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Gearbox explains why Borderlands didn't hit Wii U, but Aliens: Colonial Marines is

“We get asked if there is going to be a Wii U version of Borderlands, and the reason why there’s not is because we couldn’t think of a natural, obvious, ‘OMG, I want that for what the Wii U brings to the table’ feature. But with Aliens, the first thing we thought was ‘Holy sh*t, I can have a motion controller in my hands!’ When it’s there in my lap it feels like I’m part of the movie.” - Gearbox's Randy Pitchford

It certainly makes sense, but let's hope that if Borderlands 3 comes into existence one day, a Wii U version will be included.

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51 total comments (View all)
User avatar
26 Nov 2012 07:19

Guys, Randy is just trying to cover TakeTwo's CEO with this bullcrap. TakeTwo is the reason we dont have Borderlands 2 or any of their core games. SEGA has no such issue, therefore we have Aliens.
User avatar
26 Nov 2012 07:45

I'm sorry but that kind of thinking is just retarded.

There's no such feautre on the Xbox 360 or PS3 versions of Borderlands that makes you think ‘OMG, I want that for what the [insert console] brings to the table’ and yet it's on those machines.

If they saw fit to put it on Xbox 360 and PS3 then there's absolutely no good reason that it shouldn't also be on Wii U too.

Not every single game has to be uniquely specific to the Wii U and it's controller.

A good game is a good game and I'm pretty sure most Wii U owners would like to see as many of them as possible on the system.
User avatar
26 Nov 2012 07:51

How ridiculous. What about the people who can only support one console and choose Nintendo. Don't we deserve to get some awesome game like Borderlands now that we have a console that can support it? I want everything the PS/360 gets.

Nintendo explicitly stated that devs are not required to make use of every feature the GamePad has. Just put the map, off TV play and inventory management on the Pad. I hope these excuses stop soon.
User avatar
26 Nov 2012 08:14

From July: http://www.destructoid.com/gearbox-inte ... 1548.phtml

We really like the Wii U, I think it's a really cool platform...So we're really excited to bring Aliens: Colonial Marines to it. And we're going to do a wait and see approach, our publisher 2K is going to see whether they're going to go with that.

...But if Borderlands 2 was on the Wii U, the thing I would be most excited about is inventory management: it would be amazing on that, it would just be fantastic. And I think the artwork would look really good, with the way they can deal with the resolutions and textures, I think it's a really good console.


So what's the REAL reason Randy?
User avatar
26 Nov 2012 10:04

*cough*IR aiming*cough*
User avatar
26 Nov 2012 10:16

I for one think it would be horrible to have the map on the Gamepad. Already with ZombiiU I'm finding it hard to look back and forth from my Gamepad's map to the actual gameplay on the screen.

However, co-op with one screen on the Gamepad would be really cool (it seems like no matter how you split the screen with BL2 you always lose some screen and menu space in co-op). I must say, though, that with the amount of lag in co-op on the PS3 version of BL2 (especially with one person having the menu open and the other in combat) I don't trust Gearbox to port BL2 to the WIiU properly.

Regardless, if it were ported to WiiU I probably wouldn't buy a second copy. I'll stick to my copy of BL2 on the PS3.
User avatar
26 Nov 2012 10:32

Isn't this the type of game that Nintendo specifically created the Pro Controller for?
No Avatar
26 Nov 2012 10:45

Third parties already starting to make up weird and wonderful excuses why not game X is coming to the WiiU. Well, been through this with the N64, GC and Wii so i'm used to it. xD
User avatar
26 Nov 2012 10:47

2K hates Nintendo. I think we all already know that.
User avatar
26 Nov 2012 10:51

jlatimer11 wrote:Isn't this the type of game that Nintendo specifically created the Pro Controller for?

Developers still have to make the game compatible with the primary control imput, which is the Gamepad. Then again, this is not the reason we won't get borderlands or any nonsport game from 2K and TakeTwo.
No Avatar
26 Nov 2012 11:40

No, I think the logic is a smart for business. It doesn't make sense to spend $1 million to port a game that you're not sure what the user base is exactly. Remember, the consumer base was exactly 0 on the first of November. So, if they spend the money and port it....they are not sure many will buy it. Versus the 140 million + potential customers on teh Xbox and PS3.
No Avatar
26 Nov 2012 11:41

donzaloog wrote:How ridiculous. What about the people who can only support one console and choose Nintendo. Don't we deserve to get some awesome game like Borderlands now that we have a console that can support it? I want everything the PS/360 gets.

Nintendo explicitly stated that devs are not required to make use of every feature the GamePad has. Just put the map, off TV play and inventory management on the Pad. I hope these excuses stop soon.

