Login

Attention!

Our year-long sponsorship with Nicalis is ending today (May 31st, 2016). We would like to thank Nicalis for their support over the last year, keeping GoNintendo ad-free for 365 wonderful days. It's been a pleasure to provide all of you with an ad-free year, but sadly we must now return to a more traditional ad-sponsored layout. That will be happening later tonight.

Composer Jack Wall discusses his work on Call of Duty: Black Ops II

A portion of a Gameranx interview with Jack Wall...

G: You've been composing game music for a very long time - how does Black Ops 2 compare to games you've composed for previously? How does the music you've created this time differ?

JW: I’ve done a lot of story-based games – Myst, Jade Empire, the Mass Effect series. The story aspect and role playing/adventure aspects of those games allow some subtleties that shooters generally don’t. Call of Duty is such an adrenaline-filled experience from start to finish, however, we wanted to bring as much emotion as possible to the story for this one. The single-player campaign is of huge importance to Treyarch. My job was to help forward that story as much as possible.

Full interview here

Comments

You can be first to reply!

Want to join this discussion?

You should like, totally log in or sign up!