatar
13 Sep 2012 04:18

I just pre-ordered a WiiU Premium Set! :))
User avatar
13 Sep 2012 04:19

MoldyClay wrote:The whole point of two SKUs is to basically be like There's a standard one for cheaper, but we don't actually want you to buy that one. It's there to fool you. Buy the better one.

At least the cheaper SKU isn't a gimped version like some other console makers have done. It's mainly in the extra accessories and the gaming habits of the consumer.

The cheaper SKU probably won't be what most people posting here are going to get (unless they are willing to give up a few bells and whistles for a lower upfront cost), but they still have hit that price point the Wii did so well at. I think it's going to be a move that will work out well for them.
User avatar
13 Sep 2012 04:20

YoshiRider123 wrote:This is not a Nintendo Direct.
User avatar
13 Sep 2012 04:22

Chased wrote:@MoldyClay

NoE Direct WON'T have pricing detailed...Nintendo doesn't do that. There is a EU law that prohibits companies to set a price for all Europe and they have to let the retailers set a price for themselves.


Eh. I've only ever heard about this in relation to Nintendo hardware [AKA not the likes of Apple, for example, whom I assume does set their own prices over here in the UK and over there in Europe]? :?
User avatar
13 Sep 2012 04:23

Christ that's too expensive, and neither SKU's contains a bundled Wiimote... I just got a horrible, sinking feeling.
User avatar
13 Sep 2012 04:26

So december 8th? great chances are we won't see wii u in na until RIGHT before the end of the year.
User avatar
13 Sep 2012 04:33

Jirachi wrote:So december 8th? great chances are we won't see wii u in na until RIGHT before the end of the year.


Umm, Japan got Wii in Early Dec [same with us here in the UK and Europe :( ]. Guess which month those of you in the US got it...? :wink:


Oh. Completely unrelated [way too early to be thinking about thought], but now that we have an awesome OS and storage options in place, Nintendo will now surely be releasing more common [non-piracy related] console OS updates this time. My mind boggles at the possibilities... :P
User avatar
13 Sep 2012 06:05

@Devil_Rising

This. All the digital games I will get will be eShop titles, WiiWare and VC stuff.

@Jirachi

Nope! Wii came out December 2nd in Japan. NA got it November 19th. Japanese release date is irrelevant.

@Reynard

Why would they come with a Wii Remote?

You don't need one to play *any* Wii U game unless you want to play multiplayer.

And in US, Wii Sports *required* a 2nd Wii Remote+Nunchuk in order to play Boxing.

Having said that, the only people who are even going to BUY a Wii U will probably have a Wii and controllers already.

@lockNES

Agreed. Both SKUs are good prices for what they are. Granted, this is also 2012. In 2006, everyone was cool with $250 for a console, but maybe they won't be now since some people probably got Wii when it was cheaper and will be put off by the price even though it's not that different from 6 years ago, and for a better console.

@Chased

I wouldn't know that. Sounds absurd.
User avatar
13 Sep 2012 06:12

MoldyClay wrote:Why would they come with a Wii Remote?


No pack in peripheral, no real 3rd party support for said peripheral. It's pretty much a guarantee that almost all shooters on the Wii U will be dual-analog.
User avatar
13 Sep 2012 06:30

Aaronnoraator wrote:$450?!



No. Things in Japan are always crazy expensive. As are things in Australia, or at least games.

It will not be any more than $300 in NA, if not less. Don't worry.
User avatar
13 Sep 2012 07:23

I'm surprised nobody commented on the fact the Wii U has 2 gigs of RAM! And whats really surprising is it only uses 1 for games and yet a full gig just for OS? Whats up with that?
User avatar
13 Sep 2012 07:24

"- Wii U supports full HD 1080p, uses a "GPGPU." Main mem: 1 GB. System: 1 GB. Total: 2GB"

I will never doubt GAF again, user bgassassin on the WUST threads was speculating a lot based on insider info he had that this was going to be total RAM. Im sure eventually the U OS will not use all of that. Also kinda confirms the leaked specs are true, since the GPGPU comes from those.
User avatar
13 Sep 2012 07:51

"NSMBU is the 1st Mario game to launch with a Nintendo system since N64"

That's complete BS, Nintendo DS launched with Super Mario 64 DS in 2004. Other than that, sounding good!
User avatar
13 Sep 2012 09:50

This a good price... It's a brand new, next-gen console obviously stronger than the PS360. If not by much, it's stronger in specs and has that awesome controller etc...

I have two Wiis, Three Wii motes (one with M+ built in and the others have the add-on), two nunchucks, two CC and two CC Pro. So I don't think I will be

@SecondGearLuffy

I so agree! They could use half a gig for the OS and thus 1.5 for the games... Unless the OS is something really awesome. Something like it's a very big part of the system and developers can just ignore it or ue everything with ease!
User avatar
13 Sep 2012 10:24

plan9 wrote:"NSMBU is the 1st Mario game to launch with a Nintendo system since N64"

That's complete BS, Nintendo DS launched with Super Mario 64 DS in 2004. Other than that, sounding good!


IIRC the GBA launched with Super Mario Advance as well. So maybe they're not counting ports, or maybe they are only counting home consoles.

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