:shock:
User avatar
26 Nov 2012 11:49

linkgx1 wrote:No, I think the logic is a smart for business. It doesn't make sense to spend $1 million to port a game that you're not sure what the user base is exactly. Remember, the consumer base was exactly 0 on the first of November. So, if they spend the money and port it....they are not sure many will buy it. Versus the 140 million + potential customers on teh Xbox and PS3.


By using your logic, the Wii should have had NO 3rd party ports at launch.
No Avatar
26 Nov 2012 12:09

jlatimer11 wrote:
linkgx1 wrote:No, I think the logic is a smart for business. It doesn't make sense to spend $1 million to port a game that you're not sure what the user base is exactly. Remember, the consumer base was exactly 0 on the first of November. So, if they spend the money and port it....they are not sure many will buy it. Versus the 140 million + potential customers on teh Xbox and PS3.


By using your logic, the Wii should have had NO 3rd party ports at launch.

The hell are you talking about? PS2 and GCN PORTS? Yes, those are cheap. But we are discussing the Wii U, not Wii. Wii had $50 games. Wii u $60 games.
User avatar
26 Nov 2012 12:10

linkgx1 wrote:
jlatimer11 wrote:
linkgx1 wrote:No, I think the logic is a smart for business. It doesn't make sense to spend $1 million to port a game that you're not sure what the user base is exactly. Remember, the consumer base was exactly 0 on the first of November. So, if they spend the money and port it....they are not sure many will buy it. Versus the 140 million + potential customers on teh Xbox and PS3.


By using your logic, the Wii should have had NO 3rd party ports at launch.

The hell are you talking about? PS2 and GCN PORTS? Yes, those are cheap. But we are discussing the Wii U, not Wii. Wii had $50 games. Wii u $60 games.


It was supposed to say Wii U.
User avatar
26 Nov 2012 12:14

jlatimer11 wrote:
linkgx1 wrote:
jlatimer11 wrote:By using your logic, the Wii should have had NO 3rd party ports at launch.

The hell are you talking about? PS2 and GCN PORTS? Yes, those are cheap. But we are discussing the Wii U, not Wii. Wii had $50 games. Wii u $60 games.


It was supposed to say Wii U.

Those pubs took a bet, and hopefully its paying off.
No Avatar
Anonymous
26 Nov 2012 13:34

its obvious what benefits the wii u could bring to the game, but i think it is a little too late for anything now.
User avatar
26 Nov 2012 14:14

KittyFields wrote:I for one think it would be horrible to have the map on the Gamepad. Already with ZombiiU I'm finding it hard to look back and forth from my Gamepad's map to the actual gameplay on the screen.

However, co-op with one screen on the Gamepad would be really cool (it seems like no matter how you split the screen with BL2 you always lose some screen and menu space in co-op). I must say, though, that with the amount of lag in co-op on the PS3 version of BL2 (especially with one person having the menu open and the other in combat) I don't trust Gearbox to port BL2 to the WIiU properly.

Regardless, if it were ported to WiiU I probably wouldn't buy a second copy. I'll stick to my copy of BL2 on the PS3.

Agreed, I hate looking at the map in Zombiu. Id much rather have it in the top.corner of the screen than the gamepad. And if it doesnt work for Zombiu it certainly wont work for a faster paced game like Borderlands.
User avatar
26 Nov 2012 14:20

don't mean to be a downer. but you guys (and myself as i got a launch day Wii U) aren't going to see every multiplatform title hit the Wii U. it just isn't going to happen and this won't be the last dev to publicly state that certain titles aren't going to come to our shiny wonderbox. if you had hopes tied into ONE system this next gen you're gonna have many tears. and yes if you care about such things you SHOULD look into getting another next gen console to avoid missing out.
User avatar
26 Nov 2012 14:29

Oh no! Wii U isn't having every single game that ever came out before Wii U did ported to it! BULLSHIT AAAAERRRRGHDERP

idk seems to me the reason Borderlands 2 didn't go to Wii U is because it's hard to justify a $60 port to a new architecture for a game that has already SOLD MORE COPIES than there are PEOPLE WHO OWN WII U without at least having some killer feature that really makes people want to buy say the Wii U version AS OPPOSED TO the 360 or PS3. Not everything is some anti nintendo conspiracy, all the manufactured outrage in this thread is silly

MoldyClay wrote:It's not on Wii U (presumably) because they don't have a gimmick to justify people running out and buying a Wii U version when they can go out and buy the PS360 version for less money, or on PC/Steam for even less more likely.

They're not saying there is an OMG WHAT THE PS360 CAN DO pull. Just that there's no reason, in their mind, to port it. Their logic is flawed, at best, but you're missing the point it seems.

That's flawed logic? Makes perfect sense to me...
No Avatar
Anonymous
26 Nov 2012 15:54

linkgx1 wrote:No, I think the logic is a smart for business. It doesn't make sense to spend $1 million to port a game that you're not sure what the user base is exactly. Remember, the consumer base was exactly 0 on the first of November. So, if they spend the money and port it....they are not sure many will buy it. Versus the 140 million + potential customers on teh Xbox and PS3.


With logic like that why didn't they just develop the stupid game for Wii and while we are at it how about the DS? Or hey why not the PS2? They all have huge install bases. The largest in the world in fact.

Also with logic like that I guess we can expect 0 games from any company going to PS4(I don't believe this console will ever see the light of day) and the next Xbox. Oh well.
User avatar
26 Nov 2012 19:30

Fuego6 wrote:
linkgx1 wrote:No, I think the logic is a smart for business. It doesn't make sense to spend $1 million to port a game that you're not sure what the user base is exactly. Remember, the consumer base was exactly 0 on the first of November. So, if they spend the money and port it....they are not sure many will buy it. Versus the 140 million + potential customers on teh Xbox and PS3.


With logic like that why didn't they just develop the stupid game for Wii and while we are at it how about the DS? Or hey why not the PS2? They all have huge install bases. The largest in the world in fact.

Also with logic like that I guess we can expect 0 games from any company going to PS4(I don't believe this console will ever see the light of day) and the next Xbox. Oh well.

Idk why I'm replying to this post seriously but here goes

Borderlands 2 came out months ago, having began development before they could have even had their hands on a fully powered Wii U dev kit more than likely, and has already made its way to the bulk of its potential userbase.

That took me two seconds of thought and kept me from going "unnngngnn excuses". You know, because it makes sense that this game didn't hit Wii U. Not every game is gonna release on Wii U lololol I don't even see why this merits discussion
User avatar
26 Nov 2012 20:08

Darth Vader wrote:
Borderlands 2 came out months ago, having began development before they could have even had their hands on a fully powered Wii U dev kit more than likely, and has already made its way to the bulk of its potential userbase.


They way you've worded it makes it seem like Wii U ownsers will never be a part of the Borderlands 2 userbase, when this could have been a good time to expand with the new platform.

Still, they're sorta admitting to denying any Nintendo gamers and any new gamers the ability to play Borderlands 2 at all on the Wii U with no plans to bring them any of the fun in the future. Their reason is complete BS, otherwise, you'd have no reason to have games like Darksiders, Call of Duty, Batman, Tekken, Mass Effect 3, and Warriors Orochi 3 Hyper developed for it.
No Avatar
Anonymous
26 Nov 2012 22:49

Darth Vader wrote:
Fuego6 wrote:
linkgx1 wrote:No, I think the logic is a smart for business. It doesn't make sense to spend $1 million to port a game that you're not sure what the user base is exactly. Remember, the consumer base was exactly 0 on the first of November. So, if they spend the money and port it....they are not sure many will buy it. Versus the 140 million + potential customers on teh Xbox and PS3.


With logic like that why didn't they just develop the stupid game for Wii and while we are at it how about the DS? Or hey why not the PS2? They all have huge install bases. The largest in the world in fact.

Also with logic like that I guess we can expect 0 games from any company going to PS4(I don't believe this console will ever see the light of day) and the next Xbox. Oh well.

Idk why I'm replying to this post seriously but here goes

Borderlands 2 came out months ago, having began development before they could have even had their hands on a fully powered Wii U dev kit more than likely, and has already made its way to the bulk of its potential userbase.

That took me two seconds of thought and kept me from going "unnngngnn excuses". You know, because it makes sense that this game didn't hit Wii U. Not every game is gonna release on Wii U lololol I don't even see why this merits discussion


I can see why one such as yourself wouldn't see merit in discussion(of any kind)

















...because you are dumb.
User avatar
27 Nov 2012 01:44

Fuego6 wrote:
Darth Vader wrote:
Fuego6 wrote:
With logic like that why didn't they just develop the stupid game for Wii and while we are at it how about the DS? Or hey why not the PS2? They all have huge install bases. The largest in the world in fact.

Also with logic like that I guess we can expect 0 games from any company going to PS4(I don't believe this console will ever see the light of day) and the next Xbox. Oh well.

Idk why I'm replying to this post seriously but here goes

Borderlands 2 came out months ago, having began development before they could have even had their hands on a fully powered Wii U dev kit more than likely, and has already made its way to the bulk of its potential userbase.

That took me two seconds of thought and kept me from going "unnngngnn excuses". You know, because it makes sense that this game didn't hit Wii U. Not every game is gonna release on Wii U lololol I don't even see why this merits discussion


I can see why one such as yourself wouldn't see merit in discussion(of any kind)

...because you are dumb.

Coming from the guy waxing doof-mode rhetorical trying to insinuate that there's no reason a months-old game shouldn't have hit brand new hardware... bah what am I saying, I walked right into some blatant trollan, I guess I am dumb :lol:

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